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Spells:
Smite
Ghost
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction
P.S.
I'm not a native speaker, so forgive me if I made any mistakes.
On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of ''civilized'' society. Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn't known before. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Udyr truly lost his humanity. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it.
A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Udyr to one side. Udyr, enraged, tried time and time again to best him, but the monk was unassailable. When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury...most of the time.
Of course you can use some other runes. I think that Armor runes, Health runes, AD runes and Attack Speed runes are good choice too. But I don't use them. :)
Don't get me wrong, I'm not saying that Udyr doesn't need Blue Buff at all, he needs it. All that I wanted to say - the Utility mastery is not necessary.
But I guess you should know some things:
a) Udyr is freaking useless in lane (and those guys, who wrote lane guides for Udyr... they just must be kidding)so... go JUNGLE. And then gank.
b) When jungling, kill the Golem first. xD
c) Don't be afraid to use Ghost spell when jungling, it helps (just don't forget that Ghost affects only your movement speed, not attack speed).
d) For a safe jungling use . Set it at the important places - near the Golem, Baron, etc.
Just wait untill someone tankish in your team attacks first. The most important thing here is to choose the time right. Don't rush early and don't wait too long (or your team'll be killed xD). If you see that the time has come to unleash your power, choose the Bear stance and rush to the enemy team. Try to stun as many enemies as you can first, then quickly change the Bear stance to the Tiger stance. If they start focusing attack on you, use Turtle stance, restore some HP, then Bear, then Tiger. If the enemy is running, use the Bear stance and go for them (and it's nice if your Ghost spell is ready before the teamfight; if it's ready - use it to catch enemy); when you've stunned the enemy, change to the Tiger stance and finish him off.
If things are looking bad for you, use Ghost + Bear stance to run away.
Before starting a gank, ensure that the enemy champion is alone (or maybe it's two of them but with low HP). Always pay attention to the minimap to be safe.
Pros:
- Nice physical damage
- Strong Life Steal (it's always cool to have full HP after killing a Baron solo xD)
- Not a tank build, but you'll still have a good defense
- Awesome ganker (if played right)
- Towerdiver/Towerkiller
- Good pusher
- High chance to dodge attacks
- Fast chaser
Cons:
(cons depends on the items you choose, look at the Situational Items chapter)- He can be squishy
- Vulnerable to CC
- Not a laner at all
- Easily killed when focused
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