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Whilst I find that majority of the information that is written is correct there are a few things I find a little misleading or sub optimal in the items you recommend building in the "late game choices" section. Primarily the last whisper items, since they do not stack very well with % armor reduction that is present in The Black Cleaver and Urgot's E.
Continuing on the inclusion of Dead Man's Plate is somewhat out of place as well since it has a melee only passive. Without said passive this makes Randuin's a much better alternative to it although lacking in the bonus movement speed and kiting strength.
Finally, the only last small gripe I have is that you have mixed damage oriented items with bruiser/tank items. Whilst you have disclosed that it is recommended to have at least 2 tanks items in the final build, the wide variety of items listed doesn't provide any sort of concrete direction either. There is no section in the guide explaining item choice either, which can create larger room for error rather than assistance for people trying to learn the champion. It might seem obvious for experienced players such as your self and I, which items to build and when, however overloading a beginner to the champion with choice and little direction can be quite counter intuitive. As a result this may cause more mistakes than with a single strict build.
Other than those minor gripes, your guide is a great source of knowledge for learning this champion, especially for the macro and micro. With a few tweaks and clarification here and there I think it could be even better. Keep it up man. Also I think you may be able to embed videos into the post but I am not sure.
And I only really like Deadman's because it's fun as hell to play with when your fed ;)
I build muramana + a catalyst item rod usually on taric alongside spiritvisage for heals on ability spams and muramana procs
but on urgot i think hextechglp-800 would be better
since the catalyst items let you heal per mana consumption up to 25hp and with visage and runic armor this increases to 33
with muramana procs consuming mana you would heal for 33 per muramana proc ^^
hextech glp also gives a nice slow for peel or chase too
the ap isnt too awesome on urgot but it does make your shield bigger which never hurts, but the main things are the increased healing or pseudo lifesteal
you can run deathdance next to it as well for greater healing
this way you can heal for tons with muramana procs & spellcasts and on physical damage too giving urgot a lot of in combat sustain
Another awesome part about Hextech glp or other catalyst items in general is that you regain mana if you get attacked which synergizes very well with the healing part
It helps keep your mana up for strong muramana procs
it's a very cheesy build but fun to play, draintank cheesegot ^^
My final build always looked like this, scaling armor/mr runes, the rest is personal preference
I would go for the meditate mastery, urgot is kinda mana hungry, and then go thunderlords for stronger poke in lane
Resolve now also offers some nice armor/mr steroids to pick up to make you more beefy and you will want runic armor
And then its ninja tabi, Muramana, Cleaver, Death Dance, hextech glp & spiritvisage
I thought i would dump this little gem of a build here for other urgot players to try out
Starter Items: Long Sword + Refillable Potion
1st Back: Tear + Control Ward (Early Recall) OR Tear + Caulfield's Warhammer + Control Ward (Slightly Later Recall)
2nd Back: Phage + Boots 1 + Control Ward
3rd Back: Black Cleaver + CDR Boots 2 + Sweeper Trinket (+ Pickaxe/Manamune if enough gold)
At this point the rest of your build is highly dependent upon enemy team composition, who is fed, and the role you are trying to fill in your own team's composition. Just do your best to strategically think about the advantages of each purchase and how that will put you ahead.
For example, if the enemy team is full AD, having Frozen Heart will have great cohesion with your Ultimate when you dive into the enemy team. Deadman's Plate is very good for chasing indefinitely after landing your E, it also makes dodging enemy abilities easier. So if the enemy team has mixed AD/AP damage, Deadman's Plate is good to negate the physical damage slightly and help to dodge any AP damage. If your team is already very high damage with no tanky front liners, you may want to consider building more tanky items as opposed to damage.
Starter Items: Long Sword + Refillable Potion
1st Back: Tear + Control Ward (Early Recall) OR Tear + Caulfield's Warhammer + Control Ward (Slightly Later Recall)
2nd Back: Phage + Boots 1 + Control Ward
3rd Back: Black Cleaver + CDR Boots 2 + Sweeper Trinket (+ Pickaxe/Manamune if enough gold)
At this point the rest of your build is highly dependent upon enemy team composition, who is fed, and the role you are trying to fill in your own team's composition. Just do your best to strategically think about the advantages of each purchase and how that will put you ahead.
For example, if the enemy team is full AD, having Frozen Heart will have great cohesion with your Ultimate when you dive into the enemy team. Deadman's Plate is very good for chasing indefinitely after landing your E, it also makes dodging enemy abilities easier. So if the enemy team has mixed AD/AP damage, Deadman's Plate is good to negate the physical damage slightly and help to dodge any AP damage. If your team is already very high damage with no tanky front liners, you may want to consider building more tanky items as opposed to damage.
Thanks! This is a mighty fine example! Did you add this to your Guide?
I'd advise that you create what you deem to be the BEST Build Example, which others will see and will want to swap out items depending on the Situation. Everything else is splendid.
EDIT: I'm sure you're aware that the reason we make these Guides are so both New & Regular Players can learn to understand their Champion, so it makes sense.
If anything, you should never replace black cleaver in place of another item. It's just too good with urgot's kit because of the movement speed, CDR, health, and AD.