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Urgot - The Butcher From Hell






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Spells:
Flash
Ghost
Ability Order
Echoing Flames (PASSIVE)
Urgot Passive Ability
Introduction
By building Urgot as an off-tank, you get to play an extremely durable champion with a lot of survivability as well as being able to dish out an extremely large amount of damage during team fights. Urgot is also an anti-carry champion, most champion's won't stand a chance against you in a 1v1 fight.
Urgot finally met his end at what should have been his finest hour. Because of his military background, he often accompanied detachments into foreign territory to carry out judgment. After ambushing an enemy force, Jarvan IV, the Crown Prince of Demacia, fell into the clutches of Urgot's division. Too far from Noxus to risk transporting their prize for ransom, Urgot prepared to dispose of their captive. At the final moment, however, the Dauntless Vanguard, led by Garen, the Might of Demacia, intervened, and Urgot was cut in two by the zealous warrior as he scrambled to free his Prince. In recognition of his service, the executioner's remains were remanded to the Bleak Academy for reanimation. A lifetime of abuse, however, had left his body in a catastrophic state; proving problematic to the necromancers' craft. Professor Stanwick Pididly, the prevailing scholar of Zaun, offered a solution. Within Pididly's laboratories, a nightmarish new body was forged for Urgot. Now as much machine as man, Urgot arrived at the League of Legends in search of the man who ended his life; necromantic energies coursing through his metal veins.
"We can rebuild him. We have the techmaturgy." - Professor Stanwick Pididly


(Passive): Urgot's attacks reduce his targets' damage by 15% for 2.5 seconds.
This is Urgot's passive skill that's available to him at all times. This passive works really good in favor of Urgot during 1v1 fights. Reducing enemy damage is always a big plus.

(Active): Urgot fires an Acid Hunter missile that collides with the first enemy it hits, slowing the target if he has his Terror Capacitor up. Acid Hunter missile-locks on enemies affected by Noxian Corrosive Charge.
Urgot fires a missile towards the cursor that deals 10/40/70/100/130 (+) physical damage.
Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.
Cost
40/40/40/40/40 Mana
Range
25000
This is Urgot's bread and butter skill. It's basically a 1-2 second skillshot nuke that can also lock-on to hit enemies 100% of the time when combined with a well placed Noxian Corrosive Charge. Max this skill out as soon as possible. This is the skill that everyone hates when it hits them. Since this skill has an extremely low mana cost and cool-down, it can be used to last hit minions effectively.

(Active): Urgot charges up his capacitor to gain a shield. While the shield is active, Urgot gains slowing attacks.
Urgot charges up his terror capacitor to gain a shield that absorbs 80/140/200/260/320 (+0.8) damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets by 20/25/30/35/40%.
Cost
55/60/65/70/75 Mana
Range
600
This is the second skill you want to max out after Acid Hunter. This skill helps Urgot stay in lane and gives him huge survivability. A special bonus to this shield is that when it's still active (not broken), you can slow down enemies simply by hitting them with your basic attack or with Acid Hunter shots. By late game, you should be able to keep this skill on at all times with the help of blue buff and your excellent mana pool/regeneration.

(Active): Urgot launches a corrosive charge that damages enemies in an area and reduces their armor.
Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their armor reduced by 12/14/16/18/20% and take 75/130/185/240/295 (+) physical damage over 5/5/5/5/5 seconds.
Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge.
Cost
50/55/60/65/70 Mana
Range
950
A good Noxian Corrosive Charge hit combined with Acid Hunter missiles will harass the living S#@T out of your enemy champions. Once a Noxian Corrosive Charge has successfully hit an enemy minion or champion, your Acid Hunter missiles will almost always hit them as long as your cursor is over the target. Also great for scouting brushes along with Baron and Dragon. I max out Noxian Corrosive Charge last, one point into this skill is needed until late game.

(Active): Urgot charges up his Hyper-Kinetic Position Reverser, swapping positions with the target. His target is suppressed for the duration of the channel. He gains increased armor and magic resistance after the swap.
Urgot targets an enemy champion and channels his Hyper-Kinetic Position Reverser for 1 second, swapping locations with his target afterwards. His target is suppressed for the duration of the channel.
Urgot gains 80/105/130 armor and magic resist during and after the channel, and his target is slowed by 40% for 3 seconds after being swapped.
Cost
120/120/120 Mana
Range
600
No words can describe how f**king awesome this skill is. This is Urgot's most important utility. Basically, you're able to swap places with an enemy champion. Once the swap is complete, you gain additional armor and magic resistance while the target is stunned. There are endless ways you can use this skill, from swapping an enemy champion into your team during a team fight, swapping a tank making giving your team an opening to squishy champions, or even swapping an enemy champion behind your turret when they're pushing too hard giving you a free kill. This skill is what makes Urgot one of the best champions you can place on a team.
Swap combined with a well placed Noxian Corrosive Charge along with Terror Capacitor activated and Acid Hunter missiles ready to be fired is basically GG to the enemy champions.
By late game, Urgot's health regeneration every 5 seconds is over 45 (that's like 3 Regrowth Pendants for free!), his cool-down on Acid Hunter is 1.2 seconds (you can fire off 4 Acid Hunters over the course of one Noxian Corrosive Charge).














Most of Urgot's attack are physical damage, which makes choosing armor penetration Marks and Quintessences the best choice. Urgot is a champion that consumes a lot of mana, and mana regeneration per level Seals can help out Urgot in mid to late game. Finally, I choose to run cool-down per level Glyphs just so I can spam his main nuke, Acid Hunter, more frequently as well as reducing the cool-down on his ultimate. If you prefer to be a little bit more tanky, you could always swap the cool-down per level Glyphs and substitute it for magic resistance per level Glyphs instead.

The reason why I choose Flash is that Urgot doesn't have a quick-escape mechanism like Tryndamere, Corki, or Tristana. Urgot is very susceptible to constant ganks from enemy champions, so I choose Flash to help Urgot escape from ganks unharmed easier. Flash can also be used to chase down weaker enemy champions who are low on health. Flash with Urgot's ultimate can make some pretty amazing plays, simply swap an enemy champion to your team members, and use Flash to move back to help kill the champion you just swapped.

Like the same reason I use for picking Flash, Ghost helps you flee from enemy champions during ganks or can also help you chase down opponents low on health. Chasing enemy champions with Ghost is extremely easy when you are able to hit champions with Noxian Corrosive Charge, activating Terror Capacitor, and firing 3-4 rounds of Acid Hunter which slows down enemy champions for a very long duration.

These are the only boots an Urgot should run. It gives 25 magic resist which is always helpful when playing against AP heavy champions. These shoes also reduce a lot of crowd control effects such as stuns and snares by 35%. Purchasing these boots are a no-brainer.

This item is probably the most important item an Urgot should have, and should be completed as soon as possible. An Urgot without mana is a useless Urgot. By late game, Urgot will have well beyond 3000 mana points in his pool, and with Manamune his attack damage will increase by 20 as well as an additional 60+ points with the Unique passive. This item is relatively cheap to build, which is always a big plus. Getting blue buff will help you gain more mana points, as you can spam Acid Hunter even more.

This item works wonders combined with Manamune, as the extra mana will help increase Urgot's attack damage some more and spam more Acid Hunters. The armor points and the unique passive will help Urgot fight against those nasty tanky DPS characters, such as Xin Zhao and Tryndamere. Finally, Frozen Heart will greatly help Urgot spam his skills some more as 20% extra cool-down reduction is just icing on the cake.
Additional Items to purchase after getting core items:

Banshee's Veil works great with Urgot, supplying more mana and health points for insane survivability. Extra magic resistance will help Urgot fend off against any AP heavy nukers, such as Ryze, LeBlanc, and Kassadin. And of course, blocks one incoming negative spell every 45 seconds, which improves your survivability greatly.

After purchasing this item, consider yourself a true tank. An Urgot with an active Guardian Angel is like a truck driving through your enemies' house. Guardian Angel gives Urgot more insane survivability with more armor and magic resistance. After purchasing this item along with everything else above, Urgot will decrease all physical damage by over 70%, and magic resist by over 60%. After you get this item, you will be virtually unstoppable.

If your game hasn't ended, the final item you should consider purchasing is the Last Whisper. By late game, the enemies' tanks have probably stacked a lot of armor, which makes your damage output extremely insignificant. Purchasing a Last Whisper will solve this problem. The bonus attack damage as well as percentage armor reduction will be one of your greatest assets during late game.
Other excellent items you could purchase:

- excellent boost in mid game damage, could be purchased after Manamune has been completed
- extra armor penetration can help fight off tanks and other beefy champions

- can be a substitute to Guardian Angel if you don't need to be extremely tanky
- works very well against tanks, hurts squishy champions more
- great damage spike after this item is purchased

- also a great substitute to Guardian Angel if you want more damage
- gives your Acid Hunter missiles and basic attacks insane critical damage
- damage boost is always a big plus

- haven't tested this out yet, insane damage bonus if you can reach 20 stacks
- max cool-down on skills at 20 stacks combined with Frozen Heart
I start the game off with a Meki Pendant along with 2 health potions. I get potions obviously for survival, and a Meki Pendant to help out with the early game needs for mana. I play safe until I hit level 2 when I put that first point into Noxian Corrosive Charge. At that time, you're lane harassment can begin. By timing a good Noxian Corrosive Charge, you can fire off 3 rounds of Acid Hunters which will cripple the champion you're up against. When you're harassing, you tend to get aggressive and push the lane really far into the enemy turret. Always watch out for ganks that could happen if the enemy has a jungler or a champion missing in action.
Last hitting enemy creeps is extremely important. Last hitting is pretty easier with Acid Hunter. By mid and late game, you could kill a creep with 1 basic attack and an Acid Hunter followed right after. Creeps are also pretty easy to kill with Acid Hunter when you got a Noxian Corrosive Charge damaging them.
Whenever possible, try to deny the enemy champions experience by harassing them to a point that they're pretty far away from their creeps. You can also push your lane far into the enemy turret to screw up their gold farming abilities early game. If you have extra gold whenever you recall back to your spawning pool, buy some wards.
- extreme survivability building Urgot as an off-tank
- not too item dependent, just for extra survivability
- great lane harassment throughout the entire game
- insane damage with Acid Hunter + Noxian Corrosive Charge combo
- amazing team utility with Hyper-Kinetic Position Reverser
- can clear jungles pretty fast late game
- able to solo Dragon mid game
- low mana costs on most of his skills
- low cool-downs on his primary nuke
- able to scout brushes and along buffs
Cons:
- requires some early game kills to be effective later on, which shouldn't be a problem
- a bad Urgot player will screw the team up
- known for kill stealing your team members
- you must know when it is proper to use Hyper-Kinetic Position Reverser
- a prime target during team fights
- skill is required to land a good Noxian Corrosive Charge or fire Acid Hunter missiles without lock-on
- no natural escape mechanism
- susceptible to ganks
- while you have Tear of the Goddess or Manamune, you can spam Acid Hunter while you're at your spawning pool to gain extra mana
- you can scout brushes and areas in the fog of war with Noxian Corrosive Charge
- tell your team members when you're about to swap an enemy champion
- don't fire Noxian Corrosive Charge aimlessly, if you miss enemy champions have a chance of harassing you
- after achieving a lock-on from Noxian Corrosive Charge, activate Terror Capacitor before firing Acid Hunter missiles to help slow down enemies
- Hyper-Kinetic Position Reverser is extremely devastating when used on fleeing enemy champions
- swap enemy champions into beside your turrets to help deal more damage to them
- don't be afraid to rush into a 1v1 fight, you'll almost always win with your Acid Hunters + Terror Capacitor shield along with an initial swap
- if you're taking a solo lane, make sure you buy some wards to prevent enemy champions from ganking you
- kiting is a breeze with Terror Capacitor + Acid Hunter
- always try to get blue buff from the big golem, by late game your mana bar won't decrease at all even though you're spamming your skills all at once
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