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Vayne S4 Hypercarry Build
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The pros about Vayne are that you only need 3 offensive items ( Blade of the Ruined King, Phantom Dancer and The Bloodthirster) to deal tons of damage, which basically means that you have 2 item slots free for defensive/utility/survivability items, think about: Mercurial Scimitar, Randuin's Omen, Guardian Angel etc.
What is great about Vayne as well is her kiting-potential, with your Tumble having roughly 2 seconds cooldown on lvl 18 you have the skillset to kite really well, if a dash every 2 seconds isn't enough for you, you also have your Condemn to shoot the enemy away from you, and maybe even stun them. And on top of that, you can remove any debuff with your Mercurial Scimitar
Vayne only has one con; in a teamfight you might find the enemy adc killing your teammates faster than you kill the enemy, this might happen because you chose situational items that might lack in damage but comes good to use for removing debuffs (think about Mercurial Scimitar). This almost never happens, since Vayne is a hypercarry which means the deals a ton of damage compared to other not hypercarries. In case this happens the best you can do is kindly instruct your team who needs to go for the enemy adc and who of your allies needs to protect you in which way.
- Starting items: Doran's Blade, Health Potion, Stealth Ward.
Since Vayne is really strong early-game you should buy Doran's Blade to make your early game even stronger. Your 2 Greater Quintessence of Life Steal and Doran's Blade will give you enough sustain to keep your health high in lane.
- Core Items: Berserker's Greaves, Blade of the Ruined King, Phantom Dancer, Bloodthirster.
As soon as you've got these items you will become extremely strong, once you have these items you should try to force some teamfights which you should be able to carry with your insane damage.
- Defensive Items (optional): Mercurial Scimitar, Guardian Angel, Randuin's Omen. This is the part about Vayne I like, since you only need 4 item slots to be able to carry the game you have 2 optional slots for defensive items. I prefer to always buy Mercurial Scimitar and Guardian Angel. Mercurial makes you able to remove annoying debuffs like Wither and Nether Grasp. Which is great if you want to kill enemy champions instead of running away from the fight. I also really like Guardian Angel because it makes me a bit more secure about making on the edge plays that you need to make for carrying your team.
- Situational items: Zephyr.
Once the enemy has no lockdown cc like Nether Grasp but slows on hit like Randuin's Omen you should go for Zephyr instead of Mercurial Scimitar