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Whoever has the element of surprise can wreck. Vi scales stronger late against him. If caught in an early dual Vi can win with consistent damage from W with autos, Her passive giving a shield, just care for the silence when starting your Q.
Fiddlesticks
If skill is even then its a hard matchup for both, If Fid is caught out vi can easily lock him up for his teammates to catch up after being silenced or feared. However a zhonyas or a decent ult can turn the tide of a fight. Early game if Vi can get her q off after fiddle combo's fear+drain you do have the upper hand if holding onto ult or q to initiate, if not taken down to low
Elise
Both can carry teams with their cc and kits.
Evelynn
Vi can definately struggle against Eve, No true vision prior to a gank or low when taking a camp can be a nightmare. In a 1v1 eve can exchange better with a movement speed reset, slow, and constant q's when kiting, and increased attack speed if she decides to turn.
Hecarim
Can inturrupt his E which can deal extra damage with Hec's passive, 1v1 it all depends who initiated whether with the element of surprise or not. Hec doesn't scale well early in comparison to the top tier junglers out there but mid/late he can become a monster
Jarvan IV
q when he tries to combo or entraps you, ult when he's out of position. constant armour shred by both can both sway both teams. its just a matter of who has the element of surprise and skill. 1v1 vi can outscale j4 with the element of surprise pre-6. mid game is all j4. once lvl 12 and even you should be able to take him on if built correctly
Jax
jax can q away or q onto you with his stun if overextending. Late in game you can lock him up before he has a chance to do anything with a better initiation if he's a force to be reckoned with.
Kha'Zix
CC over assassin. enough said
Lee Sin
Lee can q to you, w away or towards. ult to get away or disposition yourself. and a slow. get ahead early if he makes a mistake and he's useless against you unless you make a mistake.
Nautilus
Both can lock up and have shields. Nautilus just has more cc to prevent you from doing anything rather than damage.
Nocturne
Both can easily disengage one another. Just focus on the most fed on the opposing team when coming to team fights and go tanky.
Pantheon
Panth>Vi early game, Pre-11 Vi>Panth in 1v1. take advantage of knowing where he is and gank other lanes pre-6. once have ult you have the possibility to counter him if close enough with a terrible ult by himself. (which isnt that hard for him to screw up)
Rammus
Late game rammus will destroy vi with armour, she'll still deal maximum dmg every third blow but that won't be enough to deal against this armadillo
Rengar
Can lock up when he initiates or be a punching bag and go for their team if tanky to distract while they deal with rango.
Sejuani
Sej's scaling these past patches are garbage imo. Her constant cc is what still makes her possibly valuable to the team. can prevent you from being even a threat late if unable to take advantage early against her and her bad clear times.
Sion
Interupt his q, can counter initate him by diving their team. 1v1 vi has better scaling to take out health of both tanky and ad sion
Udyr
Can lock up easy on chases later in the game for the team, can punish by ganking lanes if he goes for feral.
Xin Zhao
He can win in an 1v1 easily if even, Before late game take advantage of him farming for feral flare and gank.
Wukong
A real nightmare if you come out even with him once grouping. If not warding surroundings he can destroy with a decent ult to counter your initiation. 1v1 I give it to Wu, his ability to juke and straight up armour shred through his q can destroy a tanky or a bruiser vi
I'm Baynton8r, A jungle/bot main in Plat IV/III. I play all champs but mainly Vi, J4, Kha, Zac, Lucian, and Thresh. All of which can become aggressive and possibly initiate or be able to play passive when playing from behind to get caught up. I will be posting builds hopefully for all the champions I enjoy playing besides my mains. Leave some feedback to let me know with how I can improve explaining the build TY :)
Skill Sequence
Skill Sequence
In a 1v1. Q-auto-E-R-Auto-E for the maximum damage output as possible. For ganks if you're able to land the q prior to the ult do it. But for safe measure ult first, HOWEVER if you can walk up without using any engaging skills and still have enough room and time till they get to safety from teammates or turrets DO IT, THIS HELPS SO MUCH and is the difference between a silver/bronze jungler to plat or gold. If they may have flash don't charge up till a few autos and E's. If they flash use Q to re-engage.
Items
Items
The core is what I consider the yolo bruiser build which I favour if trying to snowball, this gives you the ability to tank/initiate/and deal insane damage all in one. The boots will be chosen based on your opponents, Tanky repercussions may be needed if youre the tank of the team however.
Masteries
Masteries
Basic 21/9/0 Masteries for easy clear times early and the ability to scale well throughout the game since you wont be needing to be tanky till mid/late game
Creeping / Jungling
Creeping / Jungling
Jungling is quite simple. Start with E so you get your passive in your first camp (small shield). After first camp you want to get into the habit with starting with an auto followed by an immediate E to quicken your auto cast time and start your W passive. you can reposition yourself to get a better second casting of your E to deal damage to all camp creeps. If you got blue buff you can initiate with Q in camps if you know youre safe, Use it so you can hit all the creeps and quicken the camp clear.
Team Work
Team Work
Basically youre objective is to catch people out of position or lock up the strongest opposing you while communicating with your team, so then it wont appear bizarre that youre 1v5'n the enemy and your team doesnt react quickly enough. If a bruiser build and not tanky enough then allow another teammate how can take more of a beating to start unless you can get a pick and be safe to disengage.
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