Build Guide by Saithnar
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Vladimir moves with purpose, his long hair and robes flowing dramatically behind him as his deliberate strides carry him swiftly towards his goal. The heels of his polished boots ring out against the marble halls of the Institute of War, an unwelcome clamor in the otherwise oppressive silence. He spies his destination ahead, a great stone doorway.
The regal demeanor of our guest is a hoax; a trap for those foolish enough not to look beyond the surface. The perfectly groomed hair, the extravagant attire, the manicured fingernails… these marks of nobility are false. The truly perceptive will not be deceived by this charade. From his cruel, angular features, to the vicious, yet regal, jewelry that adorns his fingertips, there is no doubt: this is a predator.
Vladimir pauses for a moment as he arrives, relishing the moment. He admires the craftsmanship with fickle, covetous eyes. A pair of panthers stand sentry in the relief of the marble archway, their lithe forms a tribute to their artisan's talent. An inscription above announces his destination: "The truest opponent lies within." He reaches out to caress the polished stone. The doors part at his touch, drifting silently open. Beyond them lay blackness. Vladimir licks his thin lips, and darts inside.
Ghost: Use it before popping your Sanguine Pool to make speedy escapes from enemies without being touched or to snag those silly champs recalling beside their turret and make a smooth getaway. Either way its a great defensive or offensive move for Vlad.
Flash: A chosen favorite of most, Can let you make nifty getaways into the jungle or to pop in for a nice finishing blow on an escaping champ.
Sucks enemy health and heals you! Your main move, Should be leveled to full ASAP. It has absolutely no cost so cast it every chance you get. Early game, Dip in, Cast it, and get out. Rinse Repeat till you have the advantage. Ignite the enemy and finish them off with Ghost+Sanguine Pool as they run away.
2. Sanguine Pool:
Turns you into a puddle of blood, Dealing damage to enemies above you as well as healing yourself. Cost 20% Current health to activate so use wisely! This move can be used for both Tower Diving and Escaping Ganks. Best used say if a nasty projectile is flying towards your face, pop it and dodge the move entirely and sneak away unharmed. Ex: Ashe's Ult, Sion's Stun, Blitz's Fist. Use it in conjunction with Ghost for an easy behind turret kill or to escape a neardeath gank. (DOES NOT STOP ENVIRONMENTAL STUNS! EX: Veigar's stun). Anyways! It should be the next skill you level up after Transfusion.
3. Tides of Blood:
This move can be extremely powerful during teamfights but deadly to yourself early game. I chose to only put one rank in it early game for minion farming and maybe a little boosted damage during a fight but nothing more. Towards the end, when you become entrenched in team fights this move will begin to shine.. When mixed with Sanguine Pool and Hemoplague you will begin to do some REALLY NASTY AoE damage. The trick is to just watch yourself and only cast it when you have the health to waste.
Your Ultimate, It has a long cooldown and I kind of skimped on CD reduction in the item builds! So pay attention and use it only when you can get the most out of it, Ex: 2 Champs early game, 3-4 Late Game in team fights. Preferably all five! Toss it on and follow it up with some Tides of Blood and watch the enemies' healths melt away. It works well with Ignite to provide a really nasty 600+ damage finisher. Level it every chance you get, It is your big daddy and can easily break the other team during a team fight.