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Vladimir Build Guide by TheOneWithBrains

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author TheOneWithBrains

Vladimir The Immortal Vampire

TheOneWithBrains Last updated on July 6, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 10

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 20

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This build is made for an AP vladimir with main purphose to survive and to deal alot of spell damage making him a dangerous opponent on the field. Of course this build is for 5 vs 5 games like most of my builds due to the item costs.

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For runes i decided to pick magic penetration, ability power and cooldown. The basic set up for a mage build. Why didn't i added health you'll probably ask. The reason is simple, the bonus health and AP due to the crimson pact isn't as good as the bonus health you get from the AP runes making them a better choice. Why the cooldown? very simple, your first skill will have an annoying cooldown at first making it lose some of its potential. To quicken things up i decided for cooldown. An extra bonus of the cooldown is that the transfusion skill at lvl 9 really has almost no cooldown at all making your healing almost spammable.

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Masteries are fairly easy to explain. At offensive side the usual things needed for a mage like AP, cooldowns and magic penetration. The utility side is a bit different as we don't need mana for our spells giving us the chance to go for the exp boost and monster buff duration. Some more movement is also welcome, an extra cooldown aswell and the health regeneration too. The last points we give to our summoner spells upgrades as i always do.

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We start of withfor increased health and AP due to your crimson pact. Now the best option would be to go mid but if this isn't possible don't worry, vlad can be usefull on lane aswell. Either way we start carefull, dealing damage when possible to enemy champs but without taking any risks. Ignite will be usefull now to finish things of in mid when you have a chance to kill your opponent. Once you got enough gold and time you recall to base to upgrade the crystal intoincreasing both health, AP and your magic penetration to 30 making it already stronger then the squishy champs magic resists. Now we hurry back to lane as we continue a careful battle with our opponent, making sure to stay defensive. Early game it is not wise to take risks with vladimir, stay defensive and try to lure your opponent into a trap close to turret by slowing them if they get to close and the turret will do your job as you can finish them off with ignite. Now once you got enough gold again we recall to base and buyfollowed byif we still have enough gold. We can wait on the boots as we stay defensive but the revolver will help your spells by returning the spend health cost for them. Now once we got those we can finally get an item to get more agressive against our opponents. We go forgiving us another 40% magic penetration making us able to do true damage against champs with magic resit below 70. Now after we began chasing them around a bit we can easily spam them with our transfusion now as its cooldown is very low. They'll notice the problem you'll become if you get feeded soon enough so take your advantage now and farm gold like no other. Once you got enough you go for afor massive damage and health. Now its time to increase spellvamp by upgrading your revolver intogiving both you and your team 30 ability power and 30% spellvamp. Now as last item it depends on the situation you're in. If you feel you're getting the upper hand then go forif not then go forfor more AP, health and tenacity to escape stuns, disables , ect. faster.

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Summoner Spells

ghost: for chasing champs or escaping, very usefull early game.

ignite: in case you can't finish them of in time. Works well with your ulti.

other usefull spells: exhaust, heal (mostly early game, later you got spellvamp), cleanse

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Pros / Cons

- no need of mana (can stay long on defensive side)
- decent amount of hp
- devastating spelldamage when used in combination with ulti
- weak early game
- targetted fast in ganks/teamfights
- very slow early game
- hard to master

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As you can see you'll have 400+ AP combined with 70 magic penetration and spellvamp its a deadly combination to most champs (except tanks). Its not easy to master this one as he's weak early game and needs to be defensive quite alot but in the end he'll be a real danger to them. I hope this build was usefull for you and feedback is surely welcome to be posted below ^^