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Spells:
Ghost
Ignite
Ability Order
Crimson Pact (PASSIVE)
Vladimir Passive Ability
Introduction
For runes i decided to pick magic penetration, ability power and cooldown. The basic set up for a mage build. Why didn't i added health you'll probably ask. The reason is simple, the bonus health and AP due to the crimson pact isn't as good as the bonus health you get from the AP runes making them a better choice. Why the cooldown? very simple, your first skill will have an annoying cooldown at first making it lose some of its potential. To quicken things up i decided for cooldown. An extra bonus of the cooldown is that the transfusion skill at lvl 9 really has almost no cooldown at all making your healing almost spammable.
Masteries are fairly easy to explain. At offensive side the usual things needed for a mage like AP, cooldowns and magic penetration. The utility side is a bit different as we don't need mana for our spells giving us the chance to go for the exp boost and monster buff duration. Some more movement is also welcome, an extra cooldown aswell and the health regeneration too. The last points we give to our summoner spells upgrades as i always do.
We start of with
for increased health and AP due to your crimson pact. Now the best option would be to go mid but if this isn't possible don't worry, vlad can be usefull on lane aswell. Either way we start carefull, dealing damage when possible to enemy champs but without taking any risks. Ignite will be usefull now to finish things of in mid when you have a chance to kill your opponent. Once you got enough gold and time you recall to base to upgrade the crystal into
increasing both health, AP and your magic penetration to 30 making it already stronger then the squishy champs magic resists. Now we hurry back to lane as we continue a careful battle with our opponent, making sure to stay defensive. Early game it is not wise to take risks with vladimir, stay defensive and try to lure your opponent into a trap close to turret by slowing them if they get to close and the turret will do your job as you can finish them off with ignite. Now once you got enough gold again we recall to base and buy
followed by
if we still have enough gold. We can wait on the boots as we stay defensive but the revolver will help your spells by returning the spend health cost for them. Now once we got those we can finally get an item to get more agressive against our opponents. We go for
giving us another 40% magic penetration making us able to do true damage against champs with magic resit below 70. Now after we began chasing them around a bit we can easily spam them with our transfusion now as its cooldown is very low. They'll notice the problem you'll become if you get feeded soon enough so take your advantage now and farm gold like no other. Once you got enough you go for a
for massive damage and health. Now its time to increase spellvamp by upgrading your revolver into
giving both you and your team 30 ability power and 30% spellvamp. Now as last item it depends on the situation you're in. If you feel you're getting the upper hand then go for
if not then go for
for more AP, health and tenacity to escape stuns, disables , ect. faster.









As you can see you'll have 400+ AP combined with 70 magic penetration and spellvamp its a deadly combination to most champs (except tanks). Its not easy to master this one as he's weak early game and needs to be defensive quite alot but in the end he'll be a real danger to them. I hope this build was usefull for you and feedback is surely welcome to be posted below ^^
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