Early Game:
Playing against Akshan is difficult as he can easily trade, roam, escape, and harrass you. You only win lane against him if you skill gap him heavily. Eventually you will be able to 1v1 him, but not if he ruins your laning phase.
When roaming, he will try to follow you so always gtfo after 10 seconds into the gank
Mid/Late: Akshan becomes a priority target along with adc as with his passive he can revive his teammates, making whatever objective you fight for all the more difficult. However, Akshan at even gold is a small threat to your team and can pop extremely easy compared to other adcs like Lucian and Varus. You only need to worry about the early game and you'll be fine.
Akali
Early Game:
Akali is very easy to out trade, even if she has the range to proc 1st and passive ability. All you really need to do is to take control of the wave, hide behind your minions, and poke whenever Akali tries to farm. However, most of the time that is what Akali prefers in the end as you can't really poke her to death.
When roaming after lv 5, she will try to follow you so always gtfo after 10 seconds into the gank
Mid/Lage Game:
You have no real proactive choice on how to deal with an Akali, but you can be reactive and capitalize on mistakes while Aoeing her under her shroud in teamfights. Eventually you will also outscale and be tanky enough to deal with her in a 1v1. Just make sure to stay behind minions early game and make safe trades.
Ekko
Early Game:
Laning phase should be a breeze as Ekko relies heavily on waveclearing asap with his 1st ability. Stay aside from the wave and poke him whenever he tries to clear.
You also shove harder than Ekko so Ekko struggles to roam without you following him.
When roaming, he will try to follow you so always gtfo after 10 seconds into the gank
Mid/Late Game:
Ekko is coinflippy as with Katarina, where he could either be a useless champion or snowball into one shotting everyone. Be the champion that prevents him from ever getting fed as you have many methods of keeping Ekko at bay in teamfights.
Ziggs
Stay away from minions as you want to keep Ziggs from farming and poking at the same time. Laning phase will be based on how well you can avoid his skillshots and how well you can capitalize on his overusage of abilities.
Mid/Late game
Ziggs starts to hurt you a ton so try to either blow him up early or keep him in lane while you snowball your team to a win. If he does get fed, don't try to engage solo as he is near impossible to reach unless you deal with the frontline first.
Morgana
Early/Mid Game
Morgana may not seem much in laning phase but her utility and root can absolutely ruin you in skirmishes, ganks, or teamfights. Try to take exhaust as Morgana will be reliant on making someone a hypercarry monster.
In laning phase you can't get a lead, so ignore Morgana, ward the jg, and roam to snowball your sidelanes.
When roaming, she will try to follow you so always gtfo after 10 seconds into the gank unless you stomped the lane
Late Game:
This is where you will struggle the most against her as she is able to be an extremely restrictive enemy with her abilities to cancel your movement, cc, and damage. Avoid Late game with her as much as possible
Singed
Singed can screw you over in some cases, but if you build Rylai's, Swift Zhonyas, and trade when jg is warded, you'll be good.
Singed may follow you, but don't worry about him too much because he lacks engage and needs a teammate to do well against 3 people
Veigar
Veigar is pretty strong this patch and can mess you up when you get trapped in his cage. Just perma shove the wave so Veig would miss stacks to tower and Snowball the sidelanes
Tip: sometimes its ok to run into his wall, either to trade even harder or to run away from a gank.
Mid/Late Game will depend on how well you kept him from stacking early game, so always try to keep him from doing so.
Karma
Same as Morgana (read hers), but a lesser threat overall
Brand
Early Game:
Brand can outtrade you, so wait for him to use his abilities on wave to trade, or just insta clear wave so that Brand has to use abilities on wave.
For the most part, if you are healthy, try to kill him. If you aren't, shove and roam sidelanes
Mid/Late Game:
Brand becomes an absolute monster as he can aoe your team heavily, but you are also an extremely strong aoe but with the added bonus of burst. Try to burst Brand down before he can do much and if he ult zhonyas, go zhonyas as well to prevent the other damage around you two.
Ahri
This applies specifically to high elo. Good Ahris can trade, follow, skirmish, and roam better than you so be very wary and just shove the wave. Roam sparingly as Ahri following you can spell death for your sidelanes and for you.
Mid/Late
If Ahri is fed, she will be a menace to deal with and she is definitely able to get kills through teamfights. Try to trade her in teamfights as you are tanky enough to survive her onslaught while peeling your main damage dealers
Katarina
Easy to deal with laning phase, but you always have to be wary of Katarina. Take exhaust if you think you can't roam and if you're fed, be even more wary of Kat as you dying could snowball her to the heavens.
Orianna
Ori's trades are as terrible to deal with as Akshan, but she lacks the map pressure you do so try to capitalize that.
Late game she becomes difficult to deal with, but generally not a problem as long as you learn to blow her up with combos.
Annie
You won't meet her often because she is picked way less, but Annie can ruin you and your team right after laning phase is over. Try to trade early game, shove mid game, and always gank sidelanes/jg
Galio
Early Game:
Galio is difficult to low elo, easy to high elo. Predict his dashes and taunts and continuously punish him. Galio's ults are shorter than you think so try to roam while he clears the pushed up wave.
Mid/Late Game:
Galio becomes even less of an issue to you as you can ult him away along with several other frontliners in order to peel the backline while doing massive damage.
Fizz
Early Game:
Fizz can be extremely annoying after lv 3,but before than, you can keep him from ever getting farm or he takes massive damage. Just make sure to avoid his auto attacks as his ability can do quite a lot of damage.
Mid/Late Game:
Fizz is very coinflippy, so try to make sure he never gets a kill and he'll be out of service. Zhonyas and Barrier will screw him over if he tries to dive you.
In teamfights as long as your adc is positioned well and/or builds zhonyas, there will be no issues.
Lux
Just trade her, you win laning phase easily when you are under minions and roaming becomes a breeze. Just be mindful that Lux can still roam and that if she gets a kill, she will always be a sore playing in the backlines like Ziggs.
Mid to late is also not an issue as she struggles to do the damage necessary compared to Ziggs, and doesn't do enough utility like Morgana.
Twisted Fate
If its adc TF, you're in trouble for a bit and would need to give the wave to him. If he's ap TF, you can trade whenever he red/ blue cards the wave. This will be a skill based matchup, but usually in your favor. Try to take advantage of your early capability to roam as TF ult will become troublesome if the enemy sidelanes are fed.
Mid to Late isn't too much of an issue and you can very easily bait his stuns with zhonyas. You out dps, burst, and roam him later on so you should not have an issue
Pyke
You win lane against him super easily and he will definitely lose farm. Try to snowball lanes before teamfights happen and always target the Pyke. You win against Pyke mid's greatest strengths so capitalize on that.
Irelia
As long as you dodge her 3rd ability, you will be fine no matter the stage. However, if she ever gets a snowball going, you have no control over what happens next. Irelia is vulnerable to ganks, so try to bring your jg and bait her into engaging you.
Mid to Late is similar to Katarina where she is either useless, or can get fed super easily. Always be wary of her and try to keep her away from the teamfight as you can stall her much longer than she expects.
Lucian
Laning phase is terrible as with all adc mids. However, following him when he roams or just stalling into mid/late game will make Lucian really weak to you. Just make sure to not die or give him a snowball to roll.
As an adc he will be an issue not as a laner, but the fact that you can't even touch him whenever you gank. Just try to gank your jg or baron lane whenever and ignore Lucian unless he is uber pushed up.
Yasuo
Yasuo is a skill based matchup. Its his quickfire movements vs your positioning. If either of you snowball, the other is useless for the rest of the game. Just make sure to remove his shield whenever possible and avoid pokes.
If both of you are somehow even in gold mid to late game, you still have the dps and survivability to keep Yasuo at bay so overall he will struggle every time he meets you
Zed
Like Yasuo, its skill based. You have really strong ways of countering him like Zhonyas and Exhaust, so just poke him early game. Keep your gold the same as his, follow him whenever he roams, and make sure he doesn't follow you when you roam.
Mid to Late game can be a struggle as his dashes make it very hard for you to catch him, but you can always predict where he is if he ults. Try to preemptively ult behind the target he ulted and he will be knocked away before he can do anything.
Jayce
He may seem terrible to deal with at first, but when he switches to melee, you get to trade heavily and win the laning phase. If you die however, he will definitely be a nightmare into mid to late game. Make sure that never happens.
In teamfights, you can very easily keep him away from the fight by ulting him when he dashes. You do everything better than him so just play by your rules rather than his.
Kennen
Avoid his 1st ability. Trade whenever possible, and roam. Kennen can't do much against you, but be wary of his mid/late game strength in skirmishes and teamfights
Corki
You will win when he misses skillshots. The problem is dealing with those skillshots. For early game, wait for him to smokescreen the wave and trade. That one trade will be enough for you to gain lane priority. Eventually Corki will be uber strong during objectives, but if you roam sidelanes before then, then there's no issue to think about.
Mid to late is also easy to deal with because of how squishy Corki is. You blow him up super easily and if he is next to the adc, he is just asking to be comboed to fountain.
Rengar
He snowballs very easily against you and will likely target you because you are vulnerable to him. However, once he is behind, he will almost never come back. Play around your jgler and take scuttles every time. If he does get fed, just ult him away from your adc and generally you have one less problem to deal with.
Jax
Jax has the same thing as Rengar but to a lesser extent.
Olaf
Olaf is very cheesy, so try to bait him into cheesing a sidelane or jgler and kill him early on. Olaf will become pretty useless afterwards
Graves
Same thing as Rengar
Renekton
Renekton will be one of the hardest matchups to deal with as he is the best at killing you laning phase. If you survive laning phase though, he will be having a tough time in teamfights. Do not roam at all when Renekton is in lane as he will definitely follow you for some easy kills.
Later on, you outscale so just stall the early game by waveclearing and baiting renekton from roaming.
Diana
There's not much you can do against her. Just shove wave and let your team do the work after you give them a kill or two.
Mid to late will still be super annoying, but this will depend on your team composition and posititioning. Do not try to hit her with abilities and focus on someone else.
Kayle
The easiest matchup as she basically gives you the freedom to do whatever you want on the map. You can very easily kill her, snowball other lanes, and overall be a menace to the enemy team.
Master Yi
He counters you heavily, but if you play around your team, he cannot do anything. Give your jgler jungle priority and generally, things will be better.
Pantheon
He has the early strength, but as long as you ward and gank after Pantheon, he will falter and never climb back to equal gold.
Lee Sin
Be very wary of him as he is definitely one of the strongest early game jglers. Either have vision of him whenever you roam or don't roam at all. The only time you roam is when you need to help your jg gank or when he's dueling against lee
Shyvana
Shyv is easy to deal with. No worries there. Ult her away, out roam her, out dps her, even outtank her in certain circumstances.
Evelynn
Absolutely try to roam early game, because the moment eve hits 5, your team will be screwed over whenever she ganks. If she's fed, theres little you can do against her. Overall, just do what everyone does when versing against Eve and get control wards
Nunu & Willump
He's difficult to deal with, but as long as you follow him with vision he will not be a problem when you roam. Just make sure to add deep vision in order to prevent his strong ganking potential
Yuumi
Yuumi will choose a hypercarry, and that will be very difficult for you to deal with as you are meant to be an aoe monster, not a single target anti-carry. She is only vulnerable when she is pushed up with her carry, so gank whenever that happens so that neither could be a problem.
Kha'Zix
Khaziks will make your jungle a minefield whenever you roam. Check where he is before you leave lane.
Darius
Building Rylai's is perfect against Darius and will shut him down in the majority of teamfights
Jarvan IV
Jarvan has very strong skirmishes, so ward aggressively and keep him at bay while you roam away from his side of the jungle
Malphite
There's very little Malphite can do to you in and out of lane as you are tanky enough to survive ap burst, can peel off tanky builds, and have an overall better impact on teamfights.
Blitzcrank
Gank him anytime as long as he isn't under tower. He is easy to catch out and is a very vulnerable target to your roams.
Tryndamere
You perma peel Trynamere and you waveclear fast enough to where he can't split push. Don't gank him when he's fed and leave it to someone with better dueling potential.
Rakan
Rakan will be very difficult to deal with in teamfights and he will be able to get away from many of your roams. He is still vulnerable if he engages so try to roam when Rakan is aggressive
Zyra
The Synergy bit is less about the champions you work with, but rather the players you work with. Cooperation is pretty important playing with ASol or against him, so try to ping with your team, talk in chat about your plans, and try to be the tilt proof companion.
Synergies
IdealStrongOkLowNone
Zyra
The Synergy bit is less about the champions you work with, but rather the players you work with. Cooperation is pretty important playing with ASol or against him, so try to ping with your team, talk in chat about your plans, and try to be the tilt proof companion.
Hi there, my name is EDex (AKA StarsUpYourASol) and I am a moba connoisseur, having played many mobas throughout its history from Dota, LoL, and Paragon to Smite, Wild Rift and Mobile Legends. Over time I've grown to love Aurelion Sol and became a semi-one trick.
This guide has been created in order to teach others on how to play Aurelion Sol, one of the lowest pick rate champions to date. If there was a champion that needed a guide, it would most definitely be ASol due to his nieche atypical playstyle, strange moveset, and difficult micro and macro gameplay.
This guide will be very straightforward and will have less filler compared to other guides.
This will sound unappealing to the large majority of the playerbase as the learning curve is a wasteland between newbie and one tricks but know this: If you do manage to learn Aurelion Sol, he will almost guarantee diamond as he will actively teach you some of the most important macro & micro strategies in the game!
Playstyle
Aurelion Sol has a very unique playstyle as his damage is based almost entirely on his movement while having no immediate dashes or large speed boosts. For DPS, you must rely on his passive orbiting around him in order to farm, trade, and teamfight. It gets even harder when you add the necessary macro in order to use your items and map pressure effectively as a roaming mage.
All in all, he is a a mid laning roaming mage with strong aoe, cc, dps, and map influence all of which are dependant on his macro and posititioning
Pros / Cons
PROS
+ Incredible DPS AOE battlemage when positioned optimally
+ Can out-dps any mage in a teamfight under same gold circumstance
+ One of the game's best CC champions in teamfights
+ Can roam instantly lv3
+ Cannot be outroamed if ASol gets lane priority
+ Deceptively slippery due to the movement speed and how he generally builds tankier than other mages
+ Strong wave clear and anti-siege
+ Very few bans against asol
+ Very few know how to deal with a good asol
+ If done right he can almost never be pushed into a 1v9 situation because he is basically a 2nd jgler creating more chances for a carry
+ 3rd ability can be used as a get-out-of-jail-free card when outpositioned ( countered by damage over time though aka: ignite, brand, teemo )
+ Lv 1 can trade with anyone except adc mids
+ Strong sieging combos
CONS
- Incredibly difficult to position effectively
- Some combos are incredibly difficult to execute
- Can struggle to gain prio on lane against very mobile champions (akali, zed, etc)
- Weird playstyle
- Has little solo carry potential and relies on him ganking others to get him or his team ahead
- Generally unsayisfying kills
- Can feel terrible being useless against a fed assasin
- Dying is much more frustrating
- Against certain aggressive counters, Asol will almost never get to roam, making one of his abilities nearly useless
Runes
This is my go-to as it provides the scaling and early game needed to snowball games more easily.
All other secondary runes are situational to your playstyle, so mess around with them and figure which runes work best for you!
Summoner Spells
Take these when you think you can take early Lane Priority, roam for a kill, or just kill in lane.
Generally useful against situations involving Irelia, Yasuo, support buffed carry, etc. Also for games where you think you can't get ahead early even if you roam.
Pretty good against Adc mids so that you don't die early on. Fizz combo is hard to exhaust so barrier is a strong alternative as well.
Itemization
Aurelion has no straightforward item path. There are many ways to build him and each are situational. For the most part, just try to get a feel for what each mage item does and build Rod of Ages as your core item. For beginners, here's a guideline to follow.[/indent]
Rod of Ages will always be Aurelion Sol's first item because
It provides health which is important for all mid range mages as they will survive much better,
Provides mana sustain which is important for the somewhat spammy playstyle of ASol,
Provides much needed scaling so Aurelion doesn't rely on item spikes heavily,
Provides dmg to keep Aurelion afloat throughout the game.
Carry Build
These items are my Go-To option as they can basically one shot any ADC when used with his combos but is usually only useful when you get really ahead in gold. Still can be used when in equal gold, but to less consistency compared to the alternative.
Consistency Build
Way more consistent for beginners in the early game as it provides the much needed health for when you are lacking in positional micro.
Situational
All of these items are to be used according to your enemy comp and your gold income. Each with their own set of strengths
Abilities
1st ability Breath of Light is very versatile with his kit and when used effectively, will create some of the best cc offered:
3rd ability Singularity is your roaming ability and is what makes Aurelion difficult to 1 trick. It is extremely underrated as it provides more macro movement than any other ability, including Twisted Fates Ultimate. Using it in a duel is also really useful as it can quickly reposition you away from a difficult spot, but must be timed properly as taking dmg will make you unable to reposition/get away. Level up will improve Speed, Distance, and Cooldowns.
4th ability Falling Star is your Get-Off-Me or your AOE burst. Difficult to use effectively, but doing so will help you tremendously in any situation
Skill Sequence
ABILITY
SEQUENCE
1
2
2
1
3
3
4
2
5
4
6
2
7
2
8
1
9
4
10
1
11
1
12
3
13
4
14
3
15
3
This is intended only for when you don't plan to roam much or you won't be needing Comet of Legend throughout the game.
If you do plan on it, lv up 3rd ability through several criteria (doesn't matter when after lv 3): Do you need to roam asap? Is your comet off cooldown? Do you need it soon or later? etc. This will be learned as you play the champion so stick to the above until you get the feel for the timing of 3rd
The simplest, but also one of the most important "get off me" tools at your disposal. This will allow you to duel, teamfight, defend, siege, antisiege, etc. and you should base your combos off of these two.
Perfect for heavy engagers and cause them to take dmg from tower. When executed, will nearly guarantee a kill. However, if you fail it will be embarrasing and will ruin your laning phase due to wasting flash. However, keep practicing and eventually you will get at it.
Flash cancel will allow for surprising the enemy team with either a sudden knockup or a sudden burst of range to catch out stragelers. Use sparingly, but keep looking for opportunities. You can also 1st ability afterwards, but that will give them time to react.
One of the hardest to perform and it is difficult to find situations to use this. However, this combo is impossible to react to and generally leads to well played kills.
Early Game
First Three Waves
Bread and Butter pattern is to trade lv 1, push on lv 2, and roam on lv 3. Of course, its more complicated than that but this is what you normally would want to do when you hit the first 3 waves.
Trading
For beginners, trading will be the most difficult part as trying to line up with the enemy laner while also farming can be very tedious to practice. When to trade is also extremely dependent on matchups and is basically trial and error until you understand what to do and what not to do. Read counters to understand how to deal with them.
However, your priority isn't to trade and get a kill on your laner, but to roam and gank other lanes. Succeeding in this regard will mean little during your laning phase because eventually other lanes get to snowball and carry you later.
Roaming
Roaming is probably the most macro intensive part about ASol out of everything else and is very difficult to master. We will start off with When to roam, How to roam, Where to roam, and What to after you've reached there.
When
To roam as Aurelion Sol, there are several things that must be thought out:
Do you have lane priority?
Can you shove lane?
How urgent is the roam?
Where are both of the Junglers?
Will this be a 4v3? 3v3? 2v3?
How much impact will my roam have?
Will I meet the enemy jungler while roaming?
Will my jungler help when I roam?
Will your enemy laner follow? (how well can enemy laner waveclear?)
How much vision does your team have?
Is the enemy sidelaner vulnerable?
Are the laners fighting, or are the junglers dueling in jungle?
Weigh the circumstances figure out what would happen 1 minute from now. There are many scenarios of course, but thinking what would happen 1 minute ahead is actually straight forward and made of if-then statements. Its kinda like Chess, except this time you're like the bishop sniping from across the board.
Great Scenario for roaming
How To Roam
Usually, you will roam using your 3rd ability, but understand that you don't need your 3rd ability to do a similar job.
If you do not have any vision in jungle, try to stick to your side as you roam in order to avoid any potential vision the enemy may have. This will also prevent you from encountering the enemy jungler if he is around.
Where To Roam
Generally speaking, you would want to roam to the Dragon Lane as it provides the most amount of impact on the game. Secondary roams for early game would be to gank the Baron lane, or fight scuttle or gain map priority with your Jungler
Mid game is when you are done with laning phase and are playing around objectives like Towers or Dragons. Always be in every teamfight or skirmish as Aurelion has the most map influence over anyone else during this time.
To be in every teamfight, you shove and ignore your lane and provide more pressure across the map while playing around item spikes of your allies. This requires less about cooperation, but baiting your allies so you could countergank for easy kills.
Generally, games would end before late game because you allow your team to snowball to the win or just fizzle out with your team when the enemy team stomps. If neither occures, always stay next to the adc and ping objectives when transitioning to late game.
Late Game
At this stage it becomes relatively difficult to pull off combos and have an impact as everyone should be sticking to eachother and taking objectives, so ASol will become extremely reliant on posititioning in order to not get caught out and have an effective map presence.
However, his teamfight presence is one of the best and he becomes a tanky aoe dps when used optimally.
Your job is either to peel your adc from engagers like Irelia or blow up the backline; the decision is based on enemy composition and their positioning so try to analyze the team composition to figure out what your gameplan should be.
Thanks for checking out my Aurelion Sol guide, I hope that it was useful and if there is anything that you think i've missed out on then please feel free to comment or message me.
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