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Wukong Build Guide by Trulls Rohk

Wukong: Dominion King

Wukong: Dominion King

Updated on October 2, 2011
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League of Legends Build Guide Author Trulls Rohk Build Guide By Trulls Rohk 4,068 Views 0 Comments
4,068 Views 0 Comments League of Legends Build Guide Author Trulls Rohk Wukong Build Guide By Trulls Rohk Updated on October 2, 2011
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Spells:

LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Ignite

Ignite

I hate typing so lets keep this short

This is a really simple build to make wukong an unstoppable force. The secret is knowing how to harass and get the kills early. Step 1 call solo bot off the start. You will find this works alot easier when its 1v1. Having buddies come bottom with just draws more enemies your way. Step 2 go cap bot and run to the speed buff. If there is only 1 opponent bot like there usually is he will follow the minions when he sees you leaving towards the buff. once you have the speed buff pick up the med packs, use nimbus to jump in, smack him with a crushing blow and decoy away. Do not push the attack. I find this usually takes away 1/3 of their life. Normally i decoy into the bushes and wait for my cds to comeback up. Once all 3 abilities are back up nimbus in drop exhaust and ignite and finish the kill. I get the first kill about 80% of the time.

Now where most people screw up is at this point. They run straight to the enemy turret to cap. DONT. They respawn and run back long before you can cap it solo, dont waste your time. after the kill clear out the minions asap and as yours are pushing hit up the med packs. the minions can neutralize the base on their own and you can get a quick gank somewhere else so long as your team isnt dead already.

Wukong is also a master at defending a base solo even against multiple enemies. Nimbus in to interrupt and decoy right away and run to the opposite side. play ring around the rosie until both nimbus and decoy are up again. try hitting the medpack if you can. while they are chasing you and attacking your decoy the turret is tearing them up. If you get it down getting double kills on the defense is easier then you think.

You will see the item build and realize there are no defensive items. Dominion is all about speed and burst dmg and laughing as they burn cd's and spells on your decoy.

Things to keep in mind:

-harass run harass kill. never engage unless you know the kill is yours
-Nimbus->Crushing Blow->Decoy. you dont need to attack right away after hitting decoy. Enemies are more likely to burn cd's and abilities when all they see is the decoy and not 2 of you all the while your cd's are coming back up.
-While defending bottom always hide out of sight so they dont know where you are. Either a solo enemy will move into a good position to kill or he will hang back and hide by his turret. If your opponent is being defensive then look at the mini map and see where you are needed. Feel free to grab a speed buff jump in a fight then get back to your turret.
-Remember you can turn your ult off at anytime by re hitting R. I tend to do this alot bc the ult lasts longer then the cooldowns on your abilities. Dont just sit there spinning as you get beat on for no reason if your abilities are back up. Popping a decoy in a close battle is more likely to save you then just letting the ult run out on its own.
-DO NOT TRY AND CAP THE ENEMIES TURRET ACROSS THE MAP SOLO JUST BECAUSE ITS UNDEFENDED UNLESS YOU CAN SEE EVERY SINGLE ENEMY ON THE MAP. odds are you will die and they will push.
-Never forget that your ult interrupts any kind of channeling ability. For example if your team is facing a good Kat try and save your ult to counter theirs. Its easy to nimbus in and knock them up and can make the difference in team battles.

Dominion general rule- Always always always keep your eyes on the minimap unless you are in the middle of a fight. Check where your team is and where the enemy is and which way they are moving. Dont jump into a team fight if your team is about to be wiped out. You are more useful alive then trying to play rambo. Same deal with defending. Running and letting them cap a turret is better then dieing and letting them cap a turret. You would think thats common sense but.... well you all play the game too and know just how smart the average player is.

One of my most memorable games was a 4v5 that we won. Ended with a personal score of 28-12.

ps The rune build is a good generally build for most characters but feel free to change it up to something more to your taste and above all enjoy the game.
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Trulls Rohk Wukong Guide
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