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Recommended Items
Runes: Standard
1
2
3

Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
Standard
Flash
Smite
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Kindred
Will kite you.
Use W - R - E - Q to close distance or run.

Braum
Tank with stuns.
Synergies
Ideal
Strong
Ok
Low
None

Braum
Tank with stuns.
Champion Build Guide
WW Kit
WW is great for creating map pressure early to mid game. WW late game doesn't scale as well as hyper carries & cannot one-shot enemies like assassins.
Ideally, you should be looking for succesful level 3 ganks, personally, I think full clears & tempo are OP. Use dead-time after scuttle-crab to go for ganks on mid/bot. If mid or bot has lane priority look for an early dragon. If not, full clear, place a ward & play for void-grubs.
At level 6 WW should win most 1v1s. WW - Q is best used after taking light DMG. Holding WW - Q at the right time will follow flashes/dashes, utilise when enemy tries to escape (beware of over-extending). WW - W before ganking or entering teamfights/objectives for added movespeed & vision on enemy. Use WW - E when engaging enemy for the DMG reduction & let it realease on its own, unless they attempt to run/space. Utilise WW - R when you are low/mid health, beware of overextending if chasing or wasting R on a full health tank.
WW's kit loves attack DMG & attack speed, he really feels canon when playing with DPS & resitances instead of full tank. WW cannot critical strike so don't attempt to build any. Build boots after 2nd item.
WW teamfight potential is low unless you've gone a tank build and willing to be the peel bruiser. Instead, look to pick enemies off that are over-extending their side-lanning or pick off the squishy backline to turn teamfights into a 4v5. Don't let enemies move by hitting them with:
W - R - E - Q (hold) - E release.
Punish low-health enemies that make the mistake of not recalling.
Please comment if you have any suggestions.
Thank you for reading.
Ideally, you should be looking for succesful level 3 ganks, personally, I think full clears & tempo are OP. Use dead-time after scuttle-crab to go for ganks on mid/bot. If mid or bot has lane priority look for an early dragon. If not, full clear, place a ward & play for void-grubs.
At level 6 WW should win most 1v1s. WW - Q is best used after taking light DMG. Holding WW - Q at the right time will follow flashes/dashes, utilise when enemy tries to escape (beware of over-extending). WW - W before ganking or entering teamfights/objectives for added movespeed & vision on enemy. Use WW - E when engaging enemy for the DMG reduction & let it realease on its own, unless they attempt to run/space. Utilise WW - R when you are low/mid health, beware of overextending if chasing or wasting R on a full health tank.
WW's kit loves attack DMG & attack speed, he really feels canon when playing with DPS & resitances instead of full tank. WW cannot critical strike so don't attempt to build any. Build boots after 2nd item.
WW teamfight potential is low unless you've gone a tank build and willing to be the peel bruiser. Instead, look to pick enemies off that are over-extending their side-lanning or pick off the squishy backline to turn teamfights into a 4v5. Don't let enemies move by hitting them with:
W - R - E - Q (hold) - E release.
Punish low-health enemies that make the mistake of not recalling.
Please comment if you have any suggestions.
Thank you for reading.





















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