Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Teleport
Flash
Ability Order
Mana Surge (PASSIVE)
Xerath Passive Ability
Introduction
Welcome in my first MobaGuide ever which fill be based on the new champion, Xerath The Magus Ascendant. The aim of this guide is to create, with you summoners, a list of the most operating builds existing for this champion. AS A CONSEQUENCE : all comments are welcome but i'd like to ask you to keep polite and be respectful of the skill and knowledge of everyone (Mine in particular, i'm everything but a pro!!!) Please, keep all comments focused on the improvement of this guide.
Ascended form (Passive): Xerath feeds on arcane power, making him increasingly resilient to physical harm. Converts 15% of his Ability Power into Armor.
Arcanopulse (Q) (Active): Fires a long-range beam of energy in a line, dealing magic damage to all targets hit.
Range: 900/1300
Width: 100
Cost: 65 / 70 / 75 / 80 / 85 mana
Damage: 75 / 115 / 155 / 195 / 235 (+0.6 per ability power)
Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds
Locus of Power (W) (Active): Xerath anchors himself to the ground he is standing on for up to 8 seconds, increasing the range of all his spells and granting him bonus magic penetration. Upon disabling this ability, Xerath gains 35% movement speed for 2 seconds. He can deactivate the ability at any time after 0.5 seconds of casting it.
Cost no Mana! < please read
Cooldown: 20 / 16 / 12 / 8 / 4 seconds
Bonus Magic Penetration: 10 / 15 / 20 / 25 / 30 %
Mage Chains (E) (Active): Deals magic damage to an enemy and marks them with Unstable Magic for 3 seconds. The next spell Xerath strikes this enemy with will stun them for 1.5 seconds.
Range: 600/1000
Cost: 70 / 75 / 80 / 85 / 90 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Magic Damage: 70 / 120 / 170 / 220 / 270 (+0.7 per ability power)
Arcane Barrage (Active): Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast another two times, with no cost, within the next 12 seconds before going on cooldown.
Range: 900/1300
Effect radius: 400
Cost: 150 / 180 / 210 mana
Cooldown: 80 / 70 / 60 seconds
Magic Damage Per Cast: 125 / 200 / 275 (+0.6 per ability power)
Arcanopulse (Q) (Active): Fires a long-range beam of energy in a line, dealing magic damage to all targets hit.
Range: 900/1300
Width: 100
Cost: 65 / 70 / 75 / 80 / 85 mana
Damage: 75 / 115 / 155 / 195 / 235 (+0.6 per ability power)
Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds
Locus of Power (W) (Active): Xerath anchors himself to the ground he is standing on for up to 8 seconds, increasing the range of all his spells and granting him bonus magic penetration. Upon disabling this ability, Xerath gains 35% movement speed for 2 seconds. He can deactivate the ability at any time after 0.5 seconds of casting it.
Cost no Mana! < please read
Cooldown: 20 / 16 / 12 / 8 / 4 seconds
Bonus Magic Penetration: 10 / 15 / 20 / 25 / 30 %
Mage Chains (E) (Active): Deals magic damage to an enemy and marks them with Unstable Magic for 3 seconds. The next spell Xerath strikes this enemy with will stun them for 1.5 seconds.
Range: 600/1000
Cost: 70 / 75 / 80 / 85 / 90 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Magic Damage: 70 / 120 / 170 / 220 / 270 (+0.7 per ability power)
Arcane Barrage (Active): Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast another two times, with no cost, within the next 12 seconds before going on cooldown.
Range: 900/1300
Effect radius: 400
Cost: 150 / 180 / 210 mana
Cooldown: 80 / 70 / 60 seconds
Magic Damage Per Cast: 125 / 200 / 275 (+0.6 per ability power)
Champion selection
"I will be free."
Movement/Attacking
"I will show you true power."
"I will be their undoing."
"I follow the path to power."
"So be it."
"None will control me."
"I am eternal."
"These chains cannot hold me."
"The secrets of magic are mine alone."
"The affairs of mortals are beneath me."
"Behold my power."
"Flesh and blood. So fragile."
"Force beyond measure."
"Magic. I'll show you real magic."
"Primitive magic shall not best me."
"Simple fools."
Taunt
"It will take only a spark of my magic to end you."
Joke
"Lightning bolt! Lightning bolt! Lightning bolt! Lightning bolt! lightning bolt!"
"Power laning, power farming, power ganking, power kills! So many kills! Four-hundred kills!"
"I will be free."
Movement/Attacking
"I will show you true power."
"I will be their undoing."
"I follow the path to power."
"So be it."
"None will control me."
"I am eternal."
"These chains cannot hold me."
"The secrets of magic are mine alone."
"The affairs of mortals are beneath me."
"Behold my power."
"Flesh and blood. So fragile."
"Force beyond measure."
"Magic. I'll show you real magic."
"Primitive magic shall not best me."
"Simple fools."
Taunt
"It will take only a spark of my magic to end you."
Joke
"Lightning bolt! Lightning bolt! Lightning bolt! Lightning bolt! lightning bolt!"
"Power laning, power farming, power ganking, power kills! So many kills! Four-hundred kills!"
You must be logged in to comment. Please login or register.