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Xerath Build Guide by Spaceycoww
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Xerath's passive is really good because it gives him the opportunity to be more tank against AD champions. His passive grants him bonus armor based on his ability power.
This is Xerath's main damage spell. After a short channel he deals a far amount of damage in a line in front of him. The range for this is boosted when you have Locus of Power active.
Locus of Power
This spell roots Xerath in place until it ends or until it is deactivated. When you are in Locus of Power you get bonus range and bonus magic penetration. This is really good to harass early game and also to kill people running away.
This is a short range nuke that is great to finish off close range enemies with really low health. It also starts your stun as your can read in my combo section. You land the stun by marking your enemy with Mage Chains then landing and Arcanopulse.
This is a great ultimate because it lets you use it three times before it goes on cooldown. Arcane Barrage is a skillshot where you have a decent amount of range to fire off three bursts of arcane energy which drop down and do damage to enemies in a small area. It also has a short cooldown of about a minute. This can also be used to proc your stun.
First Build: 483 AP
Second Build: 545 AP
Also he has a very good escape spell if used correctly. If you have a few seconds when you are getting chased pop Locus of Power then deactivate it right away. This will give you a speed buff for two seconds.
Short summary of "Ganked" Strategy
Hide behind Dragon or Baron so that your Arcanopulse does damage to Dragon or Baron because you are shooting through them to hit your "gankers".