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Xerath Build Guide by EXtinctXD
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((Greater Quintessence of Potency)) - I typically roll with these Quints as they provide a HUGE power up to your early on damage.
((Greater mark of insight)) - I believe I established that Xerath is a Tanky DPS killer as such he needs to penetrate that tanky part , I belive these fit the bill for that :D.
((Greater seal of clarity)) - Xerath is a champion with mana problems that is a fact BUT his mana problems do not begin until 6+ so I use these seals to counter that so I am not blue reliant you NEVER want to be reliant on blue, if a champion is hard reliant on blue the minute his team loses control of the blue buff things start going bad so trust me when i say haveing these as a backup is a good idea even if they dont provide that much extra.
((Greater glyph of Force)) - I use these runes on xerath since i gain a good starting boost from my quints these can be used as a decent boost all game to your magical prowess.
I take 9 in offence to get that extra magic pen since I do not max out my locus first to allow myself to better fight those who build typical MR items (IE early merc treads or negatron cloak)
I take 21 in the utility tree for the various useful bonuses it provides for a caster.
Take a point in locus of power and max it last reasoning behind this : the duration you are in this skill is a flat 8 seconds on all levels the only thing changing is the CD and the M pen with the time you are in it you will only typically need it once a fight, the morn is only useful for high lvl lategame fights when they are buying heavy MR items the movespeed boost is useful but its not useful enough.
I take a point in E at lvl 3 and max it second for the burst the stun availability and the CD
Put a point in ult whenever u can.