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Xin Zhao Build Guide by domarvol

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author domarvol


domarvol Last updated on June 30, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

Guide Top

Welcome to my Xin Zhao jungle guide!

- Currently when I refer to a skill most places in the guide I refer to it by the key it is assigned to, as I feel like that is easier for someone who doesn't know his skill icons/skill names to reference. If you disagree and would rather see the names or icons in it's place, just leave a comment saying so and I'll change it.

So why a new Xin Zhao guide? Well when I first picked up Xin, I went looking for some basic information, to try to get a feel for him before I jumped right in. I looked at almost every guide, and one of the first things I noticed was that the large majority were outdated. Xin underwent a couple of big nerfs followed by some buffs to compensate, and because of this, certain builds and strategies are somewhat outclassed by others now. I wrote this so that people could be assured that the information included was effective and up to date.

Xin Zhao is a tanky dps champion that has a very potent jungle if done correctly. With a lot of Xin's skills being based on on-hit effects he benefits greatly from attack speed items as well as some life steal.

His passive, Tireless Warrior , grants an amount of HP for every 3 auto attacks he hits.

His Q, Three Talon Strike , causes his next 3 auto-attacks to do additional damage and provides a knock-up on the third hit. This makes killing early red and blue buff much easier.

His W, Battle Cry , passively increases attack speed while providing an attack speed steroid when activated that also reduces his other ability cooldowns by 1 second per auto attack.

His E, Audacious Charge , is a gap closer that also slows the target and hits several nearby enemies.

His R, Crescent Sweep , is Xin's ultimate. It hits a fixed area around him causing him to deal damage to all targets in range while also granting him bonus MR and armor based on the amount of champions hit.

One last thing before we move on. If you take the time to read the guide and enjoy it please upvote! If you didn't enjoy it, please leave a comment explaining why before you decide to downvote. I'd love to hear some feedback!

Guide Top


Three-Talon-Strike: The next three auto attacks gain some attack power + 100% of your Attack Power with each strike. And the third hit punches your enemy into the air. Very powerful ability!
Battle Cry: Gives you passive attack speed, if you activate it you gain the double passive boost and every auto hit reduces all cooldowns for one second each attack, while it is active. Always activate it after Three-Talon-Strike at the earliest to reduce his cooldown.
Audacious Charge: You jump to the targeted enemy and slow him and sorrounding enemies for some time, deals magic damage. This skill is very nice to initiate or to hunt someone down! But be careful it has a high cooldown, especially on the first levels!
Cresenct Sweep: Xin strikes all enemies near him for a fix damage + a part of their actual health and gives you a armor/magic resist boost, you get more boost if you hit more enemies. That's one of the main reason for me buying some health items because it's a brilliant initiator!

Guide Top

Skill Sequence

I know the section up top pretty much details that, but I wanted to explain one small thing that differs from usual Xin jungle guides. I grab my Q first as that provides the best utility for taking down the early blue buff and will save you a fair amount of HP that will allow you to grab an easier red without having to back. At level 2 I grab W. The passive attack speed is useful and you can use the active to refresh your Q cooldown while getting a little extra attack speed. At level 3 its usually a good idea to get your E as its pretty beneficial as a gap closer and slow for early ganks, but if you want you can level your Q again (it would be a good idea to get E at level 4 then). From then on you should max your Q, grabbing your ult at level 6, followed by your W, then E.

The general idea is that after level 4: R > Q > W > E