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Spells:
Ghost
Flash
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability
Introduction

Hello Everyone! I'm iMesmerize, and welcome to my humble guide for Xin Zhao, The Seneschal Of Demacia. Xin has always been one of my favorite champions to play ever since I starting playing LoL, and I consider him to be one of the most formidable Melee DPS champions in the game if played correctly. This guide will attempt to break down my personal play style and preferences when it comes to playing Xin, and hopefully assist some newer players in attempting to master him. Thank you for taking the time to read! :)
*Added Wit's End as an alternative item choice. (Thanks, tinolas)!
6/11/2011 - *Updated purchase/item sequence.
*Replaced Evasion seals with Attack Speed seals.
NOTE: *I will work on explaining my new item choices as well as work on listing more viable item alternatives.*
*WORK IN PROGRESS*
I take Ghost


Great Alternatives!



Armor Penetration allows for maximum late game damage output.
Dodge Seals for survivability.
Magic Resist Per Level Glyphs to assist with late game survivability against those pesky Caster DPS champs that would be wanting to melt our spear wielding badass :)

"Xin Zhao is healed for 30 health points for every 3 attacks that he lands. This amount increases by 5 every 2 levels."
This ability is amazing for early game staying power. Extremely helpful when it comes to sustaining a lane, as it enables you to stay for long periods of time without having to lifesteal items. Combine this with a good amount of attack speed and you will regenerating health extremely fast during the early-mid game.

This ability is your main and most consistent form of damage. The knock up on the 3rd and final strike is extremely helpful, allowing you to get that much needed disable on your fleeing opponent to get that finishing blow in. It's also helpful in allowing teammates to catch up to your common enemy, increasing your chances of grabbing the kill. This skill and Battle Cry have great synergy with each other. Having battle cry active at the same time that Three Talon Strike is will lead to a faster knock-up, but you have to remember that the cooldown on TTS doesn't start the moment the skill is activated, it's after the knock-up (the 3rd attack). So might be worth holding off on activating Battle Cry to maximize the cooldown reduction effect, but at other times, you may need the knock-up as soon as possible to prevent an enemy from escaping. It all depends on the situation. Think about how they should be used in conjunction with one another.

(Active): "Xin Zhao unleashes a battle cry, increasing his attack speed by passive amount again for 5 seconds, and causing his standard attacks during this time to reduce all of his other abilities' cooldowns by 1 second. Cooldown: 24 / 22 / 20 / 18 / 16 seconds. Attack Speed Bonus: 20 / 25 / 30 / 35 / 40%"
This ability is absolutely amazing. When maxed it gives 40% passive attack speed. Double that with the active on and you get 80% bonus attack speed. Amazing? Yes, I thought so. But wait! it gets better. Not only does this ability double your passive AS bonus, it also reduces the cooldowns for all of your abilities for every auto-attack you land. This skill is absolutely key to maintaining constant burst with Xin. Activate this, Three Talon Strike, and your Ghostblade, and you'll be rolling people before they realize what hit them. This ability is great for maintaining the constant chain CC that Xin is known (and hated) for. If you're able to keep your enemies in range of your attacks while Battle Cry is active, it's nearly impossible for your adversary to escape your fury. Don't forget to use this to get your ultimate off of cooldown as well!

This is your main ability for initiating fights. It acts as a distance closer, which is key to keeping enemies within range of your attacks thanks to it's slowing component. Whenever attempting to kill another enemy champion, always initiate with this skill first. This is the skill that makes Xin such a strong ganker/initiator. It's also very important to remember that Audacious Charge slows in an area AROUND THE TARGET. So say you're not within range of the champion you're looking to kill, but a minion that is fairly close to him/her, is. You can charge to that minion and still get the slow on your opponent and manage to finish them off if the minion is close enough.

Ohhh man. Crescent Sweep. This is the ability that will seriously destroy anyone unfortunate enough to get caught by it. Not only does it hit for a large base amount, it also damages for a Percentage of your target's maximum health, meaning that the more health your target has, the more damage this ability will do. If a team fight breaks out, always try to catch as many champions as possible. This way, you will maximize your potential damage output and survivability, as the total amount of magic resist and armor received from this ability is dependent upon how many champions you hit.






Early Game:
Grab your Doran's blade and head either top or bottom lane, putting your first skill point into Three Talon Strike. Focus on last-hitting. Don't worry about trying to get kills. Play it safe, especially if you're up against ranged or caster DPS champions in lane. Use Three Talon Strike to get those last hits on minions, as it isn't very mana costly. Blue pill when you need and grab your Merc Treads and Brutalizer.
Mid Game:
By this point, you should have your Youmouu's Ghostblade constructed from your Brutalizer and almost have enough cash to purchase that coveted Banshee's Veil. Look around the map for ganks and assist teammates when needed. Be wary of the map so you don't get caught off guard yourself. Work towards building your Infinity Edge.
Late Game:
You should be an unstoppable beast by now if you're fed enough. By this time, you should already have completed your IE, Frozen Mallet, and be working your way towards Atma's with your approximately 3.1k HP pool. When you have the gold, sell your Doran's and grab that sexy impaler along with Elixirs of Fortitude and Agility to further enhance your overall DPS. As always, play it safe, and don't initiate team fights unless you absolutely have to.






Once we have all of these items, we finish with Elixirs of Fortitude and Agility, further enhancing our DPS.
Alternatives:





So to conclude:
Play safe.
Last hit creeps.
Stay aware of the map.
Don't initiate fights unless you absolutely have to.
Don't overextend.
Pay close attention to the enemy team and what they're building. Make the proper item decisions and prioritize accordingly.
Well, that just about concludes my guide for Xin! Thank you all very much for the taking the time to go through, and I hope that my little bit of input will make my fellow players come to love him as much as I do! :) Please rate and comment! Constructive criticism is also appreciated.
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