Build Guide by Gimp Samurai
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Xin Zhao Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Xin Zhao - The Seneschal of Demacia.
Xin Zhao (sin jow) is a melee DPS, gank champion that few others can stand up to. With the right items (and some caution early game), he can stay in lane longer and do more damage, while still earning precious kills. This guide is and combination of things I saw in several different builds and represents my play style for Xin.
1. Amazing DPS
2. Gank MACHINE (mid to late game)
1. Likely to be targeted first
2. Vulnerable to CC
3. Squishy early game
4. Squishy early game
5. Squishy early game (made my point yet?)
1.Exhaust decreases the movement speed of a enemy by 30% and decreases their hit chance for 3 seconds. With Improved Exhaust, you also reduce the target's armor and magic resistance by 10 for the duration, and increases its duration by 0.5 seconds. This is great for multiple situations, however, I use it in a situation where I need to stand and tank someone. With that said, you can still use this as an alternate method of escape, denying the enemy the experience and gold.
2.Ghost is my go to ability if I find myself overextended (it happens to us all at some point) and have enemy champs closing in. In addition, it can be used to make up some serious distance to save an ally/grab a kill.
These runes compliment this hero dramatically. I find that the cooldown per level works best as opposed to the flat increase due to the higher chance that you will effectively stay in lane/level faster.
Core Item Build
Berserker's Greaves are my shoes of choice. 9 times out of 10, I find that the ability to attack faster (with any champion who heals as he attacks) is a good thing. However, if you are running up against a team with heavy disables, roll Mercury's Treads instead.
The malady might be a head scratcher for most of you, but hear me out. For the money you spend, you cant beat the life steal in combination with the attack speed increase. It is a solid item early on, and can be replaced later if you have money to burn.
Next we have the Phantom Dancer. This is crucial for the attack speed needed to survive those dreaded situations where you have to tank or die. It can be the difference between landing that third attack for the 30-70 health heal from Tireless Warrior and dying. The dodge increase cant hurt either. Moving faster is only a side effect, but once again, cant hurt. Once you have this, you should be jumping around and attempting ganks on single champions. If they are grouping up, try rolling in after a team mate has them distracted and dropping the weaker of the two and then ghosting to safety.
Starks Fervor! Once you have this, you should be unstoppable one on one. The combination of your lifesteal and your natural healing per 3 attacks is enough to dig most enemy champions their grave. An attack on any champion dumb enough to walk into range of you and your spear is likely to end in your favor.
The Black Cleaver and Frozen Mallet are both items that will add insult to injury. A typical game wont last long enough for you to buy either, however once you do, chasing becomes all too easy.
The core build is pretty solid, but if you find yourself up against certain enemies, then adjust your build to compensate. Mercury's Treads are great for escaping all types of binding/slowing enemies.
Early Game Levels 1-6
First item should be your boots. If you feel like it, grab 2 health pots and dont be afraid to use them. Xin tends to excel at the single lane in a 3v3, but not so much on a 5v5. Either way, I tend to stay back, just in range of the minions to absorb XP as rapidly as I can without putting myself at risk. If you can do it safely, push with your minions and harass the enemy champions. I find the easiest way to do this is to own the grass. By taking up a position in the grass, you make the enemy champions lose sight of you. This can cause them to stand back a bit and give you some room to work. In addition you can set up for a pounce attack with Audacious Charge and then back up to get some minion kills. Most likely you wont be ganking until level 5 or 6, so try to stay in lane as long as you can. Remember to stay mobile... Your worst problem early game is ranged disablers and melee champions whom are faster than you.
Mid-Late Game Levels 7-18
You are now capable of jungling effectively. You should have your malady by now, and possibly your next vampiric staff. Support your lane when you can, and go blow mana on wasting the neutral minions located near you. If you are sharing a lane with another champion, then just travel around the map and kill all the neutral minions you can get your hands on. At the same time, keep your eyes peeled for any enemy champion that might be close to death and go for it. Buffs are a big part of being successful as a jungler, so dont be afraid to get them. My rule of thumb is level 9 for minor buffs (and level 11 for the dragon if you are playing a 3v3). Stay out as long as it is prudent to do so. NEVER COME BACK WITHOUT BLOWING YOUR MANA ON SOMETHING!
Here is how and engagement should go:>>>> Keep using each spell as it becomes available to maximize damage.
This is my first build, and I would appreciate some feedback.