Xin Zhao Build Guide by kliern
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Xin Zhao Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Story about Xin Zhao:
*Whenever Jarvan III, the king of Demacia, delivers one of his rallying speeches from the glinting marble balcony atop of Royal Palace, Xin Zhao is at hes side. Coined the Senechal of Demacia, Xin Zhao is the personal steward of the Lightshield Dynasty. His enigmatic, silent vigil has led to an abundance of conjecture concerning his "secret life" and origins. Wether it's "Zaun double-agent" tendered at the dinner table or "indebted rune mage" mused in the ditorials od the "Demacian Constant" Xin Zhao betrays no hints to safe the curiosity of the masses for a good reason.
Prior to the formation of the League, Noxus was renowned for a spectacle called The Fleshing. It was a gladiatorial even with a cruel twist: as a fighter won matches, his number of oppenents (generally prisoners of war) fought simultaneously would increase. This meant eventual death for every contender, but with unparalleled glory. Xin Zhao, known then as the Viscero, was slated to face 300 soldiers, nearly six times the previous record. This was clearly meant to be his final match. Jarvan II, hearing of this unprecendented feat, infiltrated the arena to offer him an alternative: server Demacia and punish those who ultimately sentence him to death in exchange for his freedom. Xin Zhao accepted, astonished that the king would risk his own life on his begalf. Under the cover of a prearranged Demacian assault on Noxus, Jarvan liberated Xin Zhao and his 300 oppenents. During their retreat, Xin Zhao took a poisoned dart meant for Jarvan. This act of loyalty, from a man who vowed no allegiance, earned Xin Zhao a spot at his side until the day the king died. Now in the service of his son, Jarvan III, Xin Zhao is stepping into a new ring - the fields of justice - to fight for his adopted country and to honor the legacy of the man who gave purpose to his life.
"Death is a inevitable, one can only avoid defeat."
- Demacian Manual of Arms
Abilities (stats might not be total true anymore havent updated those after the patches):
Tireless Warrior (passive):
Xin Zhao will passively regenerate 30 health every 3 hit, the amount increases by 5 every 2 level.
Three Talon Strike:
it is a attack combo which will cause the next 3 auto hits to do more damage, and the third attack will cause the target to be knocked into the air.
very good ability for fast clearing out surtain mobs and ganking enemies, special good cause it can interrupt anything the enemies are currently doing.
damage done: 15/30/45/60/75 (+100% of your attack damage, also included 100% of bonus damage etc. B.F.Sword).
Cooldown: 12/11/10/9/8 sec cd.
it will increase your attack speed passively but can be used in special occasions to dobbel the amount (the passive wont be up while the ability is on cooldown).
let this abilities passive effect do the work, except if you happens to actually achieve a cooldown on it less than 14 sec. only then it will be better to use it rather than using the passive only. (should also be used to fast nuking turrets or in teamfights, but take care once you looses the attack speed you looses some of your passives life regeneration.
Attack speed: 15/20/25/30/35% attack speed (%attack speed is allways of standard not with all your other +).
Cooldown: 24/22/20/18/16 sec cd.
Xin Zhao will Charge and enemy, all enemies around the chosen target will be damaged for a curtain amount and be slowed.
good at initiating, ganking and chasing oppenents.
Damage: 70/110/150/190/230 (+ about 40% of your Ability Power) additional damage.
Slow: 20/25/30/35/40 % slowed.
Cooldown: 18/16/14/12/10 sec cd.
Crescent Sweep (ultimate):
Xin Zhao sweeps his spear around him, dealing damage to all nearby enemies, a base amount of damage +20% damage based on their current health and will grant him some armor and magic resistance for a short time.
should allways be used in the very start of teamfights.
% damage: 20%.
bonus damage: 125/250/375 bonus damage.
resistances: 30/40/50 armor and magic resistance.
Cooldown: 75 sec cd.
- A really high amount of damage/attack speed
- Quick at destroying enemy towers (high attack speed)
- Not to Squishy (hes ultimates bonus and health regeneration)
- High amount of life steal (hes passive)
- Jungle (Extra solo lane for team)
- Really good ganker (due to having both a slow and a knock up)
- Can carry a team to victory (being an all around champion)
- No real way to escape
- Often focused
- Only got autohits to last hit minions
- Jungling can be challenging at first (matters if your used to him)
- Very bad haircut (well riot games cmon make a good skin for him)
Why those runes:
alot of people will argue with me in choosing those runes, so here is my explanation for everything.
Attack speed: your hp regen + damage output.
Armor: more survival in jungle
Magic Resistance / level: gives you a good amount of Magic Restance lategame where ap's normaly hurts.
Smite: it is a must for junglers.
Ghost: ghost is a viable pick for xin zhao, to make him gank past wards easier.
Flash: you can also take flash if you think its more usefull for you, it can be used aggresive or defensive.
remember to be viable what matters this point, take mercury's treads for teams with loads of cc and caster damage, or go for ninja tabi's when it is hardcore autohitters. you can also take berserker greaves if you aint being aimed and needs abit more burst.
How to Jungle(early game):
when jungling with xin zhao you needs to remember those things, keep using health potions when you lacks abit of health, it will help you staying in the jungle for longer and spam your Three Talon Strike, do not use battle cry cause it is best not used (passive)
ok where to start:
start of with top golems either your or enemies doesnt matter just make sure you aint seen and its top golems, gank top early if you gets a chance to do so. if not go and farm your jungle.
if you cannot start in top due to being seen or anything else happened take lower golems. its your duty or atleast a good help for your team if you can gank top and mid a few times before level 6.
Mid Game (10-15 mins):
start getting dragon and help your top with ward. keep ganking when posible also help bot lane if needed.
Late game (25-30 mins):
Late game you will be the main focus of the enemy team. So wait for your main tank to initiate then follow in behind him and take out those high sources of damage on their team. Remember to ulti before you actually start auto attack them because your ulti does more damage the more hp that they have. + it gives you an armor boost throughout the battle, which makes you survive longer.