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Gangplank Build Guide by Pigkiller007
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Story of Gangplank
The continent of Valoran, however, is a dangerous place for pirates; Gangplank could read the writing on the wall. The den of pirates known as Bilgewater would soon be pulled down by the undertow of Valoranian politics and the Institute of War. It was time for Bilgewater to have their own champion to represent them in the League of Legends, and who better than the fiercest pirate of them all? It is said that Gangplank has enough power and favor to claim the title of the Pirate King back home, but that he is simply biding his time and building his reputation as a champion before he returns to a life of piracy.
"Yo ho, blow the man down. Or at least shoot him when his back is turned and steal all his booty."
Gangplank's attacks apply a poison that deals 4-21 damage each second and reduces movement speed by 7% (slow stacks up to 3 times). Lasts 3 seconds.
Gangplank shoots a target unit for 20/45/70/95/120 plus 100% of his attack damage as physical damage. Gangplank gains 4/5/6/7/8 extra gold if Parrrley deals a killing blow. This ability can crit, applies Grog-Soaked Blade and applies on hit effects.
Cooldown 5 seconds
Cost 40/45/50/55/60 mana
W: Remove Scurvy
Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him for 80/150/220/290/360 (+100% of ability power) health.
Cooldown 22/21/20/19/18 seconds
Cost 65 mana
E: Raise Morale
Passive: Gangplank gains 8 / 10 / 12 / 14 / 16 Attack Damage and 3 / 4 / 5 / 6 / 7 % Movement Speed.
Active: Gangplank fires his pistol into the air, disabling his passive boost but increasing his Attack Damage by 12 / 19 / 26 / 33 / 40 and Movement Speed by 8 / 11 / 14 / 17 / 20% and nearby allied champions' Attack Damage and Movement Speed by half that amount for 7 seconds.
Cooldown 25 seconds
Cost 50/55/60/65/70 mana
R: Cannon Barrage
Signals Gangplank's ship to fire upon an area for 8 seconds. Each cannonball deals 75/120/165 (+20% of ability power) damage and slows enemy units 25% for 1.25 seconds.
Cooldown 120/115/110 seconds
Cost 100 mana
Maxing the raise morale is better and has a huge difference for example:
1. Raise morale permanently raises your attack damage and speed as a passive.
2. When activated it increases it even more making you more effective in battle and also your allies
3. The parrrley still packs punch because it does damage equal to your maximum attack damage so raising morale increases your parrrley as well as your basic attacks.
4. Leveling parrrley first will make you mana hungry so try to avoid that.
So for those reasons maxing raise morale and citrus is better than parrley which i highly reccomend that you use parrrley as a gold-looting ability than just harrassment (which harrassment is why people max parrrley first)
Give it a try i asure you it will work start even if you change items a little.
The small crit chance build is made to get that little late game crit chance to go higher and to avoid the brawlers gloves in start of game.
It will make your gangplank more sustainable in early game and also a damage dealer.
You will be unstopable once you hit those crits its literally a strong choice.
When in a team fight always make sure to hit that raise Morale to make your team more effective.
Gangplank is almost always targeted first so make sure to look at where their attacks at targetting and Make your escape that way your team will have time to attack and quickly drain their HP.
Always look for the highest damage dealer such as ashe,veigar, and others as such and try to kill them first but remember you do not posses enough magic resist to sustain their Ability Power attacks so be careful.
Also well positioning gives you the edge on the battle, the mind surpasses the strengh remember that.
Gangplank is a good teamplayer so use him wiseley eiter in 3v3 or 5v5.