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Runes: Most Common
1
2
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
1
2
Yone Agressive
Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Zed
Zac
Synergies
Ideal
Strong
Ok
Low
None
Zac
Champion Build Guide
Key Insights
Yone's Crit chance is increased by 150%, but they only deal 90% damage.
W's shield is increased by 50% for each champion hit after the first.
Q and W's cooldowns and cast times are reduced based on how much attack speed Yone has.
E's automatic recast can be delayed by cast time and hard CC.
Yone blinks behind the last enemy champion struck by R. If no enemy champions are hit, Yone blinks the maximum distance.
W's shield is increased by 50% for each champion hit after the first.
Q and W's cooldowns and cast times are reduced based on how much attack speed Yone has.
E's automatic recast can be delayed by cast time and hard CC.
Yone blinks behind the last enemy champion struck by R. If no enemy champions are hit, Yone blinks the maximum distance.
Strengths
Excels at extended trades and teamfights.
E lets Yone play as aggressively as he wants with less risk.
A well-positioned R can singlehandedly win a teamfight, especially if E is used first.
Synergizes well with Immortal Shieldbow, Infinity Edge, Phantom Dancer, 0
Blade of the Ruined King, Bloodthirster, and Ravenous Hydra. Can opt for Galeforce, Kraken Slayer, or Trinity Force when needed.
E lets Yone play as aggressively as he wants with less risk.
A well-positioned R can singlehandedly win a teamfight, especially if E is used first.
Synergizes well with Immortal Shieldbow, Infinity Edge, Phantom Dancer, 0
Blade of the Ruined King, Bloodthirster, and Ravenous Hydra. Can opt for Galeforce, Kraken Slayer, or Trinity Force when needed.
Weaknesses
Struggles against champions who outrange him.
Missing the intended target with Q or R can potentially get him killed.
Yone is guaranteed to dash back to his body at the end of E, letting enemies prepare around it and punish him.
Missing the intended target with Q or R can potentially get him killed.
Yone is guaranteed to dash back to his body at the end of E, letting enemies prepare around it and punish him.
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