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Gangplank Build Guide by FraGz

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League of Legends Build Guide Author FraGz

You are a Pirate!

FraGz Last updated on October 17, 2011
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Top Lane
Ranked #33 in
Top Lane
Win 51%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 15

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 15


Hi And welcome to my first ever MOBAFire guide!. This will focus on Gangplank, The Saltwater Scourge! He is a melee squishy. He can destroy if you play him right. I hope you enjoy this guide! It will be updated regularly

These guys were also really helpful to me.

Shonabunch1 - For support with item choice and grammar checking
Deathborn Empire(Clan) - For moral support, suggestions and voting me up.
xDakotaFanningx - Just plain cool
Deviji - Not very cool
Top Argetlam - For helping to look it over and proof reading
Forgot Keyboard: Convincing me to add the troll build
kkboy56 - For trolling so hard, #1 Dishonorable Mention

The Story of Gangplank

Gangplank was born the son of the dread pirate captain Vincent the Shadow - one of the most wealthy and feared pirates in all of Blue Flame Island. One might think this would have spoiled the boy with a cushioned life of privilege, but the truth is quite the opposite. Growing up in the city of Bilgewater isn't easy; pirates are not known for their compassion, and that most certainly extends to their families. Vincent wanted his son to grow up tough and strong, so he was extremely hard on the young Gangplank. Even as a child, Gangplank was as mean as a snake and is said to have slept with his eyes open. As he grew, the young man rapidly became the most ruthless and feared pirate in all of Bilgewater, and his daddy was never more proud than on the day of his son's eighteenth birthday - when Gangplank stabbed his old man in the back and claimed the famed pirate ship, the Dead Pool, for his own.

The continent of Valoran, however, is a dangerous place for pirates; Gangplank could read the writing on the wall. The den of pirates known as Bilgewater would soon be pulled down by the undertow of Valoranian politics and the Institute of War. It was time for Bilgewater to have their own champion to represent them in the League of Legends, and who better than the fiercest pirate of them all? It is said that Gangplank has enough power and favor to claim the title of the Pirate King back home, but that he is simply biding his time and building his reputation as a champion before he returns to a life of piracy.

"Yo ho, blow the man down. Or at least shoot him when his back is turned and steal all his booty."


Pirate's Base Stats

Basic Stats of Level 1, Level 6, Level 11, Level 16 and Level 18 :
*Might not be exact*
**LeagueCraft is always Outdated**

Level 1 :
Hit Points 576
Health Regen (per 1) 1
Health Regen (per 5) 5
Physical Damage Health 690.05
Magical Damage Health 756
Effective Health 723.02
Mana 239
Mana Regen (per 1) 0.9
Mana Regen (per 5) 4.5
Attack Speed 0.665
Damage 57
Armor 19.8
Magic Resist 31.25
Range ; Melee
Movement Speed ; 315

Level 6:
Hit Points 985
Health Regen (per 1) 1.75
Health Regen (per 5) 8.75
Physical Damage Health 1312.58
Magical Damage Health 1348.88
Effective Health 1330.73
Mana 409
Mana Regen (per 1) 1.4
Mana Regen (per 5) 7
Attack Speed 0.742
Damage 72
Armor 33.8
Magic Resist 37.5

Level 11:
Hit Points 1386
Health Regen (per 1) 2.5
Health Regen (per 5) 12.5
Physical Damage Health 2048.51
Magical Damage Health 1992.38
Effective Health 2020.44
Mana 579
Mana Regen (per 1) 1.9
Mana Regen (per 5) 9.5
Attack Speed 0.818
Damage 87
Armor 47.8
Magic Resist 43.75

Level 16:
Hit Points 1791
Health Regen (per 1) 3.25
Health Regen (per 5) 16.25
Physical Damage Health 2897.84
Magical Damage Health 2686.5
Effective Health 2792.17
Mana 749
Mana Regen (per 1) 2.4
Mana Regen (per 5) 12
Attack Speed 0.894
Damage 102
Armor 61.8
Magic Resist 50

Level 18:
Hit Points 1953
Health Regen (per 1) 3.55
Health Regen (per 5) 17.75
Physical Damage Health 3269.32
Magical Damage Health 2978.33
Effective Health 3123.83
Mana 817
Mana Regen (per 1) 2.6
Mana Regen (per 5) 13
Attack Speed 0.925
Damage 108
Armor 67.4
Magic Resist 52.5

Pros/Cons - The Good, The Bad, and the AMAZING!

These are what make Gangplank good and what doesn't.

Very Good Farmer
From Mid Game onward can destroy any squishy
A free stackable slow and DoT that can slow up to28%
Can help his team no matter where he is.
Better than Win Nhao

Pretty Squishy
Armor counters pretty hard until you get a Last Whisper
No Natural Escape Skill.

Sequence of Skills

Your main damage spell and what makes Gangplank an OUTSTANDING harraser. What makes it amazing is that it crits and applies on-hit effects (Sheen, Phage, Frozen Mallet) This spell has an insanely low cooldown. Without CDR it has a 5 second cooldown. With Blue Buff (at level 18), Your Boots of Lucidity, and CDR at level 18 Glyphs it will be on a 3 second cooldown! Combined with your Sheen proc and a crit. Parrrley can do over 1000 damage! It also gives (at rank 5) 12 more gold every time you kill an enemy unit with it! Last hitting a caster minion with Parrrley is like killing two minions at the same time! This will be the first spell you max out.

This is a Get-Out-Of-Jail-Free card. We max it second as it provides a very nice heal for only 65 mana. At max rank it has an 18 second cooldown. The single aspect that makes it unique is it removes ALL CC on you. Lets say Warwick ults you, Remove Scurvy and run away...or kill him. Ashe arrow out of nowhere catches you out of position. REMOVE SCURVY TO GET OUT OF THE STUN! And then later sneak up behind her and kill her with a single Parrrley for teh lulz.

It no longer lets you go DenyPlank, but it is MUCH stronger now. It passively makes you faster and gives you Attack Damage. But, once you activate get almost THREE to FOUR times as much as your passive would give you and on top of that it gives all your allies ,within the range of one of Ashe's Hawkshots, Half the amount of benefits you get. This makes Gangplank an AMAZING pusher. If you kill your enemy laners and you are laning with a Nunu, Blood Boil + Raise Morale = Free tower. We max this last as it isn't as useful as his other skills

It isn't as big as it used to be, and the slow is now less that a Akali Twilight Shroud at Rank 5. But, it is now much easier for a cannon ball to hit your enemy. First of all, it is a Global Ult, so you can assist your team no matter where you are, getting an easy assist, and maybe even a kill. Your cannon balls have a small AoE so if it isn't a direct hit, it will still do the same amount of damage. It doesn't only target Champions though. If there is a huge minion wave pushing down your turret you can just ult that wave and get tons of gold and XP. If someone is going back to base and is about to die. Your ult gives you vision, so you can just send it next to a tower and hope it hits a champion. This, you will level up of course, whenever you can (Levels 6, 11, and 16)

My Mastery Set-Up

I get standard 21/0/9 Masteries getting Improved Exhaust, Improved Ghost, and Longer Jungle Buffs.

The picture will come up after my PhotoBucket Bandwitch Resets. My bad!

Choice of Runes

I get Greater Mark of Desolation because it gives you some great early armor penetration. 15 Armor Penetration is a lot. If you are laning against Ashe, your Parrrley will practically do True Damage in the first few levels. Ashe has a base armor of 13 (Without runes or Masteries) and you penetrate 15. Meaning until that gets a lot do true damage.

Next I get Greater Seal of Alacrity, because early game it lets you get your poison and DoT on a lot faster, so you can stay near them and finish them off. If you feel very mana deprived, you could switch these out for Greater Seal of Clarity

After that, I take Greater Glyph of Celerity These give 8.1% CDR at level 18. Your spell are now on a shorter cooldown. You destroy people faster.

Finally, I use Greater Quintessence of Furor Because, it makes your crits do a nice bit more damage, and it can help through out the game. These could be switched with Greater Quintessence of Desolation or Greater Quintessence of Strength

Explanation of a Normal Build.

Starting Items

This will give you early crit with your Parrrley and the health potions will allow you to sustain your lane. You could switch Brawler's Gloves for if you prefer the early mobility

Later Into The Game
1.) I quickly turn it into an Avarice Blade: 12% Crit Chance and 5 Gold per 10. After that, we start building our Trinity Force.

2.) We start off making a Sheen. A Sheen will make Parrrley hit for so much more as it proc on-hit effects. After that, I get a Zeal, which gives us a little bit of speed, as we do not have out boots yet, and a nice amount of crit. By then, your opponents have probably already gotten Tier 2 boots. Which means we are a great deal slow than the opposition. So we will now get Ionian Boots of Lucidity. They give a good deal of CDR which will further take down the cooldown of Parrrley, making it absolutely spammable. NOW, we build our Trinity Force. That gives us a good bit of every thing and getting an EXTRA slow with the Phage component is extremely helpful.

3.) Now we start making our Infinity Edge. I like to start with a Cloak of Agility, it adds on to our crit nicely. Now I buy whichever part I can, first, Then i finish off my Infinity Edge with what ever item I had not bought.

4.) I like to buy an Elixir of Fortitude and a Elixir of Agility. The red elixir makes me slightly less squishy and provides 10 attack damage. The green elixir gives me some more crit.

5.) Now i build the Zeal portion of a Phantom Dancer, which makes me much faster and now i have a LARGE amount of Critical Strike Chance. I just build that into a Phantom Dancer now. By now, you are probably single-handedly tearing apart their team.

6.) So everyone is probably building some armor. Now we counter THEIR counter. Last Whisper time! You just broke through 40% of their armor. A Black Cleaver will work better than a Last Whisper if the enemies have under 112.5 armor. 113 Armor and beyond,a Last Whisper is better.

7.) End game, your have very little resistances, and you still want to hurt more. So we get an Atma's Impaler! You are probably wondering, "Gangplank has very little health, why get an item that gives AD based on how much HP you have?" Well first of all, it gives 45 armor and 18% crit. That makes your crit chance immense!
And the +45 armor cures some of your squishy-ness. Now the good part, Gangplank doesn't have much health, but that doesn't mean it is bad. With this build, Gangplank has 2203 health. That is 44.06 more AD for you, and it only costs 2355 Gold. That is 1735 Gold worth of Attack Damage and 18% Crit and on top of that it gives you 45 armor! A Zeal and and extra Brawler's Gloves is a total of 1495
gold and gives the SAME amount of crit as an Atma's. Buying an Atma's Impaler is clearly very worthwhile!

Gold Per 1 Attack Damage (This is proof of how much gold worth of AD an Atma's Gives)
I calculated how much Attack Damage is worth in gold, by taking the average of basic items from the shop, so for Attack Damage (AD):

10dmg = 415g = 41.5g per 1 AD
25dmg = 975g = 39g per 1 AD
50dmg = 1850g = 37g per 1 AD

Take the average gives you:
1 AD = 39.1666666666...g

Situational Items

Banshee's Veil This can save you from a pesky Karthus or Vladimir ult, or stopping a LeBlanc or Annie Combo in its tracks. If you are willing to sacrifice damage for survivability you can pick this up.
Cloak and Dagger If you don't have Merc Treads and you get into a lot of CC this could be slightly helpful, as it gives 20% crit and 25 Tenacity
Executioner's Calling This item, isn't really good, but it can sometimes help if there is a big healer on the other
Force of Nature If their AP carry is insanely fed and you NEED the MR i could see this helping.
Frozen Heart Same with a FoN, if there is a fed AD carry, this might work
Frozen Mallet If you can't catch up to your enemy or they keep running away, this could help you track down and kill your enemy, and give some ad (From atma's) as well
Madred's Bloodrazor This could really help you kill enemies with a large amount of hp
Mercury's Treads IF you are being heavily cced this could help you when Remove Scurvy is on CoolDown
The Bloodthirster If you are a big fan of lifesteal this oculd be a very good item for you
The Black Cleaver When the enemies have under 112.25 Armor this is a better choice than a Last Whisper
Thornmail AD champ is fed? Let's just make them take 30% of the damage they do to me!
Tiamat I am not a big fan of this item, but if the enemy team tends to clump up together having all of your items do AoE damage is pretty nice, and it makes farming a breeze

If you are buying any AP item on Gangplank, find another champion to play. Unless it is a Tri-Force, as pointed out in the comments :D