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Spells:
Flash
Exhaust
Ability Order
Time in a Bottle (PASSIVE)
Zilean Passive Ability
Introduction


Deceptive Range
Very nice AP ratio (.09 damage with time bomb) (2.0 healing with Chrono Shift)
Nice escape ablilities
Low Cooldowns and an ability to keep them lower
Good Farming potential (with

Great at poking
Cons

Squishy
Not as effective solo
mana hungry before



When asked why I go Mana Regen, It would rather get another time bomb in than get some extra damage on it.

Q: Why Good Hands? You have a self ressurection!
A: Well, we need to get down the tree. The Perseverence bonus is miniscule. If you have 100 mana or health regen, you get 4 extra regen! YAY! Unfortunatly, not many of us have 100 regen.
The other two are for summoner spells that I don't use so spending points in them is USELESS.
Q:


Zilean is not a jungler, simple as that.

nice mana regen, AP, and trust me, going in with 451 health is a death waiting to happen

These provide a nice Cooldown Reduction for zilean, letting time bombs be popped more often.
catalyst the protector
This starts solving mana problems, and building rod of ages

Solves almost all of your mana problems, adds a buff that grows over time. Buy it fast.

This is where your role of support starts to shine. It also makes you extremley sustainable with its nice spell vamp. Also, nice ability power. This is what makes my guide a support. If you really don't like it... that sucks.

Your Bombs will now hit like a truck. It's all AP, and great to make you even deadlier.

It clears up any mana problems. Plain and simple. Also, it has ability power and Cooldown Reduction.

You will murder people's health. Plain and simple.




Now before you run right to the comments box to complain, let me go into detail.
For the first three levels, you get time bomb, rewind, then time warp. You then max out time bomb. Go onto maxing out time warp. Then Max out rewind. GET CHRONO SHIFT WHENEVER YOU CAN!!




Obviously the guy who decides it's time to kill you goes first but that's common sense
Importance:
1. Objective.Overfed guys, sombody the team pointed out.
2. Squishies. Not a lotta health but high damage.
3. Carries/DPS. People in the middle.
4. Tanks. Time Warp them and take them last.
6. Minions. Noobs.
Then, **** gets real. People start dieng, and the fight gets complicated.
What to do, what to do. If they start running, hit a time warp on one of your teammates who's chasing them. they will catch them.
If you have to run away, time warp you friend, rewind, then timewarp yourself. Run!

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