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However, the only thing I don't really like is your skill sequence. I find that by leveling your Q and E equally really takes away from the harass that Q can do on it's own in lane. The stun from the E is good in a gank, but I find that unless your playing super aggressive, the stun doesn't really do much. The Q, I find, is good for long distance pokes to steadily wear down the other team's mid laner, enough so that the short stun from a single E and your plants is enough to take them down.
Other than that, I really did enjoy this guide! It helped me soo much when I was just starting out :)
Starting with Q on Zyra? ********! You need E 1st for early game, no matter what. Anyone willing to gank you at lvl 1 will just rape you if you start with Q.
You can also use her E for early buff steal / jungle invade...
That's a TERRIBLE mistake. Never forget that what makes Zyra awesome is NOT her burst damages, but her controls! Wanna play AP Burst? Play Annie. Veigar. Kassadin. But forget Zyra on this.
- About Masteries:
21/9/0. Please. Zyra's base health is wayyyy too low on early game. Those 9 points in defense are must have. Win early, win game. 80% of the time it's a "lol mid feeder surrend at 20".
- About item choices:
Here again, Zyra's burst isn't that great- using Liandry & Rylai gives you both damages, health & even more control. Both are *must have* (imo).
Another item: you could include Elder Lizard Spirit. This + Liandry's is just plain awesome on Zyra, even if ELS is AD based- adding damages over time to your auto attacks can destroy a lane- (and, on a side note, you'll take turrets faster.)
The best thing is: ELS damages over time is applied by your plants! Build Liandry + ELS => One hit from plants (+ ignite?) = kill dat lane.
Another item you should consider: Twin Shadows. AP, MR, another control, and... movespeed. Zyra is slow. Really, really slow. Considering that this item is built from a gp10 item, it's almost free- all stats are useful, if not necessary on Zyra. (Heck, it's a must have for support Zyra too!)
Banner of command? AP, Armor, 10% CDR, Splitpush, +15% plants damages (yep', passive is applied to plants -they are considered as minions as well as spells), another good item to consider if you're going for heavy ap (read: Rabadon + Abyssal) in your items build.
- About Hall of Fail:
Not a *single* ranked game? Either update or forget it.
I just can't upvote this guide, but, thanks to the number of good informations on it and the (obviously) hard work on it, i won't downvote...yet.
Too bad it went to waste on such an... er... underrated... bad champion. That's just my opinion.
She isn't very strong, like, not strong at all, atleast that's my experience with any
+1 Amazing looking guide!
- RoA is way way way better than Ryali's now that Liandry's procs similarly with all your spells/plants. Better build path, lane sustain, Mana for late game, more health. Overall better.
- Speaking of which, Liandrys is damn good on her. Landing a VL Root deals an immediate 12% oh health. A Thorn Spitter's deals 6% in addition to base damage. You also get health and magic pen, and it's an easy build path. Synergises really well, plus more health for mid lane.
- Third item should be Rabadon's since you've got survivability and pen and poke and everything.
- 4th is Zhonya's.
- Then whatever your need.
Really really good mid late, insane sustained and burst damage. Try it.
Skill maxing : Q W E works very well, but I guess Q E W could be a game breaker during some TFs thanks to the extended duration. W helps a freaking lot for lane dominance and poking/sieging though, especially if you go Liandry's.
Of course, never max E first because of poor damage/long CD.
^^ nc guide.. I like
While Zyra may not seem like a good champ for 3's (due to her lack of mobility/ CC removal) She will often prove herself to be an excellent choice for a 3's team. By using her seeds to make turrets she can zone very effectively and handle a 2 v 1 lane rather well, allowing for a team mate to jungle or just allowing you to hold down the fort after a team fight gone bad. Zyra's Seeds also act as extremely effect wards. Bush ganks are the bane of many teams, but one simple seed can prevent your team from getting caught off guard and killed. Zyra also has a healthy amount of CC in her vines, making it much easier for your team to pull off a gank or just for getting away in a tight spot.
The general strategy for combat is mostly the same, except that your teams initiation is extremely important. Be a part of that by staying out of sight, and then Grasping Roots-ing right after the fight started. Then you throw down your seeds, get your turrets up and ult. Most people in 3's will build Armor, since often 2/3s of your team will use AD exclusively, this will make you a force to be reckoned with in team fights, after the first few fights the other team will either build MR or just continue feeding you.
I personally play Zyra in both ranked and unranked 3's games and I have to say, if you've played enough zyra and understand her well enough to be effective in 5's, all it takes is a little tweaks in your play style and you will become a powerhouse in the Twisted Treeline.