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Using Maths in Builds: Proving why some things...

Creator: SpicyRice April 6, 2011 10:09pm
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Searz
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Searz wrote:

it's not a real graph. There is no variable so it can't be a real graph.

Still applies. You simply don't have a variable because you don't have a formula. I may be a little harsh, but you really can't call that a graph.
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... you can have a graph without a formula... all you need is data, independent variable & dependent variable...
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Yea, but I can't find the right word for it. What's a more specific word for a graph with a formula?
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A function?
A coordinate system with a function?
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Hmm maybe, I was thinking it was something else.
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Technically a graph is something completely different than a graphic.


BTW, why do all the items do more damage in the first 8 seconds of your first graphic? Only YG should have a damage boost during those 8 secs.
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His "graphs" are very confusing imo. Having no formula forces you to do things in less effective and accurate ways.
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Canoas wrote:

Technically a graph is something completely different than a graphic.


BTW, why do all the items do more damage in the first 8 seconds of your first graphic? Only YG should have a damage boost during those 8 secs.


because the highest density of tri force procs occur within this time period, i've since updated the graph to reflect Tri Force only working on base attack damage, so the difference isn't actually that much, the graph posted later is the most accurate.

i'm sorry you don't get my graphs searz, i have explained them and think they are reasonably straightforward.
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They are more confusing than they need to be. You have to tools to make them more simple.
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