Gold/10 unique, spellvamp/lifesteal now affected by ignite and spirit visage. rumble cd increase and dmg decreased, vlad more base dmg 1-4 on Q, but drops off level 5 tremndously and another thing i missed...
anyways watch!
EDIT!!!!! EVE STUN WILL NO LONGER STUN!! 2 TO 3 SEC SLOW!! OMG
EDIT2!!! GP NEW PASSIVE, slow for 3 secs, and i think it stacks?... hes talking fast and couldnt quite hear
anyways watch!
EDIT!!!!! EVE STUN WILL NO LONGER STUN!! 2 TO 3 SEC SLOW!! OMG
EDIT2!!! GP NEW PASSIVE, slow for 3 secs, and i think it stacks?... hes talking fast and couldnt quite hear
The battleroom is ready. Liqur's hands are steady. The enemy is deadly.
fiddlebuff seems nice.
eveplayers will hate hate hate that nerf but i like it xD
gold per 10 was expected that way. i understand it.
spellvamp lifesteal ignite spirit visage. that was needed.
rumble: that sounded harsh. lets see how it works out but wow.
uuuh nice gp buff^^. yes it stacks. 3 times for 10% slow. wonder if parrley now applies it.
vlad change sounds reasonable. though his pool keeps untouched.
vayne dmg nerf will hopefully makre her early game less powerfull. atm lategame and earlygame both really powerfull. earlygamemonster and lategamemonster?
i actually expected even more. this isnt everything isnt it? what about the nasus veigar thing? what about nunu? and would you please look at jax?
expecially from the wards change. everyone heard wards change and was thinking "free slots".
well in a coordinated pro game its not that needed but in the actual game for normal people it would be really usefull and reasonable.
i really like the buffs. nerfs not that inovative but well see.
eveplayers will hate hate hate that nerf but i like it xD
gold per 10 was expected that way. i understand it.
spellvamp lifesteal ignite spirit visage. that was needed.
rumble: that sounded harsh. lets see how it works out but wow.
uuuh nice gp buff^^. yes it stacks. 3 times for 10% slow. wonder if parrley now applies it.
vlad change sounds reasonable. though his pool keeps untouched.
vayne dmg nerf will hopefully makre her early game less powerfull. atm lategame and earlygame both really powerfull. earlygamemonster and lategamemonster?
i actually expected even more. this isnt everything isnt it? what about the nasus veigar thing? what about nunu? and would you please look at jax?
expecially from the wards change. everyone heard wards change and was thinking "free slots".
well in a coordinated pro game its not that needed but in the actual game for normal people it would be really usefull and reasonable.
i really like the buffs. nerfs not that inovative but well see.
Guinsoo lied.
How is GP getting this slow? Parrley? his passive?
Innate slows would be OP.
How is GP getting this slow? Parrley? his passive?
Innate slows would be OP.
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i think i missed something on gps passive, i think it deals posion still but for 3 seconds and is stackable so the more stacks the more slow/dmg?... im not sure.. thats why jungle could be fast?.. stacks on minions
The battleroom is ready. Liqur's hands are steady. The enemy is deadly.
JunSupport wrote:
Guinsoo lied.
How is GP getting this slow? Parrley? his passive?
Innate slows would be OP.
Quoted:
i think i missed something on gps passive, i think it deals posion still but for 3 seconds and is stackable so the more stacks the more slow/dmg?... im not sure.. thats why jungle could be fast?.. stacks on minions
his passive. its a change of his passive.
damage part stays. its the same as it is now at 3 stacks (maybe little more dunno)
slow added. 10% per stack. 3 stacks
hope that explains.
as im most comfortable with uk and irish english i also have some problems understanding the different accents^^
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