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Guinsoo and Phreak Comment on the Latest Patch

Creator: Jebus McAzn May 9, 2011 3:23pm
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Indents are responses from Guinsoo/Phreak. I took this from a Facebook page.

Yes, Tenacity stacks with character-specific sources of CC reduction in a multiplicative way. This means 50% CC Reduction + 25% tenacity does not equal 75% reduction, but ~66.7% reduction.

Tenacity is to make it so there's more items available, but to make stacking these items non-abusive.



1. Why was Tenacity on merc tread put at 35 but all the other newly created Tenacity items are only 25.

Wouldn't it make sense if we have seen many champs benefit from not being able to be CCed that the most tenacity would be best for any champ?

I understand the extreme cases are Trundle, Irelia and maybe Morgana.

And before it is said I don't find the attack speed on bezerkers, the flat mr reduction )that even Pfreak says is a bad stat) and the extra movement or reductioni cooldown boots that attractive to get and then have to get another lesser Tenacity item.


Morello - Lead Champion Designer
Generally, us being conservative with trying this out. We don't want to invalidate Merc Treads, but instead, allow you to get the efficient gold/stats on aggressive boots (Berzerker's Greaves are pretty high value, Sorc Shoes are one of 3 possible flat magic pen options) and free up more item build options.

The reasons the amount isn't the same is being careful with creating new imbalances. If 25 vs 35 doesn't actually create an option, we're likely to buff the new items.



-Why- are you changing Wit's End?


Morello - Lead Champion Designer
Mana burn is toxic for LoL's design, and mana burn destroys tanks/carries and other low-mana casters. This was antiquated design we've been looking to remove for awhile, and we saw an opportunity to keep it as a proc damage item without the mana burn.



How does Tenacity translate in a form of a percentage to CC reduction? How much tenacity does it take for 25% CC reduction? Is it a constant rate?


Morello - Lead Champion Designer
1:1 rate. 25 Tenacity = 25% CC reduction.



Seems like all recent changes have been toward making all champions and items more homogeneous. Is this really where you want to take the game?


Morello - Lead Champion Designer
I don't agree with this. Making one item that gives CC reduction makes builds homogenous, which is exactly what we're trying to fix here. By adding tradeoffs and options, you'll see more variety.


Just to quote this,why dont you just add cc reduccion and dont add an stupid new type of mechanic, and you call it (improving).

You just just try to impprove the agme, not create a new type of cc reduccion and call it different to keep the people attracted to this update.


Morello - Lead Champion Designer
The reason we did this is to make it not abusive when stacked. We don't want a character buying a bunch of these at the same time, because then they can't feel good singularly if they're balanced for stacking cases. See current HexTech Revolver.



Is there any changes amidst this patch that may have not been mentioned in the video? Changes regarding Fiddlesticks in particular? Changes reverting him back to his former self? His former glory?


Morello - Lead Champion Designer
Not this patch. I've played a bunch of Fiddles since the patch and he's closer to being good than he used to be. The direction of him will stay, but he may receive additional improvements.



your releasing all these new ad carries (caitlyn, vayne) and keep nerfing miss fortune. Is anything ever going to get done with her? You guys kinda knocked her teeth out gave her a bloody nose then just left her in the gutter with all those nerfs you gave her. Caitlyn keeps getting buffed and MF is just.... there.

im dying to hear what you think about mf. i just need to know you guys still care about her or even know she exists cause shes my favorite champ lol


Morello - Lead Champion Designer
Maybe on MF - we haven't paid a lot of attention to her because carries have been in a bit of a worse place until recently. I would agree it's hard to justify her over Ashe and Corki, but I wonder how much that's a problem with Corki's damage + escape just outclassing her.



Morello, as an avid Irelia player I think she is in a good place in terms of balance. I have been hearing rumours of impending nerfs, and I am worried about what is going to happen to her. Can you explain your plans regarding her? Thanks


Morello - Lead Champion Designer
From what I understand, she's not. She seems it to me, but I don't have as much experience in real games with her as the others - Classick can probably provide some good insight here.



Why are you skipping all the questions about karthus? Do you not buy Banshees veil in any of your games?


Morello - Lead Champion Designer
The passive needed to be changed so he actually is out of combat sometimes. I think that's pretty clear.

As for the ult, we hit the AP ratio because when he gets a little ahead, it gets exceptionally hard to deal with. That's why we chose that instead of the base.

And we don't balance based on "we died to it." Don't be silly :P



really don't like the changes. Season 1 is a few weeks away, yet riot makes really really big changes to the meta game. Teams have been practicing for endless hours for the last following weeks to compete at dream hack. With major changes like that, competitive play will be altered significantly. Picks and strategies will change completely and teams that are less-skilled have higher chances of winning by coming up with cheese strats.

Season 1 should be played with patches that have been tested thoroughly. I recommend using the previous patch to this.

PS: What was wrong with wits end?


Morello - Lead Champion Designer
That could be the case - Tournament realm can choose this. Marcou can speak to this more accurately than I though.

Wit's End does mana burn. It was a mistake to put mana burn in the game. I understand competitive players are fine with hardcore-oriented mechanics, but League of Legends is and always has been designed to be less offensive to players on the receiving end of mechanics than that.



Do you plan on fixing Twisted Fate's unstoppable teleport (ie: Destiny->hourglass stasis->gate)?

Are there any changes/overhauls on TF on the horizon, and, if so, what do you have in mind for him (besides limiting his ult range).

Also, again, what are your feelings on giving MF's innate minion damage immunity?


Morello - Lead Champion Designer
Yes I do plan on doing something to all global teleports. Hopefully with other buffs to compensate.



Lux is being ignored.

Will Lux's shield ap ratio ever be buffed to increase her viability amongst other support characters? And will she ever receive a new skin, preferably a commando skin to match that of the other Demacian heroes?


Phreak - Community Coordinator
IMO for support to be good, they need higher base and less scaling. If support requires 400 AP to be good, no one will pick them. If support can go Philosopher Stone, Aegis, CDR boots and be effective, they're more useful. Then we just make sure AP ratios don't allow them to carry a game while also healing their entire teams to full.

(Ezreal had that problem)



Then let me ask will Lux's base shielding be increased at all? If I recall correctly, it is currently sitting at 160 when maxed out, which becomes too little, too late very quickly. To be fair however, I have managed to save team mates with it on numerous occasions, I just find that it is a seriously hit and miss support spell when it comes to actually proving to be noticeably useful.


Phreak - Community Coordinator
320 AoE shield is exceptionally powerful. Obviously that's an "ideal case" scenario, but realize that it's both AoE and twice as powerful as that number indicates. I really feel that spell is super undervalued.
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MF, Fiddles and Lux does need some buffs.

I think the change of Wit's End is stupid. They should remake it some other way. Like giving it an active that scilences the next target hit for 1-2sec. (simply something "anti-magey")

Having an item that increases your armor with hits is on the other hand a much more viable thing.
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ughhhhh. ****ing SFC nerfed again. Randuin's is now 150% better and SFC is almost completely unviable. They didn't even change the ****ing cost.

I actually like the Tenacity and the 2 new items. I can now go Jax and pick up my Tabi, build MS (moonflair spellblade) and still have my CC reduction.

The other item, miracle thing is going to be real good on roaming Alistair I think. Can still get the CC reduction with it, has a use for Philio stone now and he can get Boots of Mobility for better roaming.


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Improvements for MF and fiddle are needed. Bad. Unless your stomping on noobs their hard to use well anyways.

Not saying its impossible though.
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Nighthawk wrote:

ughhhhh. ****ing SFC nerfed again. Randuin's is now 150% better and SFC is almost completely unviable. They didn't even change the ****ing cost.

NO.
Both items are now pretty balanced. I'd be a bit skeptical if they nerfed them further though.
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Not really. SFC wasn't the best item before when it had 40 per second...15 is just worthless. Worthless. In terms of health and armor you lose 80 health for 30 armor on Randuin's, get a slow, CDR reduction, health regen etc.

I would probably get Aegis over SFC now too...maybe Atma's if i'm building health. 15 damage per second is just not worth it anymore. SFC only added about 100-200 damage in a teamfight before, it adds less than half of that now...


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its 35. where did you get 15 from?
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I like the change to Wits's End, the mana burn was a problem on certain characters, especially early game.
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Just realised Wit's End would be pro mid if you can farm it up fast enough against a mage team.


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