Garen is only a problem for me at low levels and if he enters a fight late and unseen O.o
One idea is to first address the playstyle of the person in need. Are they very aggressive at the start or much too passive, such as waiting to use abilites at the right times and failing to do so in certain situations?
Specific playstyles might work better with a champ that the person isn't using or hasn't even looked into.
Maybe the person needs to study other champs not only for their own offensive purposes, but also to understand what to avoid when playing against that champion, thus giving it a defensive purpose. This could be simply anywhere from 'don't 1v1 Poppy in the jungle' or as specific as 'Morgana has <insert range> on her snare.'
After finding those problems, we can inform them to look at other champions, at least through the basic detail where all champions are listed between 'Match History' and 'Runes' in your profile, and study up on Wtf is actually happening when they get roflstomped or possibly even find somebody that would suit their preferences.
One idea is to first address the playstyle of the person in need. Are they very aggressive at the start or much too passive, such as waiting to use abilites at the right times and failing to do so in certain situations?
Specific playstyles might work better with a champ that the person isn't using or hasn't even looked into.
Maybe the person needs to study other champs not only for their own offensive purposes, but also to understand what to avoid when playing against that champion, thus giving it a defensive purpose. This could be simply anywhere from 'don't 1v1 Poppy in the jungle' or as specific as 'Morgana has <insert range> on her snare.'
After finding those problems, we can inform them to look at other champions, at least through the basic detail where all champions are listed between 'Match History' and 'Runes' in your profile, and study up on Wtf is actually happening when they get roflstomped or possibly even find somebody that would suit their preferences.
Personal habitual activites? Utilizing gargantuan idioms to fabricate intelligence.
"It's a colloquial shorthand that means the paradigm exists because of how the game works mechanically. Hence, "the Meta." Stop being a useless pedant." - PlayGooYa
"It's a colloquial shorthand that means the paradigm exists because of how the game works mechanically. Hence, "the Meta." Stop being a useless pedant." - PlayGooYa
Updated the first post with a skeletal outline. Will be writing it in the upcoming week and will be probably done around thanksgiving time due to university classes and what not. I want to do something about ELO hell rather than just dragging people out of it. If we can create a positive community where we provide help rather than condemning bad players to ELO hell, we can maybe someday enjoy only a minor elo hell that is only created due to new players, rather than experienced players with 300+ games that still do dumb things.
animorte wrote:
Yeah, for those who want to improve they will find a way to do so. Although my brother says the best way to get better is get your *** kicked (at least in Halo and WoW).
i agree. only way to learn is to get ur *** kicked repeatedly.
btw, i dont believe in elo hell. i like ur idea for a gameplay guide but the purpose shouldnt be to focus on helping people out of elo hell. elo hell is just a concept 90% of trolls on LoL forums came up with. most of them are not even in ranked games yet.
i mean i appreciate the fact ur trying to help the LoL community. but if u compare elo hell to other games, its like saying remove the "bad player level" in a game so everyone will become decent. thats never going to happen unfortunately.
If ELO Hell exists or not does not matter. It is a concept. You are stuck in a place where no matter how good you are, your team game isnt letting you win. I am trying to tackle one reason why your team doesnt let you win and that is most of them will not react to ingame chat or stimulus and try to change on the spot. That is why i said we have a predisposition to change when we arnt under duress and playing a game, let alone losing at it, will not make a player want to change what they are doing. Half of the time players go through the logic of thinking they are doing fine, but their teammates are terrible and thusly is making them play terrible. This could be true, but often times or not is the leading cause of players learning bad habits and sticking to them because they either A) Get carried through all their games and leeching off good players, and when it comes to a game where they have to play the role of leading a team, they fail at it. Then they blame their team for sucking. or B) Already have bad habits and accuse others of having poor gameplay.
This is all due to ignorance and the way the game is setup. It is so easy and accessible to just look up a build somewhere, skim through some of the authors posting and just go with it. Often times they get success but its conditional and not consistent. Improving fundamental gameplay and instilling this mindset is needed to overall improve the many players who have 300, 400, even 500+ games who are repeat offenders of the same bad gameplay but never came to the realization that they could be wrong. We are natural to blame others, and it is difficult to admit our own faults. Rather then calling these people out and creating hostility and probably negative progress, they could see this in an easily accessible place and learn their own fundamentals on their own without someone yelling at them that they made a mistake that cant be explained. Because honestly in the middle of a match, who has the time to explain brush play and advanced juking and why what that person did there was the wrong decision? Noone and no one will listen to it during that time anyways.
While it is possible to learn good skills through just gameplay, after watching HotShotGG's stream and popular players like Kaution or Reginold, the same issues come up even with players who have 600+ games under their belt. They still do the same bad habits I see new players learn to do. There are only so many things you learn after losing, and let alone do enough people reflect on the reasons why they lose. Often times they just blame the person with the lowest K/D and just say if the opponent team wasnt fed, I would have won. There is also no replay option ATM so being objective about your own gameplay is literally impossible for the average player. We cant force everyone to record their own games and review them for their own mistakes, its much easier to just remember what others did wrong. There needs to be another way and I dont see another way unless we iron out these bad gameplay habits through a popular medium. Mobafire and leaguecraft should have a general gameplay guide thats posted before builds, theres no reason not to have everyone read basic gameplay before specific character gameplay, you end up learning bad things that are situational and when your hero gets banned or a patch changes the core play of that hero, what worked for that hero doesnt work for this hero and especially doesnt work for your teammates and players who do not understand the core gameplay can longer make that hero work. Theres a reason for maining a few characters, when patches and change occurs you know enough and have enough expertise at the game and character that you will be able to adapt and make the hero still shine regardless assuming the patching and changes are justified.
I cant drive home this point enough. I dont get pissed when we lose or my team feeds, I get pissed when people refuse to take any advice when it is directed at them. Even simple advice such as an item choice or you shouldnt checked the brush, seems like an attack on their person and sovereign and they respond as if I had stabbed their moral conscious with a dagger.
i mean i'm down with you posting whatever to help people out. if its really great one of us veterans might recommend it. i'm also saying that theres probably a few guides out there like this.
While this is true, there is great difficulty finding. The rune guide has been promoted to the top and stays on the front page and has been a valuable resource. I see people talk more about the rune choices then they have before and it has made a slow but noticeable difference. I am not popular enough, nor do I think anyone is popular enough to write something that could be promoted that greatly but together we might just be able to spread the word enough and get people interested enough to read and learn.
This is all due to ignorance and the way the game is setup. It is so easy and accessible to just look up a build somewhere, skim through some of the authors posting and just go with it. Often times they get success but its conditional and not consistent. Improving fundamental gameplay and instilling this mindset is needed to overall improve the many players who have 300, 400, even 500+ games who are repeat offenders of the same bad gameplay but never came to the realization that they could be wrong. We are natural to blame others, and it is difficult to admit our own faults. Rather then calling these people out and creating hostility and probably negative progress, they could see this in an easily accessible place and learn their own fundamentals on their own without someone yelling at them that they made a mistake that cant be explained. Because honestly in the middle of a match, who has the time to explain brush play and advanced juking and why what that person did there was the wrong decision? Noone and no one will listen to it during that time anyways.
While it is possible to learn good skills through just gameplay, after watching HotShotGG's stream and popular players like Kaution or Reginold, the same issues come up even with players who have 600+ games under their belt. They still do the same bad habits I see new players learn to do. There are only so many things you learn after losing, and let alone do enough people reflect on the reasons why they lose. Often times they just blame the person with the lowest K/D and just say if the opponent team wasnt fed, I would have won. There is also no replay option ATM so being objective about your own gameplay is literally impossible for the average player. We cant force everyone to record their own games and review them for their own mistakes, its much easier to just remember what others did wrong. There needs to be another way and I dont see another way unless we iron out these bad gameplay habits through a popular medium. Mobafire and leaguecraft should have a general gameplay guide thats posted before builds, theres no reason not to have everyone read basic gameplay before specific character gameplay, you end up learning bad things that are situational and when your hero gets banned or a patch changes the core play of that hero, what worked for that hero doesnt work for this hero and especially doesnt work for your teammates and players who do not understand the core gameplay can longer make that hero work. Theres a reason for maining a few characters, when patches and change occurs you know enough and have enough expertise at the game and character that you will be able to adapt and make the hero still shine regardless assuming the patching and changes are justified.
I cant drive home this point enough. I dont get pissed when we lose or my team feeds, I get pissed when people refuse to take any advice when it is directed at them. Even simple advice such as an item choice or you shouldnt checked the brush, seems like an attack on their person and sovereign and they respond as if I had stabbed their moral conscious with a dagger.
caucheka wrote:
i mean i'm down with you posting whatever to help people out. if its really great one of us veterans might recommend it. i'm also saying that theres probably a few guides out there like this.
While this is true, there is great difficulty finding. The rune guide has been promoted to the top and stays on the front page and has been a valuable resource. I see people talk more about the rune choices then they have before and it has made a slow but noticeable difference. I am not popular enough, nor do I think anyone is popular enough to write something that could be promoted that greatly but together we might just be able to spread the word enough and get people interested enough to read and learn.
I was also thinking that a bad player doesn't necessarily 'seem' to be a bad player. Some of them I am talking about only refer to the K/D ratio and that's all they care about. Granted you should die as little as possible anyway, don't go around stealing everybody's kills and then telling them they suck. For example, recently I have been playing games with Katarina and I will end up 6/4/17 with almost the highest damage on my team. Another example, I have a friend that would go around ganking as Ryze and end up 19/1/4 at least every game if not better.
Also point out, as you already said, that more than one champion is most definitely recommended for everybody. Even as many as being comfortable with 5-10 or even up to all of the champions. First, if you understand the champion then you also know that champions weaknesses, cooldowns, strengths, and such. Second, if you ever plan on playing ranked games, you may not be able to use one or more of your best champs. That also goes into finding friends you are good with and being able to coordinate good teams based on your best champs and everything that is still available.
As for the people who think they are doing just fine the way they are and don't think there is improvement to be made (which there always is), who ****in cares.
Also point out, as you already said, that more than one champion is most definitely recommended for everybody. Even as many as being comfortable with 5-10 or even up to all of the champions. First, if you understand the champion then you also know that champions weaknesses, cooldowns, strengths, and such. Second, if you ever plan on playing ranked games, you may not be able to use one or more of your best champs. That also goes into finding friends you are good with and being able to coordinate good teams based on your best champs and everything that is still available.
As for the people who think they are doing just fine the way they are and don't think there is improvement to be made (which there always is), who ****in cares.
Personal habitual activites? Utilizing gargantuan idioms to fabricate intelligence.
"It's a colloquial shorthand that means the paradigm exists because of how the game works mechanically. Hence, "the Meta." Stop being a useless pedant." - PlayGooYa
"It's a colloquial shorthand that means the paradigm exists because of how the game works mechanically. Hence, "the Meta." Stop being a useless pedant." - PlayGooYa
Darkenspirit wrote:
I also love that title Scrax, Mind if I use it? I intended to link the relevant forum topics and mention the contributors of course ^^
Hey, enjoy yourself. At least I helped in some way! XD

Update!
Hey guys I got around to writing up a part of it.
The Wiki idea sounds good. I will probably go about trying to update the numerous lol wiki's i am sure exist out there.
Any other way to deliver this much information in an effective way?
https://docs.google.com/leaf?id=0BwWWuNmA-hmyMTY2MmQwYzktNzg2Ni00MWU3LWI4YzctNTBmMDQ3NTdkZTFh&sort=name&layout=list&num=50
Google document link.
Hey guys I got around to writing up a part of it.
The Wiki idea sounds good. I will probably go about trying to update the numerous lol wiki's i am sure exist out there.
Any other way to deliver this much information in an effective way?
https://docs.google.com/leaf?id=0BwWWuNmA-hmyMTY2MmQwYzktNzg2Ni00MWU3LWI4YzctNTBmMDQ3NTdkZTFh&sort=name&layout=list&num=50
Google document link.
+1
Shameless plug: www.youtube.com/Exampleprime
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I play games, I write stories. And I make youtube videos that are way to long.
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I play games, I write stories. And I make youtube videos that are way to long.
Yeah, can anyone give me an example of writing under these subjects?
Without it looking, uhm.. *looking at internetz dictionary*.. ******ed?
I like the idea, thinking of a upgrading one paticular guide to these aspects. Added a some, renamed a little, and removed a few. I sure do have knowledge and opinions about them, I just don't know how to start writing without it looking.. ******ed.
Aggression Vs Defense
- Thinking About Your Enemy
- Putting your-self in their shoes
- Predicting obvious moves
- Understanding Timing
Thinking About Your Team
- Your Role
- Awareness and Response
- Composition and Establishing a Strategy
Ranked Play Advice
- The Banns
- Team Picking and Counter Picking
- Voice Communication
...
The Laning Phase
- Basics
- Harassment
- Last hits
- First Blood
- Turrets
To Brush, or Not to Brush
- Riot did not put treasure in the brush
- Brush Juking (Dancing)
- How to Ward Properly
- Counter Warding
Mid Game:
...
Cultivation of an Empire
- Guide to Farming
- Pace of the Game and Tempo
- Understanding Exchanges and K/D Ratio
The Art of the Gank
- Terms of Engagement
- Timing and Opportunity
- Punishing Mistakes
- Tower-diving
- Chasing
- Counter Gank and Avoiding Traps
Jungling and Buffs
- The Golem and Lizard
- The Dragon
- The Baron Nashor
Late Game:
...
Team-Playing Strategy
- Team fights
- Priority Targeting
- Engagement and Placement
Late-Game Summerized
- Baron
- Inhibtors
- Kills
PS: I know it's a little weird, I'll get to update the placement of these sections.
Without it looking, uhm.. *looking at internetz dictionary*.. ******ed?
I like the idea, thinking of a upgrading one paticular guide to these aspects. Added a some, renamed a little, and removed a few. I sure do have knowledge and opinions about them, I just don't know how to start writing without it looking.. ******ed.
Quoted:
VII. The Mindset
...Aggression Vs Defense
- Thinking About Your Enemy
- Putting your-self in their shoes
- Predicting obvious moves
- Understanding Timing
Thinking About Your Team
- Your Role
- Awareness and Response
- Composition and Establishing a Strategy
Ranked Play Advice
- The Banns
- Team Picking and Counter Picking
- Voice Communication
VIII. Laning and Playstyle
Early Game:...
The Laning Phase
- Basics
- Harassment
- Last hits
- First Blood
- Turrets
To Brush, or Not to Brush
- Riot did not put treasure in the brush
- Brush Juking (Dancing)
- How to Ward Properly
- Counter Warding
Mid Game:
...
Cultivation of an Empire
- Guide to Farming
- Pace of the Game and Tempo
- Understanding Exchanges and K/D Ratio
The Art of the Gank
- Terms of Engagement
- Timing and Opportunity
- Punishing Mistakes
- Tower-diving
- Chasing
- Counter Gank and Avoiding Traps
Jungling and Buffs
- The Golem and Lizard
- The Dragon
- The Baron Nashor
Late Game:
...
Team-Playing Strategy
- Team fights
- Priority Targeting
- Engagement and Placement
Late-Game Summerized
- Baron
- Inhibtors
- Kills

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