drakon136 wrote:
I still think you should change
Perseverance
to
Resistance
or something, seeing as Thresh doesn't really use it very well at all.


Resistance is worth 40, 70, 100 gold.
As I mentioned earlier, Perseverance is worth ~20, 40, 60 gold. So on the surface, this could be a good change to make.
However, Perseverance scales with level, while Resistance is flat.
You break even between these two masteries (assuming 70% health) at level 6.
No items:
Levels 1-6 > Resistance
Levels 7-18 > Perseverance
Doran's Shield:
Levels 1-5 > Resistance
Levels 6-18 > Perseverance
Ruby Crystal:
Levels 1-4 > Resistance
Levels 5-18 > Perseverance
I still vote Perseverance.
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Perseverance is still good because of fact its good in lane pretty simple runes and masteries have always been about early game power not scaling. It plus recovery will give you trading power lets look at your other choices... Oppression a meh skill for me only a decent point on few champs. Swiftness which i think is actually a pretty good one but its situational if there team has a **** loud of slows it might be good. Reinforced armor a good late game point but like i said in past its not good imo all runes/ masteries for most part should be all early game thats where league is decided especially in solo que at least for me i usually find one steam takes huge lead in games and wins. I could be wrong i just prefer it overall.





Whether or not this entire page is optimized, this is what I use when I play Thresh or Leona: 5/21/4
Please note however that I am of the opinion that nothing in League should be static. I will move mastery points around and take



Interested in playing some League with other MobaFire members? Play in our weekly inhouses!
BarbJ wrote:





Whether or not this entire page is optimized, this is what I use when I play Thresh or Leona: 5/21/4
Please note however that I am of the opinion that nothing in League should be static. I will move mastery points around and take



I think



BarbJ wrote:
Yep. Like I said, I change it up. Sometimes it's Reinforced Armor, sometimes not. If I have to say "this is the mastery page I use," that's it.
If you switch







For me, it's pretty standard to get at least 17 points in utility for
Bandit
and all the other gold masteries.
With other supports, you might get away without them, but as support
Thresh, you have little to no solid gold gain without stealing from your partner.
The rest of the points could very well go anywhere and depends on your building preferences, but the defense tree is recommended.

With other supports, you might get away without them, but as support

The rest of the points could very well go anywhere and depends on your building preferences, but the defense tree is recommended.
If you want to help me, teach me.
I think
Perseverance is better than resistance. The extra bit of defense won't help you a heck of a lot in lane imo. Sure, you might take a little extra damage from an AP heavy support, but it's certainly nothing one extra
Health Potion can't handle
@GMD While i'm not a fan of
Phasewalker
vs
Scout
, i do have a slight appreciation for
Scout
. Having been a support that usually find himself dying 1-2 times per game trying to ward, the extra cast range that you get on your trinket can, and has made the difference between life and death sometimes.
While the same case can be made for
Phasewalker
, i think phasewalker can be more easily remedied by just recalling earlier, or at a safer location


@GMD While i'm not a fan of



While the same case can be made for

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