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Sixta kill?

Creator: Fox Rage February 20, 2012 5:22pm
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Fox Rage
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Is it possible to get a Sixta kill ( six kill in a short time)

I mean, if you get a penta and an enemy use revive + teleport and you kill him fast enough, will it give you a nice Sixta kill?







or not?






0.o

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But yes this idea has been discussed more than Pam Anderson's tits in a plastic surgeons office.
Lugignaf
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It's announced as "Legendary kill" both in chat and by the announcer.

It would also technically be called a "Hexakill" then a "Sectakill" and I don't remember what 8 or 9 is but 10 kills, which is the most physically possible, is a "Decakill"

Dyrus has done it in a "Legit" ranked game.
Beeswarm17
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Octakill and nonakill, for 8 and 9.

But yeah, after 5, it's just "legendary kill".
caucheka
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Terminated!

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Lugignaf wrote:

It's announced as "Legendary kill" both in chat and by the announcer.

It would also technically be called a "Hexakill" then a "Sectakill" and I don't remember what 8 or 9 is but 10 kills, which is the most physically possible, is a "Decakill"

Dyrus has done it in a "Legit" ranked game.


It doesn't actually announce Legendary kill, the video of that is fake. In that game Dyrus killed 10 in a row (they kept running at him with revive/teleport) and pentakill was the last thing it said.
Embracing
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Beeswarm17 wrote:

Octakill and nonakill, for 8 and 9.

But yeah, after 5, it's just "legendary kill".


this guy knows his chemistry naming.
Lugignaf
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Khazem wrote:

It doesn't actually announce Legendary kill, the video of that is fake. In that game Dyrus killed 10 in a row (they kept running at him with revive/teleport) and pentakill was the last thing it said.

Hence why I said "legit" also, second video of more than 6 kills in a row.

See, it says it.
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DuffTime
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10 consecutive kills are actually announced as, "Duffta" kills.
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DuffTime wrote:

10 consecutive kills are actually announced as, "Duffta" kills.


No, 15 consecutive kills are Duffta kills, since summoners are allowed to take 2 revives when playing against you, due to concerns of more death time than game time.

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