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Standard AP Build

Creator: xMrDrPepperx
May 1, 2012 1:46am
14 posts page 1 of 2 Forums » General Discussion » Standard AP Build
Permalink | Quote | PM | +Rep | Commend by xMrDrPepperx » May 1, 2012 1:46am | Report
Hi, I just wanted to make a quick post and see if anyone could inform me of what the standard AP rune set up is? I guess mainly for AP carries like Ahri, Brand, etc.

I know AD Carry is Armor Pen marks, flat armor seals, magic resist per level glyphs, and AD quints, but what is the standard for AP carry?
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Permalink | Quote | PM | +Rep | Commend by Xaioli » May 1, 2012 1:52am | Report
Red: Mpen

Yellow: Armor, Mana/5, Mana/level(if playing Ryze) and SOMETIMES HP/level

Blue: AP/level, flat AP(got buffed), flat MR(got nerfed), MR/level(got buffed)

Quint: Flat AP, Move Speed

99% of the AP carries I see in SQ/Arr 5's use that set up.

edit: added in hp/level



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Permalink | Quote | PM | +Rep | Commend by Zoki » May 1, 2012 2:46am | Report
Also HP/level Seals are also decent if you want to go tanky on champions like Kennen since they don't need Mana/5. Also, as far as I know MR/level haven't been buffed?

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Permalink | Quote | PM | +Rep | Commend by Pølsemanden » May 1, 2012 4:18am | Report
Xaioli wrote:

Red: Mpen

Yellow: Armor, Mana/5 or Mana/level(if playing Ryze)

Blue: AP/level, flat AP(got buffed), flat MR(got nerfed), MR/level(got buffed)

Quint: Flat AP, Move Speed

99% of the AP carries I see in SQ/Arr 5's use that set up.


No hp/level? :o
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Permalink | Quote | PM | +Rep | Commend by The Overmyynd » May 1, 2012 4:47am | Report
I just go for mpen reds and ap everything else... Hang the defenses, i wanna kill stuff!
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Permalink | Quote | PM | +Rep | Commend by Klausenheim » May 1, 2012 5:51am | Report
+ rep to Xaioli,

that is what I see the majority of the time as well (although I think flat MR is very much out of style since the nerf).
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Permalink | Quote | PM | +Rep | Commend by Luther3000 » May 1, 2012 7:04am | Report
Xaioli y u no use health/level

Mana regen is unnecessary on most champions and I don't feel like you really benefit too much from Armour in mid.
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Permalink | Quote | PM | +Rep | Commend by Xaioli » May 1, 2012 10:32am | Report
I unno, health/level is so.....weird. Honestly runes are up to players for personal preference. I just don't think that HP is going to be needed THAT much if you position well. Considering how you will need Armor for roaming and etc, I unno, that's just my playstyle when I mid. Roaming, jungling and only deathmatching when I know I can win with ease and proper warding. I'll edit it in though.



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Permalink | Quote | PM | +Rep | Commend by Lugignaf » May 1, 2012 10:45am | Report
Wait, you need armor for roaming? I thought the armor would be for champs like Orianna and Swain since a lot of their early trades are AA based and that helps mitigate so much minion damage.

I run a really weird runepage for my casters.
8 mag pen marks, 1 crit chance mark
9 MP5/Lv seals
9 AP/Lv glyphs
3 flat AP quints

On my manaless caster page however, it's a bit different and even weirder.

9 mag pen marks
9 0.25 GP10 seals
9 AP/Lv glyphs
3 flat AP quints

I run this on Kat, Rumble and Morde. Huehuehue from all the gold I get from CS and kills. Also, whenever I play Kat, I go into the defence tree for Mercenary and huehuehue when I get 49 extra gold from assists and kills.
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Permalink | Quote | PM | +Rep | Commend by Luther3000 » May 1, 2012 10:47am | Report
You put a big SOMETIMES in front of it.

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