Downloaded it and I must say; It's a really great program. But I don't understand why you would want to use a link to get the masteries. It's almost simpler to just add them to the program yourself.
Thanks for posting this thread though, now I never have to change masteries manually again :D
I was kinda fast at it though. I could do it in below 15sec, but boy is that stressful..
Thanks for posting this thread though, now I never have to change masteries manually again :D
I was kinda fast at it though. I could do it in below 15sec, but boy is that stressful..
"If I had asked people what they wanted, they would have said faster horses." - Henry Ford
"I contend we are both atheists, I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." - Stephen F Roberts
"I contend we are both atheists, I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." - Stephen F Roberts
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Thanks for the responses:
@Matt (Well, if it's something the users want, we can do it.)
Makes sense!
@Jebus (Ace Client does have a program for this)
The big difference is that AutoLoL does not change anything in the LoL client. It just reads pixel data and automates your mouse accordingly.
@Searz (What exactly will that mean for mobafire? What features will it add?)
For now the best improvement would be the ability to download masteries from a mobafire build and open them in AutoLoL. We do support importing from mobafire, but it's very slow and error prone.
Sounds like mobafire needs some sort of XML interface to read build data, that way it wouldn't be tied to any single tool but available for everybody. The problem is that we'd need a unique and universal way of identifying items/skills/masteries, we'd probably have to use the exact ingame name for this.
Example: http://pastebin.com/sBeLwK0Q
You get the idea.