Wayne3100 wrote:
I think Dillbutt was talking about playing as five, not four (he said playing "with four people you know", after all). Either way, the main problem is the new setup will hardly measure individual skill. I get that it's more enjoyable for people to play with their friends (and I definitely see myself making use of the change if I'm still into League next season), but solo queue should provide a competitive environment for individuals who want to find out how they rank up against the rest of the world. Adapting to randoms (both in terms of roles/picks as well as playstyle) is part of that challenge.
For the record, it should be clear that this change is catering to exactly those type of players. Incidentally, those players also tend to frequently blame teammates for their own mistakes and/or believe in the existence of elo hell. From a competitive point of view, I feel this change is a big step in the wrong direction.
For the record, it should be clear that this change is catering to exactly those type of players. Incidentally, those players also tend to frequently blame teammates for their own mistakes and/or believe in the existence of elo hell. From a competitive point of view, I feel this change is a big step in the wrong direction.
Make a 1v1 league then for those who want to see how they match up in individual skill or something? Idk both types of queues have giant downsides but I think dynamic queue will be better

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