I am sure 90% that before the beggining of the ranked season 6 graves kog etc... will get nerf
Graves is too op you can jungle and adc in the jungle well simple you dont loose life lol that shotgun thing with auto attack is crazy the new Q is impressive either and E the Dash looool you can go up to like 140 mr and armor what the hell
They will either get nerf or get permaban :p
they changed the masteries because now almost 90% of the players use the same masteries per champion per lane so riot i think want to make us think to do new masteries runes ect...
Anyway looks nice anyway ^^ i will probably start to play grave he looks really fun to play tho
Graves is too op you can jungle and adc in the jungle well simple you dont loose life lol that shotgun thing with auto attack is crazy the new Q is impressive either and E the Dash looool you can go up to like 140 mr and armor what the hell
They will either get nerf or get permaban :p
they changed the masteries because now almost 90% of the players use the same masteries per champion per lane so riot i think want to make us think to do new masteries runes ect...
Anyway looks nice anyway ^^ i will probably start to play grave he looks really fun to play tho
ibrius wrote:
I am sure 90% that before the beggining of the ranked season 6 graves kog etc... will get nerf
Graves is too op you can jungle and adc in the jungle well simple you dont loose life lol that shotgun thing with auto attack is crazy the new Q is impressive either and E the Dash looool you can go up to like 140 mr and armor what the hell
They will either get nerf or get permaban :p
Graves is too op you can jungle and adc in the jungle well simple you dont loose life lol that shotgun thing with auto attack is crazy the new Q is impressive either and E the Dash looool you can go up to like 140 mr and armor what the hell
They will either get nerf or get permaban :p
I don't know, man.


I also don't see



As far as nerfs before the season, I expect most of them will involve tuning items and masteries. That's where most of the overpowered strength is coming from. I just experienced my first broken on-hit



Soraka...
LESS GENERALLY GRIEVOUS Grievous Wounds now only affects self-healing instead of all healing

NicknameMy wrote:

Soraka...
LESS GENERALLY GRIEVOUS Grievous Wounds now only affects self-healing instead of all healing
I just played two games as jungle

Edit: You'd want to start E for the fear on the minions (and putting the life steal damage on all of the targets), then W, then Q at level 3 to start ganking.
NicknameMy wrote:
Not really, you start W and use machete, machete is way stronger than talisman, especially with an AS buff.
No, it's not way stronger. I made that mistake myself early on. The key is to realize that the damage and life steal on talisman occurs on every target hit. With one target hit, machete is always better. With two targets hit, machete does more damage but talisman steals more health. With 3 targets hit, machete does only a little more damage but talisman returns much more health. With 4 targets hit, talisman is always better. And, yes, this is assuming that you're using 15% attack speed runes.
So, if you start Gromp, you might think that you want a machete, but remember that you will probably get a leash and will use smite on him, so the difference between the items isn't big. The blue golem and wolf camps have 3 targets each, so talisman will be stronger. If you decide to keep going, the rapters have 4 targets and the red buff camp has 3 targets. Again, talisman will be stronger even with voli's passive W attack speed buff. It would be better to have a machete for the Krugs, but you'll probably have a smite charge to use, so they won't take long to take down. By this point, you can go back to base to get a machete, boots and/or the hunter's potion.
I truly despise the new mastery tree. I feel like it's been "dumbed" down and only being able to make two choices at each level is silly especially when only one of the choices is even relevant to the champ you're playing. The idea of keystone masteries is fine but there should be a variety of choices to make just like a variety of items to build. It shouldn't automatically fill in 5 points for you either although since you usually only have one good choice out of the two choices at each tier it doesn't seem to matter. Also changing the names to Ferocity, Cunning, etc was a waste of time.
Honestly you should go back to the old mastery system and add in the keystone masteries. Being able to customize is a MUCH better and enjoyable experience. The new system demands you make a series of coin flips to get to your keystone masteries and it makes certain classes of champions (mage supports for instance) not nearly as useful.
Honestly you should go back to the old mastery system and add in the keystone masteries. Being able to customize is a MUCH better and enjoyable experience. The new system demands you make a series of coin flips to get to your keystone masteries and it makes certain classes of champions (mage supports for instance) not nearly as useful.
Just tried out Mundo. I feel sorry for the enemy team everytime I pick the guy... I have beaten every single lane opponent I find:
Darius,
Gnar,
Fiora... it's ridiculous. The only guy I failed to annihilate was
Yasuo, but let's face it, he's ******ed AF with the new masteries/items.
If you're doing well in lane you just buy yourself a
Titanic Hydra and NO ONE, I mean no one will be able to outduel you, it's ridiculous.
I also played Mundo in the jungle just to see if it got any better, and I must say, it's actually pretty good! He can now do a full clear before having to go back. Ganks are still **** though, but if you go Smite + Exhaust, it shouldn't be a problem. So far, only problem I see with Mundo jungle is the useless 150% mana regeneration while in jungle thing...




If you're doing well in lane you just buy yourself a

I also played Mundo in the jungle just to see if it got any better, and I must say, it's actually pretty good! He can now do a full clear before having to go back. Ganks are still **** though, but if you go Smite + Exhaust, it shouldn't be a problem. So far, only problem I see with Mundo jungle is the useless 150% mana regeneration while in jungle thing...
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