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Get Rek't: Putting the Shark Back into Land Shark

Creator: PsiGuard May 29, 2017 2:14pm
PsiGuard
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Permalink | Quote | PM | +Rep May 29, 2017 2:14pm | Report







BY GENTLEMAN GUSTAF, RIOT SOTERE


Let's talk about League of Legendsā€™ resident land shark: Rek'Sai. The Void Burrower hit Summonerā€™s Rift pretty strong a few years ago, and soon showed herself to be a dominant pick in professional play. Since then weā€™ve had to trim power here and there from her kit, and by the time sheā€™d stopped warping pro play, we hadnā€™t left her much in the way of an identity to express. We wanted to take some time to drill deep into what we wanted her identity to be and rebuild her kit around that. So weā€™re giving Rek'Sai an update which focuses her into a dangerous predator.


Ferocious Predator or Helpful Wingwoman?

Rekā€™Sai is a ferocious predator who should strikes fear into the hearts of her prey as she hunts them. The way Rekā€™Sai currently ends up getting playedā€”a vanguard who sets up plays for her teamā€”just doesnā€™t sync up with that promised fantasy.

Being a safe, consistent tank with high uptime around the map has allowed Rekā€™Sai to dominate pro play whenever sheā€™s at all good in regular games. In the early game, her tunnels let her put a ton of pressure on the map, and once she hits level 6, her presence levels up from commanding to global. As the game progresses to skirmishes and teamfights, the heavy CC on her kit makes her a solid initiator.

We see a lot of potential for Rekā€™Sai, and have been viewing this update as an opportunity to really double down on Rekā€™Saiā€™s predatory instincts. To capture the feel of a ferocious hunter, itā€™s critical that she be feared for her individual threat, not the followup of her team. This means a Rekā€™Sai who does more damage when sheā€™s ahead, but is less consistent when behind.


A New Ultimate

A major way to trim that consistency is by toning down her map pressure. She currently threatens the whole map with her ultimate, and so the degree of that threat has to be kept somewhat lower. Weā€™re giving The Void Burrower a new ultimate that sacrifices her global pressure for higher impact in teamfights.

Void Rush (Click to expand)



A New Ultimate

Outside of her ultimate, Rekā€™Sai has a lot of general strength and a simple combat pattern: tunnel in, knockup, attack until tunnel/knockup is available again. We wanted to give her a more dynamic combat pattern by making her strengths more specific. In particular, weā€™re hitting the amount of ambient crowd control Rekā€™Sai can put out. Instead of knocking up every target she unburrows under, Rekā€™Sai will now only knock up the closest enemy. If she wants to hit a specific target, basic attacks will prioritize the knockup on the attacked target.

With higher damage and less crowd control, we expect Rekā€™Sai to begin building more damage than she previously was, but we donā€™t want to leave her unable to safely teamfight. To help her out, weā€™re strengthening two of her iconic attributesā€”her tunnel dashing and her regeneration.

New Rekā€™Sai can re-enter her tunnels more quickly, allowing her to dance in and out of teamfights much more consistently. To make sure she has the health to go back in, her passive generates Fury far more quickly, giving her more regeneration and letting her get combat ready quickly.



Overall, weā€™re expecting a more threatening Rekā€™Sai, but one who doesnā€™t have the same consistency when she falls behind. We hope the end product is a ferocious shark who can go on a hunting frenzy when she smells blood, but isnā€™t always Queen of the Sea. Er...land.
Thanks to Janitsu for the sig!

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