They have the best approach possible. You can't stop piracy no matter what you do... the game will end up being downloaded/whatever.
This is an important part of his answer:
"For us, we kind of see it as, down the road, we’re building an audience"
If you did a good game and people download it, u'll build an audience. You'll get people to know your game. And if the game is really good, people will buy.
I remember the times when you almost had to buy games blindly with nearly no feedback and trust me... it sucked.
This is an important part of his answer:
"For us, we kind of see it as, down the road, we’re building an audience"
If you did a good game and people download it, u'll build an audience. You'll get people to know your game. And if the game is really good, people will buy.
I remember the times when you almost had to buy games blindly with nearly no feedback and trust me... it sucked.
caucheka wrote:
but pirating a game isn't really the answer to that question either
But as I said, it helps you get a bigger audience and get your game known... many will buy cause of that.
I pirate a lot of games that I end up buying because I like them. Pirating is for the good of everyone ;)
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
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why is runic such a bro-tier company?