Canoas wrote:
I disagree. This has much more precision than you need for console games. Why the hell do you want to track the finger movements? This is completely useless for gaming.
I disagree too. AMG, WE HAVE SOMETHING IN COMMON, MARRY ME
It doesn't have to be for consoles.
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Searz wrote:
It doesn't have to be for consoles.
Then why are you comparing it with kinect?
You can't go around and compare things and then say they're for different purposes.
"kinect sucks! It can't even cut bread properly. My knife is sooooo much better"
They serve different purposes, I don't think that's any good for consoles or games in general. For such close range I'd rather use my mouse and keyboard.
Canoas wrote:
Then why are you comparing it with kinect?
You can't go around and compare things and then say they're for different purposes.
"kinect sucks! It can't even cut bread properly. My knife is sooooo much better"
They serve different purposes, I don't think that's any good for consoles or games in general. For such close range I'd rather use my mouse and keyboard.
I did not say they were for different purposes.
I'm saying that they're doing the same thing, but going about doing it differently. I'm essentially comparing one way of controlling something to another.
Honestly, have you ever tried doing something that required fast reactions on your part with the Kinect? Well I can tell you IT AIN'T GONNA WORK.
Still, this thing has a little input lag, even if it's not much. So I don't think it's quite ready for proper gaming.
When we have motion control with the responsiveness of controllers/keyboards/mice we're gonna see it used properly. Until then? Bugger all.
Google has a job title called "Head of Black Community Engagement"..
I don't know whether to cry or laugh.. or both.
I don't know whether to cry or laugh.. or both.
I definitely see how finger movement definitely can be used in gaming overall.
One way to drop ANY tools that you need atm to play, go through menus, etc.
But range and the area that actually can be tracked is of greater importance, even more if we talk about consoles.
And if we want to have both, precision and range, we would pay a ****load of money, the simple and main reason why most inventions doesn't make it into mass production for average joe.
One way to drop ANY tools that you need atm to play, go through menus, etc.
But range and the area that actually can be tracked is of greater importance, even more if we talk about consoles.
And if we want to have both, precision and range, we would pay a ****load of money, the simple and main reason why most inventions doesn't make it into mass production for average joe.
Searz wrote:
I did not say they were for different purposes.
I'm saying that they're doing the same thing, but going about doing it differently. I'm essentially comparing one way of controlling something to another.
Honestly, have you ever tried doing something that required fast reactions on your part with the Kinect? Well I can tell you IT AIN'T GONNA WORK.
Have you thought how kinect games would work with that? Well I can tell you IT WON'T CAPTURE ANYTHING.
The range is way too small, you need to capture the whole body's movements for it to be any useful.
Canoas wrote:
Have you thought how kinect games would work with that? Well I can tell you IT WON'T CAPTURE ANYTHING.
The range is way too small, you need to capture the whole body's movements for it to be any useful.
You guys are both being very silly. This has obvious, huge applications in gaming. Just perhaps not the sorts of gaming either of you are thinking about. For something like Call of Duty, it probably won't be useful. I think we can agree on that. For a Civilization game (or, even better, Sword of the Stars)? It could be amazing, input lag or no input lag.
The comparison to the Kinect is... Well, you can't compare them directly. They are made for different things. Kinect is a full-body capture device, the Leap is not. The Kinect is designed to be used at a range of several feet, the Leap is designed for your hand to be about a foot above it. Note, also, that if you aimed a Kinect up, it wouldn't do much; it's designed to be used at near-horizontal angles.
As for the input lag itself, everything has input lag. It takes time for the signal from any input device to reach the computer, for the computer to decode and use that signal, and then for the computer to tell the monitor what to display. It's just that the amount of time taken is short enough that it's well below human perception. From another video where the Leap's creator was talking about it, he mentioned that the main sources of input lag with his product are the computer's USB bus and the monitor itself. That is to say, the main reason that you'll have any input lag with his product is the rest of your computer, not the Leap itself. So it's basically a non-issue. (If you're talking about the loading lag on his map demonstration, that was the map loading slowly.)
Also, guys, keep in mind that this is designed from the more traditional computer, rather than consoles. To adapt it to consoles wouldn't be difficult, however. All you'd have to do is make it small (which it already is) and wireless (which wouldn't be difficult). Then it could be easily set on any horizontal surface and used from anywhere near the console. Basically, it'd be a controller/gamepad.
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Canoas wrote:
Have you thought how kinect games would work with that? Well I can tell you IT WON'T CAPTURE ANYTHING.
The range is way too small, you need to capture the whole body's movements for it to be any useful.
Lol, what?
So you're blaming a controller for not working with a game designed for another controller?
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"I contend we are both atheists, I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." - Stephen F Roberts
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