"I sexually Identify as an Attack Helicopter. Ever since I was a boy I dreamed of soaring over the oilfields dropping hot sticky loads on disgusting foreigners. People say to me that a person being a helicopter is Impossible and I’m ****ing ******ed but I don’t care, I’m beautiful. I’m having a plastic surgeon install rotary blades, 30 mm cannons and AMG-114 Hellfire missiles on my body. From now on I want you guys to call me “Apache†and respect my right to kill from above and kill needlessly. If you can’t accept me you’re a heliphobe and need to check your vehicle privilege. Thank you for being so understanding." - Guuse
"uh, I identify as counterstrike and I find this globally offensive" - ???
"uh, I identify as counterstrike and I find this globally offensive" - ???
BUT IF YOU SET UP 2 OF THEM
(that could seriously work, lol. If they make the software support it)
Or they could just make one with increased range.
(that could seriously work, lol. If they make the software support it)
Or they could just make one with increased range.
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"I can't decide where I stand on abortion, on one hand it is killing children, on the other it gives women a choice." - ???
"I can't decide where I stand on abortion, on one hand it is killing children, on the other it gives women a choice." - ???
That's exactly the problem... the tech they're showing only works so well, because they track stuff at a very short distance in a very limited area.
Imagine the same tracking on the WHOLE body at least 2m away from the tracking device.
Lags and/or slow as **** overall.
If you want the same thing on the area Kinect supports, you'll waste one hell of money.
Imagine the same tracking on the WHOLE body at least 2m away from the tracking device.
Lags and/or slow as **** overall.
If you want the same thing on the area Kinect supports, you'll waste one hell of money.
The main thing about motion control for me is that it HAS to be exact. Otherwise gaming will be a pain in the arse at times. Kinect is rubbish in that respect, and Wii isn't quite good either.
Even though this Leap Motion has it's limitations, it's very precise and that's a requirement for implementing it into games.
Even though this Leap Motion has it's limitations, it's very precise and that's a requirement for implementing it into games.
"Doing something, almost being done, then parents come in and don't let you finish.
Yes, I had a rough childhood." - devdevil
Yes, I had a rough childhood." - devdevil
Darcurse wrote:
Yeah, but the other requirement (range/area) isnt given unless you reduce that precision...
Not really, but it'll require more processing power and potentially more expensive sensors.
Honestly, precision is way more important than range/area..
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Searz wrote:
Honestly, precision is way more important than range/area..
I disagree. This has much more precision than you need for console games. Why the hell do you want to track the finger movements? This is completely useless for gaming.
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Looks cool :o
Costs 70$ (30$ less than Kinec, lol) and is released in February 2013.