I found Dawngate to be about as good as League, so it's a shame to see it canceled.
Both LoL and Dawngate are more mechanically mature than DotA (and DotA 2), so if anything I'd rather have seen development for that seized.
Oh well, there will be others that hopefully advance the genre.
Both LoL and Dawngate are more mechanically mature than DotA (and DotA 2), so if anything I'd rather have seen development for that seized.
Oh well, there will be others that hopefully advance the genre.
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EA once again continues to disappoint their fans. Big surprise there.
I'm sad to see dawngate go though
I'm sad to see dawngate go though
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Ah, sad to see such a good and potential filled game live out its life. I mean, EA is a bad company, but their actions aren't unjustified, it's just the simple cycle of life for companies and developers. Still, it really is such a shame to see such potential just be wasted.
I mean, there are hints that DawnGate isn't going to die out, but those are still things we can't confirm yet.
*sigh*
It was so much fun to play it while it lasted.
And I'm glad that DawnGate decided to also go down the heavy community focused route that Riot has decided to follow. They had the courtesy to refund us all our money that we spent towards it if we were to support it (Hooray for being a really easy spender). Personally, I'd be happy to just leave my money there with them, that's how much I loved the game.
None the less, it's sad to see it go :( No more distractions from League and Smite now I suppose...
I mean, there are hints that DawnGate isn't going to die out, but those are still things we can't confirm yet.
*sigh*
It was so much fun to play it while it lasted.
And I'm glad that DawnGate decided to also go down the heavy community focused route that Riot has decided to follow. They had the courtesy to refund us all our money that we spent towards it if we were to support it (Hooray for being a really easy spender). Personally, I'd be happy to just leave my money there with them, that's how much I loved the game.
None the less, it's sad to see it go :( No more distractions from League and Smite now I suppose...
This is really sad.
I've only played about 10 games of dawngate (mostly because I couldn't play when servers were avaliable), but I really enjoyed it. A lot of enjoyment actually came from great visual and sound design (game looks gorgeous and soundtrack is amazing). They were also putting a lot of effort into the lore aspects of the game and the stuff they came up with was pretty fun to read.
Game had little to no marketing and it became an open beta only 5 months ago. Expecting it to compete with Dota 2, LoL and Smite (Smite is very unique and kinda a different story, but still) and win in 5 months is beyond ridiculous.
Worst part is that EA will probably never let the IP of dawngate go, so I don't think we'll see it again. Still interested in what these developers will do next, because they obviously had talented people on the team.
I've only played about 10 games of dawngate (mostly because I couldn't play when servers were avaliable), but I really enjoyed it. A lot of enjoyment actually came from great visual and sound design (game looks gorgeous and soundtrack is amazing). They were also putting a lot of effort into the lore aspects of the game and the stuff they came up with was pretty fun to read.
Game had little to no marketing and it became an open beta only 5 months ago. Expecting it to compete with Dota 2, LoL and Smite (Smite is very unique and kinda a different story, but still) and win in 5 months is beyond ridiculous.
Worst part is that EA will probably never let the IP of dawngate go, so I don't think we'll see it again. Still interested in what these developers will do next, because they obviously had talented people on the team.
Every time you succeed, I bleed a little.
My favorite part about DawnGate was the Karma system at the end of the round it forced you to give or not give players honor/karma which would effect how many points the player would receive based on their attitude.
Players could also be rewarded Heroes, Skins, and other neat things just for not having a bad attitude, which I thought was really cool concept however there were still a butt load of trolls and toxic players, but it was a nice attempt to keep the community less toxic.
Players could also be rewarded Heroes, Skins, and other neat things just for not having a bad attitude, which I thought was really cool concept however there were still a butt load of trolls and toxic players, but it was a nice attempt to keep the community less toxic.
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Shaddofokkusu wrote:
It's kinda a sad day when a game dies, but as I've been streaming it lately I've been running into a lot of issues game wise in terms of balancing. Once a team gets ahead it just spirals out of control from there.
I think that's an inherent problem with the genre, it easily snowballs. Dawngate just seems to snowball even easier than the norm.
"We've had a few gloomy years with bad console ports, and what do we get in the light at the end of the console-tunnel? A tablet OS ported to PC." - Atlas Tasume, on Windows 8
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http://www.ea.com/news/an-update-on-dawngate
However from the looks of EA has decided to stab the hearts of it's fans by pulling the plug on it's new Moba DawnGate
I played DawnGate way back when it was still in it's invite only Beta Stage. I think I got in by week 4 or 5. Back when the servers were only opened on the weekends, I even made a handful of posts over on their forums with feed-back on what I liked about the game and what I didn't like about it.
Long story short I grew tired of DawnGate a while ago and I only played maybe 20-40 games of it. It's community was rude, vile, and toxic and I didn't really enjoy it as much as I enjoyed League so I just played League instead.
However seeing the game leave, even makes me sad because I did enjoy it for a time and I'm sure some of it's problems from early Beta were fixed later on. I may be reading to much into the article but it was very clear to me that Way-Stone Studios was crafting a game out of Love, but EA was funding a game so that they could have their hands in the MOBA industry and once it was clear that DawnGate wasn't a League, Dota2, or Smite killer they backed out.