Okay, here goes. My main gripes with the game are as follows:
1. The weapon carry limit and ammo.
Having just 2 weapons not only reduces your flexibility in combat and severely limits your ability to adapt to different combat situations, at higher difficulties enemies get ridiculously bullet-spungy and take tons of ammo to kill. That's a MAJOR problem if you only can carry 2 weapons at one time.
The best example of this is probably the final ghost fight.
I died several times because I ran around looking for weapons with ammo in; I literally had no ****ing ammo left to shoot them with.
Some weapons also have ridiculously low ammo reserves, making the ammo problem even more prominent.
2. The checkpoint system.
I really don't think I need to explain this one.
Just give us a ****ing save system.
And penalizing the player for dying is really stupid.
3. The story "dump" at the end.
I really dislike how the tried to keep as much as possible about the story and the ending under wraps until the last 20minutes of the game. It felt really artificial and the more you look at it the more you see all the instances where the story makes excuses for that. Some better foreshadowing and more natural progression would have helped immensely.
Spoiler: Click to view
4. The plot holes.
I'm sure most people won't even notice these problems and people who love the game will come flying valiantly to its defense, ignoring any and all flaws presented.
Spoiler: Click to view
5. The "Watchers".
The mechanics surrounding them were really weird and it could have been a lot better if they actually partook in battle and you had the ability to kill them to stop all the crazy people from attacking you. I mean, they literally just disappear into thin air when they spot you or you attack them.
6. Imbalanced gear.
I liked the idea of gear, but after playing through the game at a higher difficulty it's blatantly obvious how imbalanced it is.
Too much of the gear is very situational. Like 50% of all gear is related to the Skylines, and seeing as those are only present in like a third of the fights, that's kind of useless most of the time.
Then there's loads of gear which depend entirely on chance; 50% chance to stun enemies who hit you, 70% chance to burn enemies when you melee them, 30% chance to release a toxic fart when you drink a soda and so on..
And then one could compare 2 of the hats. One gives all your weapons 75% bigger magazines while the other allows you to go faster or slower on a skyline. I'll let you make a guess as to which of them is better than the other..
All that being said, I still thoroughly enjoyed the game; there were some really, really amazing moments that I absolutely loved.
If I were to put a score on it it would probably be 8/10.
1. The weapon carry limit and ammo.
Having just 2 weapons not only reduces your flexibility in combat and severely limits your ability to adapt to different combat situations, at higher difficulties enemies get ridiculously bullet-spungy and take tons of ammo to kill. That's a MAJOR problem if you only can carry 2 weapons at one time.
The best example of this is probably the final ghost fight.
I died several times because I ran around looking for weapons with ammo in; I literally had no ****ing ammo left to shoot them with.
Some weapons also have ridiculously low ammo reserves, making the ammo problem even more prominent.
2. The checkpoint system.
I really don't think I need to explain this one.
Just give us a ****ing save system.
And penalizing the player for dying is really stupid.
3. The story "dump" at the end.
I really dislike how the tried to keep as much as possible about the story and the ending under wraps until the last 20minutes of the game. It felt really artificial and the more you look at it the more you see all the instances where the story makes excuses for that. Some better foreshadowing and more natural progression would have helped immensely.

4. The plot holes.
I'm sure most people won't even notice these problems and people who love the game will come flying valiantly to its defense, ignoring any and all flaws presented.

5. The "Watchers".
The mechanics surrounding them were really weird and it could have been a lot better if they actually partook in battle and you had the ability to kill them to stop all the crazy people from attacking you. I mean, they literally just disappear into thin air when they spot you or you attack them.
6. Imbalanced gear.
I liked the idea of gear, but after playing through the game at a higher difficulty it's blatantly obvious how imbalanced it is.
Too much of the gear is very situational. Like 50% of all gear is related to the Skylines, and seeing as those are only present in like a third of the fights, that's kind of useless most of the time.
Then there's loads of gear which depend entirely on chance; 50% chance to stun enemies who hit you, 70% chance to burn enemies when you melee them, 30% chance to release a toxic fart when you drink a soda and so on..
And then one could compare 2 of the hats. One gives all your weapons 75% bigger magazines while the other allows you to go faster or slower on a skyline. I'll let you make a guess as to which of them is better than the other..
All that being said, I still thoroughly enjoyed the game; there were some really, really amazing moments that I absolutely loved.
If I were to put a score on it it would probably be 8/10.
"I walked up to her big butt and asked her *** butt what." - Lil Wayne, lyrical genius
"I can't decide where I stand on abortion, on one hand it is killing children, on the other it gives women a choice." - ???
"I can't decide where I stand on abortion, on one hand it is killing children, on the other it gives women a choice." - ???
MrCuddowls wrote:
Hmm, your's makes a lot more sense.
Whatever Searz, i guess you understood it more because you are more experienced with this stuff.
I got most of it right.
Yea, you didn't get much wrong.
I took like an hour laying out all the events and the timeline in my head after the game ended.

MrCuddowls wrote:
The watchers were easy as **** to walk by
Yea, they were. They were really poorly done in general in terms of actual game mechanics.
"You can't have your privacy violated if you don't know your privacy is violated." - Mike Rogers, U.S. Representative for Michigan's 8th congressional district, 2013
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
MrCuddowls wrote:
The watchers were easy as **** to walk by
Spoken like a true virgin.
A friend of mine also complained about the clunkiness of the combat, which isn't improved from earlier Bioshock games, and the relative lack of weapon variety, which is actually a step backwards from earlier Bioshock games. Also, he disliked the higher difficulties, because he just found the enemies didn't really get harder, because he could basically solve combat in such a way that nothing was a real threat, they just took more resources to take down. "Bullet sponge-y" is the term TotalBiscuit uses to describe the same thing.
He was also saddened by the ending, because he found the whole time-travel-multiple-worlds element of the story and setting the least compelling. He would rather that the story focused more on its historical throwbacks to hilarious American exceptionalism rather than get stuck talking about time travel. The game drops you in a wonderful setting, which is clearly about to fall apart, and then lets you watching it actually fall apart. But then tells you, "Oh, wait, no, none of that ever actually happened."
OTGBionicArm wrote: Armored wimminz = badass.
My posts may be long. If this bothers you, don't read them.
My posts may be long. If this bothers you, don't read them.
lifebaka wrote:
A friend of mine also complained about the clunkiness of the combat, which isn't improved from earlier Bioshock games, and the relative lack of weapon variety, which is actually a step backwards from earlier Bioshock games. Also, he disliked the higher difficulties, because he just found the enemies didn't really get harder, because he could basically solve combat in such a way that nothing was a real threat, they just took more resources to take down. "Bullet sponge-y" is the term TotalBiscuit uses to describe the same thing.
Actually, that does make it harder, but in a very artificial way.
The way it increases difficulty isn't very fun.
This coming from a guy who beat the final fight on hard without a single retry or reading any kind of tips online.
Quoted:
He was also saddened by the ending, because he found the whole time-travel-multiple-worlds element of the story and setting the least compelling. He would rather that the story focused more on its historical throwbacks to hilarious American exceptionalism rather than get stuck talking about time travel. The game drops you in a wonderful setting, which is clearly about to fall apart, and then lets you watching it actually fall apart. But then tells you, "Oh, wait, no, none of that ever actually happened."
Yes, exactly!
I'm fine with either, but seeing how most time travel stories are riddled with plot holes (this one included) I would actually have loved it if they just went with the whole flying-crumbling-white-supremacist-society thing.
Sittin' on chimneys, putting fire up my ***.
"I biked 12km in a blizzard today and mice are chewing on my chocolate bars. Life's good."
"I biked 12km in a blizzard today and mice are chewing on my chocolate bars. Life's good."
My brother hated Bioshock infinite and dumped his entire collector's edition on me. I'm a little shocked, given how much he enjoyed the first two.
Darcurse wrote:
Story-wise it's like they went from "uber great" to "really nice" to "You call that BS? Really?" Going from BS1 to BS2 and Infinite.
I'd say it's more Amazing->Good->Good.
The story is by no means bad, they just took a few wrong steps here and there.
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
"A few", huh?
I admit that Infinite got some nice situations here and there, but that's that.
The whole ending is a mess.
The story-line is cluttered with thrashy "Well, that was [sarcasm] SOOOOOOOOOO unexpected...[/sarcasm]" or "WTF, just happened? How did they jump from this to that???" moments.
Only parts which counter this are Liz and the Lutece multiverse doubles.
Everytime I entered a tear in the game I was like:
"Wow, they just used this to push the story"
Spoiler: Click to view
I admit that Infinite got some nice situations here and there, but that's that.
The whole ending is a mess.
The story-line is cluttered with thrashy "Well, that was [sarcasm] SOOOOOOOOOO unexpected...[/sarcasm]" or "WTF, just happened? How did they jump from this to that???" moments.
Only parts which counter this are Liz and the Lutece multiverse doubles.
Everytime I entered a tear in the game I was like:
"Wow, they just used this to push the story"

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Whatever Searz, i guess you understood it more because you are more experienced with this stuff.
I got most of it right.