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A mage that uses fury? **** YES

Creator: caucheka November 2, 2011 12:41pm
caucheka
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yeah, i had the basic idea for him down for a while. just needed his skills. and again scaling was high while base is low to say hey build ap. didnt want another atmogs trinity w/e just because he had fury.
I like things that make me feel stupid. - Ken Levine
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Hahahah well yeah.

The thing is there's an on hit version of Atmogg's, people just haven't caught onto it yet.

And they can use that with this build since it has true damage on hit. It works on Irelia as well, and Udyr, and anything else with damage on hit pretty much.

All you do is just Wit's end Warmogg's Madred's. Ta da~~~ On hit Atmogg's :P
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well if you actually want the true damage to do anything you need ap.

and its built to hit very hard, hence why the high fury cost (also considering if the passive is 10% extra magic damage then that drops it by 2% by using it once.) wanted it to feel like you had to make a decision for it.
I like things that make me feel stupid. - Ken Levine
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Or you could just get AS and on hit items and build Warmogg's, and toggle on and off when you want and don't want. Comparable to Irelia's thing but lower damage. >:P

But since your other skills deal a lot of damage your damage would be substantial I suspect even playing him this way. Unless his base stats don't support it, (Kinda like Kasadin)

But then you have to consider that Kas sorta has this ability in a magic dmg way and gainsmana per hit.
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actually i looked at kassadin a few times when building his kit. they are kind of similar...


what would you do then to discourage that? as i mentioned low base damages but good scaling to try to encourage ap building.
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Correct they do encourage that. Well I think it's looking more realistic now in terms of damage scaling on skills so kewl kewl ^^

So explain to me how the Fury works in detail.

Like how he gains fury and loses it etc and how the fury affects his skills? ^^
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ok. the general plan:


fury is gained from attacking while w is toggled off or by hitting something with q.

building up fury will increase the damage of q e and r by a percent, similar to tryndamere gaining crit chance.

fury will degrade just like renekton and tryns. and using w will burn fury.

i can always adjust the numbers but i want it to feel like you are making a choice between the extra spell damage and being able to use w. or if that doesnt work then we could make w more of a finisher type thing and deal some extra damage depending on how much health the enemy is missing. (of course that would include nerfing the damage it has on it.)

this is also why his passive is gaining as as a percent of ap, enough so that you can function without buying as even though you should get a little. the problem with this unlike other stat into stat passives is that attack speed is finite unlike all the other stats.
I like things that make me feel stupid. - Ken Levine
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He looked to me like he should be a hybrid. try introducing ad scallings in some stuff might help, or giving him more of an incentive to aa besides fury.
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hes not supposed to be a hybrid. i'm trying to give him plenty of reason to build a non-mana caster build pretty much.
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I see... then i don't really get how that's gonna work with his passive and w.
Mastajdog, "You shall bow in the presence of the masta."
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credits to The Nameless Bard and greynadefor the awsome signatures, and me for the others.

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