The Overmyynd wrote:
Yeah but they have such amazing OTHER rolls to play, and other supports offer more of those other things you were talking about. Plus both of these characters are pretty gold dependent, which means if you want to make them useful late game, they are going to have to take some farm from the AD carry. which is a no-no.
More of which things? The CC shield? Nope, no-one else has afaik. Yes, the snare and AoE stun are done by other characters as well, but I don't know of any other character that has them both.
Nidalee's good points are also done better by various other characters, but she's the only one that does them all.
And your point about gold dependency is irrelevant, I'm afraid. The length of a snare/stun is not linked to AP. Heals are, but if you're using, say,

The Overmyynd wrote:
Yeah but they have such amazing OTHER rolls to play, and other supports offer more of those other things you were talking about. Plus both of these characters are pretty gold dependent, which means if you want to make them useful late game, they are going to have to take some farm from the AD carry. which is a no-no.
i've played gragas support and fiddlesticks support, both work well even though they have other roles.
Nidalee and Morgana don't NEED gold both are there for utility. Nidalee's heal has a good base and a pretty good ratio so, her traps don't need ap and her spears only
Morgana has a snare spell shield, and a multi-target aoe snare, plus her MR debuff from pool. Just because they are good at other roles doesn't mean they can't be played in other roles.

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Mazuran wrote:
Nidalee's good points are also done better by various other characters, but she's the only one that does them all.
I don't think this is what makes


Mooninites wrote:
Morgana has a snare spell shield, and a multi-target aoe snare, plus her MR debuff from pool. Just because they are good at other roles doesn't mean they can't be played in other roles.
Morg really has the same problem as Lux, except perhaps more so. Her snare is a slow-moving skillshot with an 11 second cooldown (plus it can be more easily blocked by minions) and her shield has a 15 second cooldown (plus it only protects from magic damage in a lane dominated by AD carries). Lux is, IMO, much more viable as a support because she can use

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lifebaka wrote:
I don't think this is what makes


Morg really has the same problem as Lux, except perhaps more so. Her snare is a slow-moving skillshot with an 11 second cooldown (plus it can be more easily blocked by minions) and her shield has a 15 second cooldown (plus it only protects from magic damage in a lane dominated by AD carries). Lux is, IMO, much more viable as a support because she can use

I think

also





i'm not buying her E as a "ward", that's pretty ridiculous
even if you use it as a ward, thats one less ability you can use

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Mooninites wrote:
Karma's heal range is extremely low, her shield doesn't carry any sort of useful buff, her movespeed bonus isn't very good at low ranks, her heal is too small to be useful for effective sustain, she can only use her heal or the damage effect on her shield once every thirty seconds or so (even if it stacks twice), and basically no one who plays AD carry has any idea of how to lane with her. While the intersection of her abilities is interesting, none of them alone are powerful enough (even with their Mantra effects) to make her worth using over other supports. Don't get me wrong, I think Karma is one of the coolest champions in the game. But, unfortunately, she is lackluster at best as a support, and is going to remain so until Riot reworks her.
Mooninites wrote:
also





i'm not buying her E as a "ward", that's pretty ridiculous
even if you use it as a ward, thats one less ability you can use
My point was rather than both have long cooldowns on their abilities and that even if Lux's shield isn't as strong as Morgana's, it actually prevents damage. As for how many of Lux's skills are skill shots, I'm not perfectly sure that it matters much; good players tend to hit their skill shots. And you also have completely ignored the point that Morgana's skill shot snare is much easier to minion block than Lux's.
As for the rest... Honestly, if you're playing support Lux and not skilling E or ever using it for vision... You're doing it so wrong that I don't even know where to start.
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lifebaka wrote:
Karma's heal range is extremely low, her shield doesn't carry any sort of useful buff, her movespeed bonus isn't very good at low ranks, her heal is too small to be useful for effective sustain, she can only use her heal or the damage effect on her shield once every thirty seconds or so (even if it stacks twice), and basically no one who plays AD carry has any idea of how to lane with her. While the intersection of her abilities is interesting, none of them alone are powerful enough (even with their Mantra effects) to make her worth using over other supports. Don't get me wrong, I think Karma is one of the coolest champions in the game. But, unfortunately, she is lackluster at best as a support, and is going to remain so until Riot reworks her.
My point was rather than both have long cooldowns on their abilities and that even if Lux's shield isn't as strong as Morgana's, it actually prevents damage. As for how many of Lux's skills are skill shots, I'm not perfectly sure that it matters much; good players tend to hit their skill shots. And you also have completely ignored the point that Morgana's skill shot snare is much easier to minion block than Lux's.
Her heal range isn't as bad as people think. It's not great but it's an aoe heal that isn't affected by the number of targets it hits. And the reason it's fairly low is because it heals and scales based on flat % restoration. Every 50 AP gives her an extra 1% heal, so her heal can scale better than just flat AP like say soraka or so. In terms of healing and damage mitigation there isn't a support who can compete with her once she reaches 40% CDR. Her mantra's scale off CDR so you can recharge a mantra every 12 seconds. That's about on line with most other heals, even then it's an aoe heal that can hit multiple targets. The reason she is lackluster is because she has a poor laning phase, bad mana costs/regen and an unreliable heal, after that she's incredible
Lux's shield prevents physical damage, morgana's black shield prevents a lot more, as a whole morgana's shield is much better, and I think many people would agree with that
good players tend to dodge skillshots to. I wouldn't want to rely on entirely skillshots for a support, because like i said, if you miss, you're a free kill, she's just an inconsistent support that doesn't really do much

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As much as i hate to do this, i have to agree with Mooninites on one fact. The "
Karma isnt a good support" part. She is possibly the single most challenging support to learn, but if you can wrap your mind around all the uses of her abilities, all the tricks and utility, she is either Jesus himself or Beelzebub in a *****, depending on which side of the field you are on in comparison to her. The fact that her heal has a short(ish) range and is actually a skillshot, is not that big of a deal in lane, as long as you can put a champ in a cone (which should be a no-brainer if you play this game AT ALL), plus the fact that it is an AOE heal that doesn't heal less for healing multiple targets, and heals based on % missing, AND while its healing, its also dealing AOE damage in the same space, which is AWESOME for teamfights. Her utility in either making sure a friendly unit gets a kill or gets away from certain death with
Spirit Bond takes skill to recognize but is awesome when mastered; her shield in lane ( which is ALOT better than
Black Shield because it actually blocks AD damage... since you are, after all, in a lane against a heavy hitting AD character) is very comparable to
Janna and her shield and people think she does just fine, plus it deals damage to enemies if you charge it.
Lux is decent as a support, her shield isnt that great, but w/e. she has a slow, with vision, and a stun, so she DOES work. Especially if you have a GREAT jungler, and she has a useful ult late game.




Lux is decent as a support, her shield isnt that great, but w/e. she has a slow, with vision, and a stun, so she DOES work. Especially if you have a GREAT jungler, and she has a useful ult late game.

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The Overmyynd wrote:
As much as i hate to do this, i have to agree with Mooninites on one fact. The "




Lux is decent as a support, her shield isnt that great, but w/e. she has a slow, with vision, and a stun, so she DOES work. Especially if you have a GREAT jungler, and she has a useful ult late game.
blocking AD damage is fine, I get that it does that. But to me I value blocking a blitz grab, naut gank, or something like that than 100-200 damage from the enemy AD. It would depend on the support and/or jungler you're playing against. A support like soraka or janna would be harder to


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Mooninites wrote:
Her heal range isn't as bad as people think. It's not great but it's an aoe heal that isn't affected by the number of targets it hits. And the reason it's fairly low is because it heals and scales based on flat % restoration. Every 50 AP gives her an extra 1% heal, so her heal can scale better than just flat AP like say soraka or so. In terms of healing and damage mitigation there isn't a support who can compete with her once she reaches 40% CDR. Her mantra's scale off CDR so you can recharge a mantra every 12 seconds. That's about on line with most other heals, even then it's an aoe heal that can hit multiple targets. The reason she is lackluster is because she has a poor laning phase, bad mana costs/regen and an unreliable heal, after that she's incredible
I'm going to be honest, comparing




To compare scaling, I'm actually going to use

As for your claim that the relatively low CD on Mantra at high levels brings Heavenly Wave's healing per second (HPS) in line with other heals, I am again going to compare it to Astral Blessing, which isn't that much larger than other heals but has a pretty terrible cooldown (and which happens to be identical to Mantra's past level 13). If both Karma and Soraka have max CDR, their respective HPSs are going to be (in the long term) (135 + (.05 + .0002 * AP) * (missing target HP)) / 12 and (350 + .45 * AP) / 12. This means that the two become equal when the target is missing HP equal to (215 + .45 * AP) / (.05 + .0002 * AP). The amount of HP missing required is over 3000 until the two supports have about 440 AP, which is entirely unrealistic to expect on a support. In fact, the most reasonable about of AP to expect on a support is right around 0 for pretty much the entire game, when it would take 4300 missing HP to make the two equal. And, simply for the sake of argument, as AP approaches infinity, the amount of missing HP required for them to become equal approaches 2250, just like above; on targets who are missing less HP, Astral Blessing will always heal them for more.
(As a note, if someone else wishes to run some numbers on multi-target heals, all you'd have to do is multiply Karma's base heal by the number of targets effected. The portion of her heal that scales with target missing HP does the same percentage of each, so you can simply use the total amount of missing HP on all targets rather than doing them individually.)
OTGBionicArm wrote: Armored wimminz = badass.
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