It's not the item's purpose. Sometimes items may work in different spots (just remember SotEL in lane) but it's mostly because there is something to fix with such items then honestly. This website does look really strange, it's bugged on my screen, lel.
Just think of
Relic Shield's passive and its value early on. Is it cost efficient? Is this really an item you want to have late game if not being a support and a tank etc. instead? I don't think so ...
Just think of


Thanks to Natuhlee for this sig!
Well, obviously, you wouldn't buy the item unless you can upgrade it, means you would go
Kindlegem -> face of the mountain.
But I thought about this:
500 HP + 10% of your HP shield. At 3k HP you basically get 800 HP from it (potential for more, think about
Spirit of the Ancient Golem in a similar manner), which is the same as
Warmog's Armor for 300 gold less and CDR on top of that. You even get some regen from it and it isn't as affected by
Blade of the Ruined King as
Warmog's Armor. And then, it also has a damage factor and a supportive factor.
The question now is, is
Warmog's Armor worth it over that?
Also, later in the game when you get this item, you actually start to group up and the passive is actually usefull as well.
And I also found that:
http://www.reddit.com/r/leagueoflegends/comments/22j1tk/item_analysis_patch_45_face_of_the_mountain_more/

But I thought about this:
500 HP + 10% of your HP shield. At 3k HP you basically get 800 HP from it (potential for more, think about




The question now is, is

Also, later in the game when you get this item, you actually start to group up and the passive is actually usefull as well.
And I also found that:
http://www.reddit.com/r/leagueoflegends/comments/22j1tk/item_analysis_patch_45_face_of_the_mountain_more/

Then tell me, why is that item inferior to
Warmog's Armor? As like 2.-3. completed item after 1 resistance/HP item and 1 damage item. Basically the time where grouping up and teamfighting starts.
2200 gold vs 2500 gold
500 HP vs 800 HP
100% base health regen vs 1%/3% health regen per 5 based on max HP
Bonuses just for Face of the Mountain:
10% CDR
10% of maximum HP shield (you can count that basically as better HP which isn't affected by % penetration)
100% AD + 30% AP damage
Minion farm sharing and heal for 50+ 1% of your maximum HP
So, the first thing to calculate now is how much HP the shield grants. Well, most of the time on champions you build this item you will have 4000 HP, means it will grant a 400 HP shield. So:
900 HP (more efficient) vs 800 HP
Now, the health regeneration. The health regeneration Face of the Mountain grants will be for most champions around 16 HP/5, while Warmog's Armor at 4000 HP grants 40 HP/5. Out of combat it even grants 120 HP/5. So, this is clearly in advantage of Warmog's Armor. But wait, health regeneration is most valuable in a poking scenario and in this scenario as a group the passive of Face of the Mountain kicks in, granting you additional HP. Based onto the formula 8.33(+0.16% of user maximum health) this means you will get a bonus of 14.73 HP/5 at 4000 HP, which means you nearly even the 40 HP/5. This means, in a poking scenario where you are constantly damaged, there is actually no difference.
Finally stated, the gold shifting, the lesser gold cost, the HP, the utility, the damage and CDR all are in favor of Face of the Mountain which makes Face of the Mountain the superior item.

2200 gold vs 2500 gold
500 HP vs 800 HP
100% base health regen vs 1%/3% health regen per 5 based on max HP
Bonuses just for Face of the Mountain:
10% CDR
10% of maximum HP shield (you can count that basically as better HP which isn't affected by % penetration)
100% AD + 30% AP damage
Minion farm sharing and heal for 50+ 1% of your maximum HP
So, the first thing to calculate now is how much HP the shield grants. Well, most of the time on champions you build this item you will have 4000 HP, means it will grant a 400 HP shield. So:
900 HP (more efficient) vs 800 HP
Now, the health regeneration. The health regeneration Face of the Mountain grants will be for most champions around 16 HP/5, while Warmog's Armor at 4000 HP grants 40 HP/5. Out of combat it even grants 120 HP/5. So, this is clearly in advantage of Warmog's Armor. But wait, health regeneration is most valuable in a poking scenario and in this scenario as a group the passive of Face of the Mountain kicks in, granting you additional HP. Based onto the formula 8.33(+0.16% of user maximum health) this means you will get a bonus of 14.73 HP/5 at 4000 HP, which means you nearly even the 40 HP/5. This means, in a poking scenario where you are constantly damaged, there is actually no difference.
Finally stated, the gold shifting, the lesser gold cost, the HP, the utility, the damage and CDR all are in favor of Face of the Mountain which makes Face of the Mountain the superior item.

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http://www.leagueoflegendsmath.com/LoL%20Optimal%20Build%20Finder.swf
And the interesting thing is, you see face of the mountain included into most builds as super efficient item?
I think, in terms of damage reduction, it offers a huge HP pool with its HP and shield. The damage also isn't that bad either and it grants utility aswell. What do you think about that?