Before. It increases the damage that you do after all the other math from skills is factored in.
Say I'm Lee Sin with 21/9/0 masteries and full
Havoc
. If I hit with Sonic wave and then resonating strike, the extra 1.5% damage increase will be tacked onto resonating strike after the bonus damage for %HP missing and AD scaling ratio, but before armor comes into play.
Say I'm Lee Sin with 21/9/0 masteries and full

Haha, funny thing is that it doesn't matter.
Armor/MR is multiplicative and so is havoc.
The only case it would make a difference in would be if the enemy had
Indomitable
, because that's a flat amount of damage reduction.
Armor/MR is multiplicative and so is havoc.
The only case it would make a difference in would be if the enemy had

"I saw [Twilight: Eclipse] in theaters with a girl I was dating at the time. I spent more time staring at my toes and wiggling them than I did watching this abomination. When Edward proposed to Blank Face, I finally looked up with a revelation.
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
Is Havoc even worth it, though? I mean, even if you are doing 1000 damage (which is pretty insane), 3 points only adds 15 damage. Early on when you're doing 60-100 damage, it's only adding about 1-2 damage.
Is this something worth putting points in?
Is this something worth putting points in?

Lifesteal at least stacks with
Doran's Blade and other lifesteal items. It also gets Wriggles back to where it was before it was nerfed.
I just can't see
Havoc
actually contributing much.

I just can't see

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