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Miss Fortune Skilling Order

Creator: crossfire
June 24, 2012 6:52am
6 posts page 1 of 1 Forums » Theory Crafting & Ideation » Miss Fortune Skilling Order
Permalink | Quote | PM | +Rep | Commend by crossfire » June 24, 2012 6:52am | Report
After publishing my MF build I gotten a lot of controvery over the skilling order.

I personally always went
R>Q>E>W

Someothers go
R>Q>W>E

Yet others go

R>W>Q>E

Just which order is the best?
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Permalink | Quote | PM | +Rep | Commend by Dypheus » June 24, 2012 7:57am | Report
R>Q>E>W

W is exactly only good for slowing stuff tbh.
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Permalink | Quote | PM | +Rep | Commend by IceCreamy » June 24, 2012 9:35am | Report
E is slowing, W is bonus damage, Q is the thingy that hits double when totally lucky.

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Permalink | Quote | PM | +Rep | Commend by tehAsian » June 24, 2012 10:07am | Report
IMO E should be maxed last. Its only use is the slow, and MF doesn't even need a big slow to get away because of her passive.

W first because its suuuper stronk early game, when people have low mres and the stacking damage starts hitting like a truck. Also, the steroids with Infinity Edge is like... O__O

Q is actually kind of meh I feel.
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Permalink | Quote | PM | +Rep | Commend by Klausenheim » June 25, 2012 5:37am | Report
I think that her skill order depends heavily on who you are laning against.

I personally find that maxing W first against a Soraka + Graves combo feels useless. The one point for reduced healing is CRUCIAL, but beyond that Soraka's passive + Graves passive just ruins the on-hit damage effect. Even before they get any additional gear.

Maxing Q will always be like playing the lottery. Sometimes your double up will ricochet from minion to minion every time, ignoring the enemy champ standing directly behind the minion line. Other times it will hone in on the enemy champ like a freaking heat-seaking missile.

I still prefer to max Q first because if you get an early teamfight at dragon it is basically guaranteed to get the second hit on a real person, and if you land a few it will wreck them.

Also, RIOT why you nerf my AP Miss Fortune? :(
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Permalink | Quote | PM | +Rep | Commend by utopus » June 25, 2012 1:14pm | Report
double up is probably one of the strongest early game abilities ever.
w is an ability that gives free Damage.
e is pretty useless damage-wise. it may be useful for utility, but even so, i wouldn't take it until level 5. i may even take it later, if my support can effectively set up kills.

it's really a judgment call. if the enemy's lane is passive (like a soraka support) you should grt dnl up, because a mf probably won't be able to get many punche off on the enemy. plus the extra mr will negate much of the damage that mf's w deals.
if you have a lane that can set up kills well ( like a maokai or something) go gung-ho with your W; you'll likely be doing killing, not harassing ;)
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