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Serku - The Summoner

Creator: Sagefire June 10, 2013 1:17pm
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Sagefire
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Hi all,

this is my first champ, i hope u like my idea :)
(sorry for my bad english)

Serku – The Summoner:
Lane: Mid


Passive:
All summoned skeletons have 50% of Serku’s total health and 100% of his movement speed.
Every third skeleton deals 50% more damage.
If it’s possible the skeletons attack the nearest enemy champion in a range of 800 yards

Q: Mana cost: 50/55/60/65/70
Cd: 15/14/13/12/11
Range: 600
Serku summons a skeleton archer for 5 seconds in the targeted area. This skeleton has a range of 500 and deals 20/30/40/50/60 (15% AP) per attack (1.0 attack speed)

W: Mana cost: 60/65/70/80/85
Cd: 14/13/12/11/10
Range: 550

Serku selects an area and summons a hole of skeletons under the target. If the target stays in the area for one second he will be stunned for 0,75/1/1,25/1,50/2 seconds and the skeletons deals 50/80/110/140/170 (40% AP)dmg to the target.

E: Mana cost: 60/70/80/90/100
Cd: 15/14/13/12/11
Range: 600
Serku summons a skeleton berserker for 3 seconds on the targeted area. This skeleton deals 35/40/50/60/70 (0.5 AD) (20% AP) per attack (1.0 attack speed) and slows the target enemy by 15%/20%/25%/30/35%

R:
Mana cost: 100
Cd: 70/60/50

If activated Serkus Q and E resets and he transforms into the skeleton king for 5/6/7 seconds.
While he is in this form the duration of all summoned skeletons is increased by 3/4/5 seconds.
Also increase the attackspeed by 30%/40%/50% and the movespeed of the skeltons by 10%/20%/30%.
Serkus heals himself for 40% (10% AP) of the dealed damage.



BASE STATS(Level 1)
Health: 400 (+80 per level)
Health Regen (Per Five Seconds) : 5 (+ 0.5 Per Level)

Mana: 280 (+50 per level)
Mana Regen (Per Fice Seconds): 7 (+.7 per level)

Attack Damage: 40 (+7 per level)
Attack Speed: 0.668 (+0.017 per level)

Armor: 10 (Plus 4 per level)
Magic Resist:35 (+0 per level)

Auto-attack Range: 600
Movement Speed: 330

Items:

Rod of Ages
Athene's Unholy Grail
Rabadon's Deathcap
Deathfire Grasp
Spirit Visage
Mercury's Treads or Sorcerer's Shoes

vs. heavy AD-Teams:
Zhonya's Hourglass
Meiyjhe
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Permalink | Quote | PM | +Rep June 10, 2013 1:24pm | Report
When I saw the title I was hoping for summonerception, but I was disappoint :(
Change is gooooood
Picture by: Hogopogo
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Sagefire
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sry^^
rudyards
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His ult is a non-sequitur. Other than that, he feels like a blander Yorick (which is admittedly impressive).
Sagefire
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Thanks for your review :)
Yes I know...he feels like an AP Yorick, but he is more dependet on this skeletons than yorick on his ghouls

to the ult, i prepared a second ult which could be a little bit unbalanced but here it is :)

R:
Mana cost: 100
Cd: 90/80/70

If activated Serkus Q and E reset and he transforms into the skeleton king for 5/6/7 seconds.
While he is in this form the duration of all summoned skeletons is increased by 3/4/5 seconds.
Also increase the attackspeed by 30%/40%/50% and the movespeed of the skeltons by 10%/20%/30%.
Serkus heals himself for 40% (10% AP) of the dealed damage.
rudyards
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That's far more interesting, and not that bad as far as I can see (although I haven't really thought of it for much). I'd remove the slow on his E, and just make it tankier. His ult should reset his W as well. It's actually fairly weak. Make it last longer OR reduce it's cooldwon. What is the damage dealt in his ult referring to? Damage his skeletons deal? Damage he deals? All damage?
Sagefire
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I dont know, removing the slow on his E would mean that your opponent could outplay the skeletons very easy = 0 dmg.

Reset the W too? Hm yes, i thought about it, but i think it would be too op :/ 2 stuns and each for 2 seconds could be very hard. I'm going to change the cd to 70/60/50

He heals himself for the damage which his skeletons deals (40% + 10% AP)

Thanks for your review again :)
rudyards
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Remove the Or from his ult, make it only the skeleton king form.
Sagefire
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done :)
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Well, it's very interesting, great idea.
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