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Spellvamp Quints on Swain?

Creator: AncientNecro June 4, 2012 1:57pm
Adovid
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They are helpful in small skirmishes such as on twisted treeline. I have used them on Annie and having 9 spell vamp isn't bad if you balance your damage output and resistance.
AncientNecro
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Thank you for all of the input guys :) I think I'm going to stick with my +5 AP and + Movespeed.

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If you try to sustain yourself pre-6 with 6% spellvamp on dot/aoe spells ...

... that won't be nice.
English is not my native langage, I'm sorry about how painful to read my text are :c
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^

But now I'm half curious about giving him lifesteal *troll tester face*

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Malady. If you're close enough to Ult-Tank, you can be chopping away at their Magic Resistance as well :) Also helps last hitting for people not familiar with swains attack animation.

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I've been thinking about doing the same thing.

I was leaning more along the lines of taking more into the utility tree on my masteries to get another 3% spell vamp. (currently running 9/12/9) Then starting with a doran's ring to make up for the lost ap and hp while adding some extra mana regen and relying spellvamp for sustain until 6.

I think people discredit the post 6 effectiveness of spellvamp quints. I mean +9% may not seem like much compared to the already 75%, but it is going to bring about 15% more hp in when using your ulti.

^^This is all theory atm, but I already own spellvamp quints and I'm going to be testing this out tonight. I'll be sure to let you know how I feel about it after a few games.

AncientNecro
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Babit wrote:

I've been thinking about doing the same thing.

I was leaning more along the lines of taking more into the utility tree on my masteries to get another 3% spell vamp. (currently running 9/12/9) Then starting with a doran's ring to make up for the lost ap and hp while adding some extra mana regen and relying spellvamp for sustain until 6.

I think people discredit the post 6 effectiveness of spellvamp quints. I mean +9% may not seem like much compared to the already 75%, but it is going to bring about 15% more hp in when using your ulti.

^^This is all theory atm, but I already own spellvamp quints and I'm going to be testing this out tonight. I'll be sure to let you know how I feel about it after a few games.


I shall look forward to your findings ^_^

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Malady? Meh, never been a fan to be honest. Not even on on-hit builds, except for Teemo.

Just been advised to get lich bane on Swain. Also sounds sketchy; most items that could fill that MR role seem better (Abyssal <3), his CD's are kinda long for it to compensate the bonus (even with torment around). Unless you go "Spasm Swain" and go on and off ulti like a gogo-dancer
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Well I tested it out a few times and I got to say AP just feels better in comparison.

The spellvamp build didn't really make that noticeable of a difference, but it definitely did make me feel a bit tankier.

In the end though I like just having the ap and starting boots.

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I think you might be better off with resistances in your runes, but I'm not sure.

They wouldn't suck. Probably viable. :P

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