Destiny- (Would change wild cards to ulti)
Perhaps the tele range could be like nocs ulti , and requires channeling . during channeling you take increased damage.
ulti would be wild cards, but they fly faster and have a higher ap ratio?
I dont know . Just saying whats on my mind.
Perhaps the tele range could be like nocs ulti , and requires channeling . during channeling you take increased damage.
ulti would be wild cards, but they fly faster and have a higher ap ratio?
I dont know . Just saying whats on my mind.
Thanks Jhoi,Xenasis,JEFFY40HANDS for the Sigs ! :D

Passive: Stacked deck- Every fourth attack TF deals bonus magic damage (10 + .5 (of 10)/level) (this damage stacks with Pick a Card), gets his AS increased (3 / 9 / 15%), and gets his CDs reduced (3 / 9 / 15%).
Wild Cards- AP ratio increased to .7 from .65, range decreased to approx. 1,500 from 1,700
Pick a card- AD ratio decreased to .8 from 1, AP ratio increased to .6 from .4 on all cards
New ability: Change fate- TF looks into the future for a few seconds giving him bonus ability power and attack speed and causing his attacks to slow targets by 25% for 3 seconds
Bonus AP: 15/20/35/50/60
Bonus AS: 6/9/12/18/24%
Destiny: same
(I think the new ability needs some refining, just not sure how to refine it)
Wild Cards- AP ratio increased to .7 from .65, range decreased to approx. 1,500 from 1,700
Pick a card- AD ratio decreased to .8 from 1, AP ratio increased to .6 from .4 on all cards
New ability: Change fate- TF looks into the future for a few seconds giving him bonus ability power and attack speed and causing his attacks to slow targets by 25% for 3 seconds
Bonus AP: 15/20/35/50/60
Bonus AS: 6/9/12/18/24%
Destiny: same
(I think the new ability needs some refining, just not sure how to refine it)
I think they should make his passive stacked deck, his q and w the same, but then change him so hes sort of like he was in the beta
his e would be gate where he could tele about the range of nocts ulti at level 3, but would be slowed 90% for a few seconds once he got there and it's on a long cooldown (like 45 seconds)
Then his ult would reveal and slow all champs and instantly refresh the cooldown on gate and make it have no penalty.
Might be op, just my idea.
his e would be gate where he could tele about the range of nocts ulti at level 3, but would be slowed 90% for a few seconds once he got there and it's on a long cooldown (like 45 seconds)
Then his ult would reveal and slow all champs and instantly refresh the cooldown on gate and make it have no penalty.
Might be op, just my idea.
^that is like 2 ultimates, so no.
and @Atarios, that is a horrible idea too, how would ult be wild cards...?
and destiny not be ultimate...
o-o
and @Atarios, that is a horrible idea too, how would ult be wild cards...?
and destiny not be ultimate...
o-o
Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
since I think it is fine :P
Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
personally, i think this would work.
passive stacked deck: every fourth attack scales with .4 ap
q: wild cards (exactly the same)
w: pick a card (also same)
e: knowledge: twisted fate adds half his ap to his attack damage for one attack. if the enemy he attacks is the lowest health enemy champion by percentage, he adds his full ap instead.
R: gate 20 sec cooldown and reveals tf to enemy team for 30 seconds
passive stacked deck: every fourth attack scales with .4 ap
q: wild cards (exactly the same)
w: pick a card (also same)
e: knowledge: twisted fate adds half his ap to his attack damage for one attack. if the enemy he attacks is the lowest health enemy champion by percentage, he adds his full ap instead.
R: gate 20 sec cooldown and reveals tf to enemy team for 30 seconds
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in particular i wonder if gate as a regular ability could be brought back balanced, but other ideas are just as acceptable.