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Commented
Posted a Comment: Feb 15th, 2012
"I'm not an expert, just my thoughts :)"
Commented
Posted a Comment: Feb 15th, 2012
"{quote}"
Commented
Posted a Comment: Feb 15th, 2012
"We could make a list of all the abilities this does not affect if it would put them in better perspective if this counters "too many".
Mercury Treads is not doing enough! Bring these knock-up CC'ers to justice!"
Commented
Posted a Comment: Feb 15th, 2012
"So this Endurance thing, a bit like Graves passive, True Grit? Sounds ok, but I've got a question. Is this a bar that'll fill up (like Rage), that one can see under his health bar, or is it a buff that will display above his ability box? Also, why does he gain 5? Why not make it 1, and then "
Commented
Commented
Posted a Comment: Feb 15th, 2012
"@Dufftime: He doesn't mean "counter jungle" Trundle, he means counter pick Trundle "in the jungle" role.
Lee Sin has high mobility, which will let you avoid him if you guys do end up running into one another. Also, I feel Lee Sin has a better team fight than Trundle."
Commented
Posted a Comment: Feb 15th, 2012
"It was blind pick, so it's not like we could counter pick them. And yes, the laning phase went well, but at the first team fight at dragon, we got destroyed. Sure, we can kill 4 dudes without a problem in a normal environment, but they've basically got 9 lives there. It was messy :("
Commented
Posted a Comment: Feb 15th, 2012
"Does this chap run on mana, energy, rage, or no resource pool at all?
No cooldown timer on his R or E.
His R should have constant range, and definitely have a cast timer. Otherwise, he can just fling around the map without the possibility of stopping him. Also, that stun is crazy long. Since i"
Commented
Posted a Comment: Feb 14th, 2012
"Editors will be updating all abilities according to the patch notes in the coming days."
Commented
Posted a Comment: Feb 14th, 2012
"Ziggs took almost two weeks. They'll get it when they get it, just hold your horses."