Actually decided to play ranked all day today, went from 1400-1496 elo. =P


Champion Overview:


Jayce is a ranged AD carry/Melee Dps champion capable to dealing TONS of damage, both from afar and close and personal. Jayce has the ability to adapt to many team comps, lane opponents, and roles for the team. Jayce has his ultimate at level 1 like karma, however unlike karma he still can RANK his ultimate at the normal levels giving him nice little bonuses. Jayce has amazing harass in lane and is capable of killing many enemies in just 2 combos of his harass.

Skills Overview:


Hextech Capacitor- Jayce gains 40 movement speed and ignores unit collision for 1.25 seconds each time Transform is cast.
This passive is nice to jump into your combos, or keep up in the fight as your switching your weapons around. In lane the ignore unit collision part is VERY helpful as you can switch weapons and run straight at them or switch weapons, run through them, and hammer them abck.

To The Skies! / Shock Blast- To the Skies: Jayce leaps to an enemy dealing 20 / 65 / 110 / 155 / 200 (+1.0 per bonus attack damage) physical damage and slowing enemies by 30 / 35 / 40 / 45 / 50% for 2 seconds. Shock Blast: Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing 60 / 115 / 170 / 225 / 280 (+1.2 per bonus attack damage) physical damage to all enemies in the area of the explosion. If fired through an Acceleration Gate, Shock Blast's damage, range, speed, and explosion radius are increased by 40%
In human form this skill is your gapcloser and slow. In cannon form this skill is your main source of poke as well as your ability to last hit from a long range when combined with your E.

Lightning Field / Hyper Charge- Lightning Field: Passive: Jayce restores 6 / 8 / 10 / 12 / 14 mana per strike while in Hammer form. Active: Jayce creates a field of lightning that damages nearby enemies for 100 / 170 / 240 / 310 / 380 (+100% of ability power) magic damage per second for 4 seconds. Hyper Charge: Jayce gains a burst of energy, increasing his attack speed to the maximum amount for 3 attacks. These attacks do 70 / 85 / 100 / 115 / 130% of his attack damage.
This skill is a good 1 pointer. The mana gain from your hammer passive is nice and should b used whenever possible. The active in hammer is like a weaker Shyvana burnout, it does ok damage in fights and can help you push the lane. In ranged form this skill gives you max attack speed for 3 autos, this component is very strong when combined with on-hit items, BUT you should not build on hit Jayce just for this skill as it is too unreliable.

Thundering Blow / Acceleration Gate - Thundering Blow: Jayce deals 40 / 70 / 100 / 130 / 160 (+1.0 per bonus attack damage) + 8 / 11 / 14 / 17 / 20% of targets maximum health as magic damage and knocks them back a short distance. Damage to monsters is capped at 200 / 300 / 400 / 500 / 600 magic damage. Acceleration Gate: Jayce deploys an Acceleration Gate, which increases the movement speed of allied champions who pass through it by 30 / 35 / 40 / 45 / 50% for 3 seconds. This movement speed bonus rapidly decreases over its duration. If Shock Blast is fired through the gate, its speed, range, damage, and explosion radius are increased by 40%.
The hammer form skill is the CORE ability of Jayce's kit. It is a KNOCKBACK THAT DEALS % DAMAGE. This allows you to go in with your Q followed up with an E and you will be able to walk back untouched with an enemy left with a giant chunk of their hp missing. The cannon form of this ability is like a stuck in place karma tether your allies can run through for a nice bit of MS, it also allows you to escape ganks, Oh and ye it doubles your Qs range if you shoot it through the field.

Mercury Cannon / Mercury Hammer- Mercury Cannon: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist by 10/15/20/25% for 5 seconds. Mercury Hammer: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increases Jayce's Armor and Magic Resist by 5/15/25/35. The first attack in this form deals 20/60/100/140 additional magic damage.
This is just your transform between close ranged and long ranged and gain your new skill sets. Your first hits also have bonus effects, be sure to use the autos on the enemy is possible for the extra effects.

Combos/Skillorder:


Skill Order:
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Max for enemies that cant attack you after you combo them.
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Max for enemies who want to fight from a range/ have no gap closer and you can poke out.
Combos:

Starting from cannon: E-Q-W-R-W-Q-E

Starting from hammer: W-Q-E-R-E-W-Q

Matchups:

Easy

Olaf (You can outrange him all day, use your E if he gets close.)

Gangplank (When He Qs, Q-E him.)

Darius (Kite all day, if he manages to yank you knock him away.)

Sion (You burst hard, and you wack him away when he ults. )

Garen (See Darius)

Singed (Use ranged, beat him up and zone him out.)

Wukong (HEY BATTER BATTER SWINNNNGGGGGG!)

Riven (Keep away from her all day long.)

Renekton (Send him blasting off before he can do much hard.)
Hard

Malphite (TO TANKY WONT DIE!)

Yorick (Spams ghouls all day.)

Akali (She has MANY gap closers.)

Jax (Dodge-Jump-Bursted-Dead you.)

Fiora (Dash (Knocked away)-Dashes again. Hihi. ~You have been slain~)

Irelia (BETTER NERF IRELIA! (Sustained, True damage, spammable dash. OP!))

Playing AS/VS:

As:
  • Watch the form you are currently in and plan your best skill use accordingly.
  • Getting lifesteal early on is a good investment.
  • When getting chased place the cannon form E in front of you and as you run through it fire the Q backwards.
Vs:
  • Get hybrid defense runes as jayce deals both magical and physical damage.
  • Dodging Jacye's E-Q combo takes a good chunk of his mana to do nothing.
  • If jayce is last hitting in hammer form, that means he is trying to get mana back, you should abuse the fact and attack him.

Big Item Choices::


Trinity Force- All the components are useful AND all the procs go off your ranged form W.

Phantom Dancer- More AS, crit, and Ms. Good if your team needs you as the AD carry.

Infinity Edge- Crit, Damage, as well as a damage increase on your crits.

Bloodthirster- More Sustain and Damage.

Guardian Angel- The GA can save your life and allow you to burst down enemies when you come back alive.

Last Whisper-Armor Pen if the enemies stack armor.

Maw of Malmortius- Strong item vs an ap laner.

Madred's Bloodrazer- This items makes your ranged form W do a TON to a tanky team.

Gametypes:

SoloQ:

Jayce is strong in soloQ due to his versatility and ability to fit different roles for him team.
Ranked 5s:

Jayce is strong in ranked 5s due to his ability to work in many different comps (Such as Poke or All in).

Pros and Cons:


Pros:

-Second AD carry
-Strong tradeoff
-Good poke
-Has a source to regen mana.
-Ultimate at rank 1 and 2 sets of abiities.
-Recieves ganks well.
-Decent escapes.

Cons:

-Squishy
-Can't win an all in fight.
-Lacks sustain
-Weak until he gets all of his skills
-High skillcap

Conclusion:


This is top facts Jayce. Jayce is a fun to play versatile and strong champion. Jayce is very complex and has a high skillcap. When mastered Jayce has the ability to wreck enemies hard, I feel he will be like Lee Sin was and found to be "OP" until people master him. As always summoners I hope you have a good day and good luck on the fields of justice. =D

SERIES UPDATE: Guide release will be soon. =D