Views: 3277 Kha'Zix is Dead?
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Patch 4.9 notes have been announced and they bring some news about the most deadly bug in the whole world: Kha'Zix. His Q, W and R suffered some significal changes, and now, the raping bug is different.
Let's see the main changes:
Q: Isolated target's damage reduced (from 45% to 30%). Main damage reduced (from 70/100/130/160/190 (+1.5 bonus attack damage) to 55/80/105/130/155 (+1.2 bonus attack damage)).
However evolving Q now deals more damage to isolated targets (10x champion lvl (+1.06 bonus attack damage)) but no longer deals damage based on enemy missing health.
I saw this change coming. Seriously. When isolation range was changed, I started shaking with the tough of the changes that were coming. But, after reading the patch notes, I tough that maybe this isn't that much of a nerf like you can read on the forums out there. Kha'Zix Q damage was too high late game, he could instadelete adc's. That I can handle. But now you should be more careful entering fights and seem like Kha is back to his original role - a full on assassin - and not the present role - an assassin tank that kills the carries while still taking loads of damage and survive. In my opinion, this change in his Q opens, MAYBE, the possibility of Kha'Zix bruiser mid.
This would be a perfect change IF they reduced some of the isolation range/took the fact that towers count as allies and not proc the isolation target.
W: Now deals more damage to monsters. When evolved, if it hits an enemy champion, it reveals their location to Kha'Zix, and the slow is increased to 50%.
The most interesting change in all of Kha'Zix changes. The increase in W damage to monsters is great to jungle Kha, but, the fact that the heal is not increased (since it's a base heal, only increased by AP) makes me kinda sad. The evolved spikes are now better than before, because of the vision it grants and the adittional slow makes the chase better for Kha. I don't know how to feel about this ability now overall. Before the skills to evolve were easy to choose: Q for the increased damage, E for the resets and R for the damage reduction and extra invisibilty. Now that evolved W has an increased slow and it reveals an champion if it hits him, it will be interessing to see what ability the players will evolve first and at what level. If the heal was increased in evolved spikes, I would consider this an good change, but this is still good nonetheless.
R: No longer grants the damage reduction.
I don't like this one at all. The damage reduction was one of the reasons I liked Kha'Zix ult, and it was fine to me after the last change they made. If it remained unchanged, or the damage reduction was nerfed, Kha'Zix, in my opinion, would become pretty balanced, because the changes on Q made him not as much of a threath in teamfights and more of a duelist 1 vs 1, and R could become very hopefull on soaking some of the damage (of LeBlanc, for example. -> F this champion). This clear nerf was, in my vision, unnecessary. But this does not mean that his ult is useless. You can use it to win a duel, but you better have some resistances now, or you will be dead before you can devour their bones.
So after all of this, the question remains: Is Kha'Zix dead? Or is balanced now?
In my sincere opinion? No, Kha'Zix is not dead. He is now more hard to play (and I like that) but he can still be a threat if you catch someone isolated, and most important, if you play him right. Like I mencioned before, I think this changes can open the way to Kha bruiser mid, instead of the carry jungler that was prior to this patch. His assassination skills are still good, and you can like to play like that or not. Personally, I like it, and I will play it no matter what.
Now that I sayed my opinion, tell me yours. Do you think that Kha is dead or now is balanced and will see the light out of the auto-ban list?
You have to keep in mind they didnt necessarily nerf his overall damage. They changed his gameplay. Now instead of oneshotting carries in a team of 5 and leaping back out you have to properly pick when youre going to go in. You are also now encouraged to find isolated targets. This didnt kill him by any means, its similar to how evelyn and sometimes skarner can still be strong if built correctly and played properly. Riot didnt find it healthy that he had more tank stats than some tanks at stages of hte game with his ult upgrade and his ability so obliterate enemy carries fast than they can cast one skill. I say let people play it out for a few weeks before we make an assumption he's dead
I never said that Kha'Zix was dead. I started this blog entry because I saw a drama happening at the forums and pages that launched this changes. I liked these changes. They make Kha'Zix harder to play and that's a good thing. I hope that after this changes, people start to realize that Kha'Zix is no longer a champion that can enter a fight and kill everyone, even if not isolated, and more of a real assassin (enter in the right time to deal the maximum damage to an carry and then get out and look for another prey).
Hopefully, only Kha'Zix players like Kha'Zix.
Like I said, Kha'Zix is balanced now. Not dead as most would say. It makes you a better assassin and not a fight starter.
Hopefully, only Kha'Zix players like Kha'Zix.
It won't. The only reason people built it on Kha'Zix was cause his passive applied to his evolved W and he kind of spammed the **** out of that obnoxious ******** to poke, farm, harass and siege. He doesn't need all that mana any more for his currently playstyle. Tear also guts his early cheesing potential.
That's why I said that I can see that happens, but that doesn't mean that's going to work.
Yeah, I'd disagree somewhat with that, lol. I remember old Kha'Zix when you maxed and evolved W and built Muramana.
Muramana is not as strong as before, and that reflects on Kha'Zix power. But I can see that returning after this changes.
Didn't some rioter say at one point that they considered Kha'Zix one of the healthiest, truest assassins in the game?
IMO Zed is the true assassin in the League. Kha'Zix could start fights. That is not how assassin's work.