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Question
Asked a Question: Jul 19th, 2016
You'll probably want to try an assassin. fizz is pretty much always good. He has a very low skill floor (you can make flashy plays without much practice) yet a decent skill ceiling.
Other...
Commented
Posted a Comment: Jul 18th, 2016
"
So apparently I haven't lost my mojo with janna. As a side note, IDK what to build on her so I go with whatever feels best (last item was going to be a rabadon's deathcap/luden's echo to "secure" more kills)."
Commented
Posted a Comment: Jul 15th, 2016
"Is that a full build? It seems like your average AD bruiser quinn build.
dead man's plate doesn't apply the slow on quinn. I get it that you buy it for the movement speed, but I wouldn't do it (it might work though, since it's like a more polarized version of boots of mobility).
"
Commented
Posted a Comment: Jul 15th, 2016
"Yeah, sorry for the wall of text. I've just started my (short) holidays so I have lots of free time :P"
Commented
Posted a Comment: Jul 14th, 2016
"Top is a clusterfuck. Pretty much everything works. AFAIK, irelia and hecarim are strong, but the meta shifts within months. A couple months ago offtank ekko/offtank fizz were OP (they still work) and a few more months ago akali tank was a thing (IDK but it might still work too)."
Commented
Posted a Comment: Jul 14th, 2016
"Ekko is better. You can build him tank or ap, play him in the jungle, top or mid. He's just stronger than Akali for every build and position. Now if you enjoy Akali the most (she has way less mechanical depth), go for her, she's decent in mid/top."
Commented
Posted a Comment: Jul 14th, 2016
"Because no counterplay."
Commented
Posted a Comment: Jul 12th, 2016
"It's probably both though. It probably has lots of bugs when calculating the contribution on top of the visualization ones (notice that some of these were fixed, while others were left untouched because it was "too much work for too little gain").
I also think coming up with a "ki"
Commented
Posted a Comment: Jul 12th, 2016
"It's probably used as an indirect way to measure kill contribution. IMO it's a terrible way to do it, but it might be better than making kills and assist equally valuable. At least they stopped doing it for support, so... "baby steps", I guess."